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synced 2025-12-11 20:15:44 +01:00
Manually position text arcs
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697b4c27c3
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@ -10,41 +10,60 @@ using System.Threading.Tasks;
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using System.Xml;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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using Random = UnityEngine.Random;
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namespace NewHorizons.Builder.Props
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{
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public static class NomaiTextBuilder
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{
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private static GameObject _arcPrefab;
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private static List<GameObject> _arcPrefabs;
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private static List<GameObject> _childArcPrefabs;
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private static GameObject _scrollPrefab;
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private static GameObject _computerPrefab;
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private static GameObject _cairnPrefab;
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private static GameObject _recorderPrefab;
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private static void InitPrefabs()
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{
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// Just take every scroll and get the first arc
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var existingArcs = GameObject.FindObjectsOfType<ScrollItem>().Select(x => x?._nomaiWallText?.gameObject?.transform?.Find("Arc 1")?.gameObject).Where(x => x != null).ToArray();
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_arcPrefabs = new List<GameObject>();
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_childArcPrefabs = new List<GameObject>();
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for (int i = 0; i < existingArcs.Count(); i++)
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{
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if (existingArcs[i].GetComponent<MeshRenderer>().material.name.Contains("Child"))
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{
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var arc = existingArcs[i].InstantiateInactive();
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arc.name = "Arc (Child)";
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_childArcPrefabs.Add(arc);
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}
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else
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{
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var arc = existingArcs[i].InstantiateInactive();
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arc.name = "Arc";
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_arcPrefabs.Add(arc);
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}
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}
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_scrollPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District2/Interactables_HangingCity_District2/Prefab_NOM_Scroll").InstantiateInactive();
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_scrollPrefab.name = "Prefab_NOM_Scroll";
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_computerPrefab = GameObject.Find("VolcanicMoon_Body/Sector_VM/Interactables_VM/Prefab_NOM_Computer").InstantiateInactive();
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_computerPrefab.name = "Prefab_NOM_Computer";
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_computerPrefab.transform.rotation = Quaternion.identity;
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_cairnPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_Crossroads/Interactables_Crossroads/Trailmarkers/Prefab_NOM_BH_Cairn_Arc (1)").InstantiateInactive();
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_cairnPrefab.name = "Prefab_NOM_Cairn";
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_cairnPrefab.transform.rotation = Quaternion.identity;
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_recorderPrefab = GameObject.Find("Comet_Body/Prefab_NOM_Shuttle/Sector_NomaiShuttleInterior/Interactibles_NomaiShuttleInterior/Prefab_NOM_Recorder").InstantiateInactive();
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_recorderPrefab.name = "Prefab_NOM_Recorder";
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_recorderPrefab.transform.rotation = Quaternion.identity;
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}
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//TODO Scrolls
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public static void Make(GameObject go, Sector sector, PropModule.NomaiTextInfo info, IModBehaviour mod)
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{
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if (_arcPrefab == null)
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{
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_arcPrefab = GameObject.Find("TimberHearth_Body/Sector_TH/Sector_Village/Sector_Observatory/Interactables_Observatory/NomaiEyeExhibit/NomaiEyePivot/Arc_TH_Museum_EyeSymbol/Arc 1").InstantiateInactive();
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_arcPrefab.name = "Arc";
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}
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if (_scrollPrefab == null)
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{
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_scrollPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District2/Interactables_HangingCity_District2/Prefab_NOM_Scroll").InstantiateInactive();
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_scrollPrefab.name = "Prefab_NOM_Scroll";
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}
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if (_computerPrefab == null)
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{
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_computerPrefab = GameObject.Find("VolcanicMoon_Body/Sector_VM/Interactables_VM/Prefab_NOM_Computer").InstantiateInactive();
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_computerPrefab.name = "Prefab_NOM_Computer";
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_computerPrefab.transform.rotation = Quaternion.identity;
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}
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if(_cairnPrefab == null)
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{
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_cairnPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_Crossroads/Interactables_Crossroads/Trailmarkers/Prefab_NOM_BH_Cairn_Arc (1)").InstantiateInactive();
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_cairnPrefab.name = "Prefab_NOM_Cairn";
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_cairnPrefab.transform.rotation = Quaternion.identity;
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}
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if (_scrollPrefab == null) InitPrefabs();
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var xmlPath = System.IO.File.ReadAllText(mod.ModHelper.Manifest.ModFolderPath + info.xmlFile);
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@ -54,7 +73,7 @@ namespace NewHorizons.Builder.Props
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nomaiWallTextObj.transform.parent = sector?.transform ?? go.transform;
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nomaiWallTextObj.transform.localPosition = info.position;
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nomaiWallTextObj.transform.localRotation = Quaternion.FromToRotation(Vector3.up, info.normal ?? Vector3.forward);
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nomaiWallTextObj.transform.rotation = Quaternion.FromToRotation(Vector3.up, info.normal) * nomaiWallTextObj.transform.rotation;
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nomaiWallTextObj.SetActive(true);
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}
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@ -67,6 +86,8 @@ namespace NewHorizons.Builder.Props
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nomaiWallText.transform.localPosition = Vector3.zero;
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nomaiWallText.transform.localRotation = Quaternion.identity;
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nomaiWallText._showTextOnStart = false;
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// Don't want to be able to translate until its in a socket
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nomaiWallText.GetComponent<Collider>().enabled = false;
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@ -133,7 +154,7 @@ namespace NewHorizons.Builder.Props
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computerObject.SetActive(true);
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}
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else if(info.type == "cairn")
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else if (info.type == "cairn")
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{
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var cairnObject = _cairnPrefab.InstantiateInactive();
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@ -145,7 +166,7 @@ namespace NewHorizons.Builder.Props
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cairnObject.transform.localRotation = Quaternion.Euler(info.rotation);
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}
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else
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{
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{
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// By default align it to normal
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var up = (cairnObject.transform.position - go.transform.position).normalized;
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cairnObject.transform.rotation = Quaternion.FromToRotation(Vector3.up, up) * cairnObject.transform.rotation;
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@ -155,7 +176,7 @@ namespace NewHorizons.Builder.Props
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cairnObject.SetActive(true);
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// Make it do the thing when it finishes being knocked over
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foreach(var rock in cairnObject.GetComponent<NomaiCairn>()._rocks)
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foreach (var rock in cairnObject.GetComponent<NomaiCairn>()._rocks)
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{
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rock._returning = false;
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rock._owCollider.SetActivation(true);
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@ -176,6 +197,38 @@ namespace NewHorizons.Builder.Props
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OWAssetHandler.LoadObject(cairnObject);
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sector.OnOccupantEnterSector.AddListener((x) => OWAssetHandler.LoadObject(cairnObject));
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}
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else if (info.type == "recorder")
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{
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var recorderObject = _recorderPrefab.InstantiateInactive();
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recorderObject.transform.parent = sector?.transform ?? go.transform;
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recorderObject.transform.localPosition = info?.position ?? Vector3.zero;
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if (info.rotation != null)
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{
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recorderObject.transform.localRotation = Quaternion.Euler(info.rotation);
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}
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else
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{
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var up = recorderObject.transform.position - go.transform.position;
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recorderObject.transform.rotation = Quaternion.FromToRotation(Vector3.up, up) * recorderObject.transform.rotation;
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}
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var nomaiText = recorderObject.GetComponentInChildren<NomaiText>();
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nomaiText.SetSector(sector);
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nomaiText._dictNomaiTextData = MakeNomaiTextDict(xmlPath);
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nomaiText._nomaiTextAsset = new TextAsset(xmlPath);
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AddTranslation(xmlPath);
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// Make sure the recorder model is loaded
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OWAssetHandler.LoadObject(recorderObject);
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sector.OnOccupantEnterSector.AddListener((x) => OWAssetHandler.LoadObject(recorderObject));
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recorderObject.SetActive(true);
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recorderObject.transform.Find("InteractSphere").gameObject.GetComponent<SphereShape>().enabled = true;
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}
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else
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{
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Logger.LogError($"Unsupported NomaiText type {info.type}");
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@ -187,7 +240,6 @@ namespace NewHorizons.Builder.Props
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GameObject nomaiWallTextObj = new GameObject("NomaiWallText");
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nomaiWallTextObj.SetActive(false);
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// TODO better bounds
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var box = nomaiWallTextObj.AddComponent<BoxCollider>();
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box.center = new Vector3(-0.0643f, 1.1254f, 0f);
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box.size = new Vector3(6.1424f, 5.2508f, 0.5f);
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@ -199,7 +251,7 @@ namespace NewHorizons.Builder.Props
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var text = new TextAsset(xmlPath);
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BuildArcs(xmlPath, nomaiWallText, nomaiWallTextObj);
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BuildArcs(xmlPath, nomaiWallText, nomaiWallTextObj, info);
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AddTranslation(xmlPath);
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nomaiWallText._nomaiTextAsset = text;
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@ -208,23 +260,74 @@ namespace NewHorizons.Builder.Props
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return nomaiWallText;
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}
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private static void BuildArcs(string xml, NomaiWallText nomai, GameObject conversationZone)
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private static void BuildArcs(string xml, NomaiWallText nomai, GameObject conversationZone, PropModule.NomaiTextInfo info)
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{
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var dict = MakeNomaiTextDict(xml);
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nomai._dictNomaiTextData = dict;
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var i = 1;
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foreach(var textEntryID in dict.Keys)
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Random.InitState(info.seed);
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var arcsByID = new Dictionary<int, GameObject>();
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if (info.arcInfo != null && info.arcInfo.Count() != dict.Values.Count())
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{
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var arc = _arcPrefab.InstantiateInactive();
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arc.name = $"Arc {i++}";
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Logger.LogError($"Can't make NomaiWallText, arcInfo length [{info.arcInfo.Count()}] doesn't equal text entries [{dict.Values.Count()}]");
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return;
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}
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var i = 0;
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foreach (var textData in dict.Values)
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{
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var textEntryID = textData.ID;
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var parentID = textData.ParentID;
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var parent = parentID == -1 ? null : arcsByID[parentID];
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GameObject arc;
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if (info.arcInfo != null && info.arcInfo[i].type == "child")
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{
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arc = _childArcPrefabs[Random.Range(0, _childArcPrefabs.Count())].InstantiateInactive();
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}
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else
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{
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arc = _arcPrefabs[Random.Range(0, _arcPrefabs.Count())].InstantiateInactive();
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}
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arc.transform.parent = conversationZone.transform;
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arc.transform.localPosition = Vector3.zero;
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arc.transform.LookAt(Vector3.forward);
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arc.GetComponent<NomaiTextLine>()._prebuilt = false;
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if (info.arcInfo != null)
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{
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var a = info.arcInfo[i];
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if (a.position == null) arc.transform.localPosition = Vector3.zero;
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else arc.transform.localPosition = new Vector3(a.position.X, a.position.Y, 0);
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arc.transform.localRotation = Quaternion.Euler(0, 0, a.zRotation);
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}
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// Try auto I guess
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else
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{
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if (parent == null)
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{
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arc.transform.localPosition = Vector3.zero;
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}
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else
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{
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var points = parent.GetComponent<NomaiTextLine>().GetPoints();
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var point = points[points.Count() / 2];
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arc.transform.localPosition = point;
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arc.transform.localRotation = Quaternion.identity;
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}
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}
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arc.GetComponent<NomaiTextLine>().SetEntryID(textEntryID);
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arc.GetComponent<MeshRenderer>().enabled = false;
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arc.name = $"Arc {++i}";
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arc.SetActive(true);
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arcsByID.Add(textEntryID, arc);
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}
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}
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@ -239,17 +342,23 @@ namespace NewHorizons.Builder.Props
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foreach (object obj in rootNode.SelectNodes("TextBlock"))
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{
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XmlNode xmlNode = (XmlNode)obj;
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int textEntryID = -1;
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XmlNode xmlNode2 = xmlNode.SelectSingleNode("ID");
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XmlNode textNode = xmlNode.SelectSingleNode("Text");
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XmlNode xmlNode3 = xmlNode.SelectSingleNode("ParentID");
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int parentID = -1;
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if (xmlNode2 != null && !int.TryParse(xmlNode2.InnerText, out textEntryID))
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XmlNode textNode = xmlNode.SelectSingleNode("Text");
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XmlNode entryIDNode = xmlNode.SelectSingleNode("ID");
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XmlNode parentIDNode = xmlNode.SelectSingleNode("ParentID");
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if (entryIDNode != null && !int.TryParse(entryIDNode.InnerText, out textEntryID))
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{
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Logger.LogError($"Couldn't parse int ID in [{entryIDNode?.InnerText}] for [{xmlPath}]");
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textEntryID = -1;
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}
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if (xmlNode3 != null && !int.TryParse(xmlNode3.InnerText, out parentID))
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if (parentIDNode != null && !int.TryParse(parentIDNode.InnerText, out parentID))
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{
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Logger.LogError($"Couldn't parse int ParentID in [{parentIDNode?.InnerText}] for [{xmlPath}]");
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parentID = -1;
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}
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9
NewHorizons/External/PropModule.cs
vendored
9
NewHorizons/External/PropModule.cs
vendored
@ -110,8 +110,17 @@ namespace NewHorizons.External
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public MVector3 rotation;
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public string type = "wall";
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public string xmlFile;
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public int seed; // For randomizing arcs
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public NomaiTextArcInfo[] arcInfo;
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}
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public class NomaiTextArcInfo
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{
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public MVector2 position;
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public float zRotation;
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public string type = "adult";
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}
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public class ProjectionInfo
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{
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public MVector3 position;
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@ -32,7 +32,7 @@ namespace NewHorizons.Utility
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if (Physics.Raycast(origin, direction, out RaycastHit hitInfo, 100f, layerMask))
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{
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var pos = hitInfo.transform.InverseTransformPoint(hitInfo.point);
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var norm = hitInfo.transform.InverseTransformPoint(hitInfo.normal);
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var norm = hitInfo.normal;
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var o = hitInfo.transform.gameObject;
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var posText = $"{{\"x\": {pos.x}, \"y\": {pos.y}, \"z\": {pos.z}}}";
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