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Scene stuff
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@ -13,24 +13,26 @@ namespace NewHorizons.Patches
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return Main.Instance.CurrentStarSystem != "EyeOfTheUniverse" || deathType == DeathType.BigBang;
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}
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private static void SwitchToDefaultIfAtEyeGoingToSS(OWScene scene)
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private static void OnLoadScene(OWScene scene)
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{
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// Switch to default just in case another mod warps back.
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if (scene == OWScene.SolarSystem)
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{
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PlayerData.SaveEyeCompletion();
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// Switch to default just in case another mod warps back.
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if (Main.Instance.CurrentStarSystem == "EyeOfTheUniverse") Main.Instance._currentStarSystem = Main.Instance.DefaultStarSystem;
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}
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// Switch to eye just in case another mod warps there.
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else if (scene == OWScene.EyeOfTheUniverse) Main.Instance._currentStarSystem = "EyeOfTheUniverse";
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(LoadManager), nameof(LoadManager.LoadSceneImmediate))]
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public static void LoadManager_LoadSceneImmediate(OWScene scene) => SwitchToDefaultIfAtEyeGoingToSS(scene);
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public static void LoadManager_LoadSceneImmediate(OWScene scene) => OnLoadScene(scene);
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[HarmonyPrefix]
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[HarmonyPatch(typeof(LoadManager), nameof(LoadManager.StartAsyncSceneLoad))]
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public static void LoadManager_StartAsyncSceneLoad(OWScene scene) => SwitchToDefaultIfAtEyeGoingToSS(scene);
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public static void LoadManager_StartAsyncSceneLoad(OWScene scene) => OnLoadScene(scene);
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[HarmonyPrefix]
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[HarmonyPatch(typeof(SubmitActionLoadScene), nameof(SubmitActionLoadScene.ConfirmSubmit))]
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