mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
159 lines
5.7 KiB
C#
159 lines
5.7 KiB
C#
using NewHorizons.Builder.Props;
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using NewHorizons.External.Modules;
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using NewHorizons.Utility;
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using OWML.Common;
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using OWML.Utils;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Events;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons
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{
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public class NewHorizonsApi : INewHorizons
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{
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[Obsolete("Create(Dictionary<string, object> config) is deprecated, please use LoadConfigs(IModBehaviour mod) instead")]
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public void Create(Dictionary<string, object> config)
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{
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Create(config, null);
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}
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[Obsolete("Create(Dictionary<string, object> config) is deprecated, please use LoadConfigs(IModBehaviour mod) instead")]
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public void Create(Dictionary<string, object> config, IModBehaviour mod)
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{
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try
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{
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var name = (string)config["Name"];
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Logger.LogWarning($"Recieved API request to create planet [{name}]");
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if (name == null) return;
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var relativePath = $"temp/{name}.json";
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var fullPath = Main.Instance.ModHelper.Manifest.ModFolderPath + relativePath;
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if (!Directory.Exists(Main.Instance.ModHelper.Manifest.ModFolderPath + "temp"))
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{
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Directory.CreateDirectory(Main.Instance.ModHelper.Manifest.ModFolderPath + "temp");
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}
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JsonHelper.SaveJsonObject(fullPath, config);
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var body = Main.Instance.LoadConfig(Main.Instance, relativePath);
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File.Delete(fullPath);
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// Update it to point to their mod for textures and stuff
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body.Mod = mod ?? Main.Instance;
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if (!Main.BodyDict.ContainsKey(body.Config.starSystem)) Main.BodyDict.Add(body.Config.starSystem, new List<NewHorizonsBody>());
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Main.BodyDict[body.Config.starSystem].Add(body);
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}
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catch(Exception ex)
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{
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Logger.LogError($"Error in Create API: {ex.Message} {ex.StackTrace}");
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}
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}
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public void LoadConfigs(IModBehaviour mod)
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{
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Main.Instance.LoadConfigs(mod);
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}
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public GameObject GetPlanet(string name)
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{
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return Main.BodyDict.Values.SelectMany(x => x)?.ToList()?.FirstOrDefault(x => x.Config.name == name)?.Object;
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}
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public string GetCurrentStarSystem()
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{
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return Main.Instance.CurrentStarSystem;
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}
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public UnityEvent<string> GetChangeStarSystemEvent()
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{
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return Main.Instance.OnChangeStarSystem;
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}
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public UnityEvent<string> GetStarSystemLoadedEvent()
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{
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return Main.Instance.OnStarSystemLoaded;
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}
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public bool SetDefaultSystem(string name)
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{
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if (!Main.SystemDict.ContainsKey(name)) return false;
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Main.Instance.SetDefaultSystem(name);
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return true;
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}
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public bool ChangeCurrentStarSystem(string name)
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{
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if (!Main.SystemDict.ContainsKey(name)) return false;
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Main.Instance.ChangeCurrentStarSystem(name);
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return true;
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}
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public string[] GetInstalledAddons()
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{
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try
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{
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return Main.MountedAddons.Select(x => x?.ModHelper?.Manifest?.UniqueName).ToArray();
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}
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catch (Exception ex)
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{
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Logger.LogError($"Couldn't get installed addons {ex.Message}, {ex.StackTrace}");
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return new string[] { };
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}
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}
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public GameObject SpawnObject(GameObject planet, Sector sector, string propToCopyPath, Vector3 position, Vector3 eulerAngles,
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float scale, bool alignWithNormal)
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{
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return DetailBuilder.MakeDetail(planet, sector, propToCopyPath, position, eulerAngles, scale, alignWithNormal);
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}
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public AudioSignal SpawnSignal(IModBehaviour mod, GameObject root, string audio, string name, string frequency,
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float sourceRadius = 1f, float detectionRadius = 20f, float identificationRadius = 10f, bool insideCloak = false,
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bool onlyAudibleToScope = true, string reveals = "")
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{
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var info = new SignalModule.SignalInfo()
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{
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audio = audio,
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detectionRadius = detectionRadius,
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frequency = frequency,
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identificationRadius = identificationRadius,
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insideCloak = insideCloak,
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name = name,
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onlyAudibleToScope = onlyAudibleToScope,
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position = Vector3.zero,
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reveals = reveals,
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sourceRadius = sourceRadius
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};
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return SignalBuilder.Make(root, null, info, mod).GetComponent<AudioSignal>();
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}
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public (CharacterDialogueTree, RemoteDialogueTrigger) SpawnDialogue(IModBehaviour mod, GameObject root, string xmlFile, float radius = 1f,
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float range = 1f, string blockAfterPersistentCondition = null, float lookAtRadius = 1f, string pathToAnimController = null,
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float remoteTriggerRadius = 0f)
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{
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var info = new PropModule.DialogueInfo()
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{
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blockAfterPersistentCondition = blockAfterPersistentCondition,
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lookAtRadius = lookAtRadius,
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pathToAnimController = pathToAnimController,
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position = Vector3.zero,
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radius = radius,
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remoteTriggerPosition = null,
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range = range,
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remoteTriggerRadius = remoteTriggerRadius,
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xmlFile = xmlFile
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};
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return DialogueBuilder.Make(root, null, info, mod);
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}
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}
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}
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