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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Fixed angler animation events disconnecting for added fish
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@ -363,7 +363,7 @@ namespace NewHorizons.Builder.Props
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else if(component is Shape shape) shape.enabled = true;
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else if(component is Shape shape) shape.enabled = true;
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// If it's not a moving anglerfish make sure the anim controller is regular
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// If it's not a moving anglerfish make sure the anim controller is regular
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else if(component is AnglerfishAnimController && component.GetComponentInParent<AnglerfishController>() == null)
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else if(component is AnglerfishAnimController && component.transform.parent.GetComponent<AnglerfishController>() == null) //Manual parent chain so we can find inactive
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{
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{
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component.gameObject.AddComponent<AnglerAnimFixer>();
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component.gameObject.AddComponent<AnglerAnimFixer>();
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}
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}
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@ -380,7 +380,7 @@ namespace NewHorizons.Builder.Props
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public void Start()
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public void Start()
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{
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{
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var angler = GetComponent<AnglerfishAnimController>();
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var angler = GetComponent<AnglerfishAnimController>();
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NHLogger.LogVerbose("Fixing anglerfish animation");
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NHLogger.LogVerbose("Fixing anglerfish animation");
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// Remove any event reference to its angler
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// Remove any event reference to its angler
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