Implement nomai computers + cairns

This commit is contained in:
Nick 2022-05-04 00:23:11 -04:00
parent d35325eb69
commit 697b4c27c3
3 changed files with 118 additions and 31 deletions

View File

@ -155,13 +155,7 @@ namespace NewHorizons.Builder.Props
if (alignWithNormal)
{
var up = prop.transform.localPosition.normalized;
var front = Vector3.Cross(up, Vector3.left);
if (front.sqrMagnitude == 0f) front = Vector3.Cross(up, Vector3.forward);
if (front.sqrMagnitude == 0f) front = Vector3.Cross(up, Vector3.up);
front = rot * front;
prop.transform.LookAt(prop.transform.position + front, up);
prop.transform.rotation = Quaternion.FromToRotation(prop.transform.up, up) * prop.transform.rotation;
}
prop.transform.localScale = scale != 0 ? Vector3.one * scale : prefab.transform.localScale;

View File

@ -17,6 +17,8 @@ namespace NewHorizons.Builder.Props
{
private static GameObject _arcPrefab;
private static GameObject _scrollPrefab;
private static GameObject _computerPrefab;
private static GameObject _cairnPrefab;
//TODO Scrolls
public static void Make(GameObject go, Sector sector, PropModule.NomaiTextInfo info, IModBehaviour mod)
@ -31,10 +33,24 @@ namespace NewHorizons.Builder.Props
_scrollPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District2/Interactables_HangingCity_District2/Prefab_NOM_Scroll").InstantiateInactive();
_scrollPrefab.name = "Prefab_NOM_Scroll";
}
if (_computerPrefab == null)
{
_computerPrefab = GameObject.Find("VolcanicMoon_Body/Sector_VM/Interactables_VM/Prefab_NOM_Computer").InstantiateInactive();
_computerPrefab.name = "Prefab_NOM_Computer";
_computerPrefab.transform.rotation = Quaternion.identity;
}
if(_cairnPrefab == null)
{
_cairnPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_Crossroads/Interactables_Crossroads/Trailmarkers/Prefab_NOM_BH_Cairn_Arc (1)").InstantiateInactive();
_cairnPrefab.name = "Prefab_NOM_Cairn";
_cairnPrefab.transform.rotation = Quaternion.identity;
}
var xmlPath = System.IO.File.ReadAllText(mod.ModHelper.Manifest.ModFolderPath + info.xmlFile);
if (info.type == "wall")
{
var nomaiWallTextObj = MakeWallText(go, sector, info, mod).gameObject;
var nomaiWallTextObj = MakeWallText(go, sector, info, xmlPath).gameObject;
nomaiWallTextObj.transform.parent = sector?.transform ?? go.transform;
nomaiWallTextObj.transform.localPosition = info.position;
@ -46,7 +62,7 @@ namespace NewHorizons.Builder.Props
{
var customScroll = _scrollPrefab.InstantiateInactive();
var nomaiWallText = MakeWallText(go, sector, info, mod);
var nomaiWallText = MakeWallText(go, sector, info, xmlPath);
nomaiWallText.transform.parent = customScroll.transform;
nomaiWallText.transform.localPosition = Vector3.zero;
nomaiWallText.transform.localRotation = Quaternion.identity;
@ -94,13 +110,79 @@ namespace NewHorizons.Builder.Props
}
);
}
else if (info.type == "computer")
{
var computerObject = _computerPrefab.InstantiateInactive();
computerObject.transform.parent = sector?.transform ?? go.transform;
computerObject.transform.localPosition = info?.position ?? Vector3.zero;
var up = computerObject.transform.position - go.transform.position;
computerObject.transform.rotation = Quaternion.FromToRotation(Vector3.up, up) * computerObject.transform.rotation;
var computer = computerObject.GetComponent<NomaiComputer>();
computer.SetSector(sector);
computer._dictNomaiTextData = MakeNomaiTextDict(xmlPath);
computer._nomaiTextAsset = new TextAsset(xmlPath);
AddTranslation(xmlPath);
// Make sure the computer model is loaded
OWAssetHandler.LoadObject(computerObject);
sector.OnOccupantEnterSector.AddListener((x) => OWAssetHandler.LoadObject(computerObject));
computerObject.SetActive(true);
}
else if(info.type == "cairn")
{
var cairnObject = _cairnPrefab.InstantiateInactive();
cairnObject.transform.parent = sector?.transform ?? go.transform;
cairnObject.transform.localPosition = info?.position ?? Vector3.zero;
if (info.rotation != null)
{
cairnObject.transform.localRotation = Quaternion.Euler(info.rotation);
}
else
{
// By default align it to normal
var up = (cairnObject.transform.position - go.transform.position).normalized;
cairnObject.transform.rotation = Quaternion.FromToRotation(Vector3.up, up) * cairnObject.transform.rotation;
}
// Idk do we have to set it active before finding things?
cairnObject.SetActive(true);
// Make it do the thing when it finishes being knocked over
foreach(var rock in cairnObject.GetComponent<NomaiCairn>()._rocks)
{
rock._returning = false;
rock._owCollider.SetActivation(true);
rock.enabled = false;
}
// So we can actually knock it over
cairnObject.GetComponent<CapsuleCollider>().enabled = true;
var nomaiWallText = cairnObject.transform.Find("Props_TH_ClutterSmall/Arc_Short").GetComponent<NomaiWallText>();
nomaiWallText.SetSector(sector);
nomaiWallText._dictNomaiTextData = MakeNomaiTextDict(xmlPath);
nomaiWallText._nomaiTextAsset = new TextAsset(xmlPath);
AddTranslation(xmlPath);
// Make sure the computer model is loaded
OWAssetHandler.LoadObject(cairnObject);
sector.OnOccupantEnterSector.AddListener((x) => OWAssetHandler.LoadObject(cairnObject));
}
else
{
Logger.LogError($"Unsupported NomaiText type {info.type}");
}
}
private static NomaiWallText MakeWallText(GameObject go, Sector sector, PropModule.NomaiTextInfo info, IModBehaviour mod)
private static NomaiWallText MakeWallText(GameObject go, Sector sector, PropModule.NomaiTextInfo info, string xmlPath)
{
GameObject nomaiWallTextObj = new GameObject("NomaiWallText");
nomaiWallTextObj.SetActive(false);
@ -115,15 +197,12 @@ namespace NewHorizons.Builder.Props
nomaiWallTextObj.AddComponent<OWCollider>();
var nomaiWallText = nomaiWallTextObj.AddComponent<NomaiWallText>();
var xml = System.IO.File.ReadAllText(mod.ModHelper.Manifest.ModFolderPath + info.xmlFile);
var text = new TextAsset(xml);
var text = new TextAsset(xmlPath);
nomaiWallText._dictNomaiTextData = new Dictionary<int, NomaiText.NomaiTextData>(ComparerLibrary.intEqComparer);
BuildArcs(xmlPath, nomaiWallText, nomaiWallTextObj);
AddTranslation(xmlPath);
nomaiWallText._nomaiTextAsset = text;
BuildArcs(xml, nomaiWallText, nomaiWallTextObj);
AddTranslation(xml);
nomaiWallText.SetTextAsset(text);
return nomaiWallText;
@ -131,11 +210,32 @@ namespace NewHorizons.Builder.Props
private static void BuildArcs(string xml, NomaiWallText nomai, GameObject conversationZone)
{
XmlDocument xmlDocument = new XmlDocument();
xmlDocument.LoadXml(xml);
XmlNode rootNode = xmlDocument.SelectSingleNode("NomaiObject");
var dict = MakeNomaiTextDict(xml);
nomai._dictNomaiTextData = dict;
var i = 1;
foreach(var textEntryID in dict.Keys)
{
var arc = _arcPrefab.InstantiateInactive();
arc.name = $"Arc {i++}";
arc.transform.parent = conversationZone.transform;
arc.transform.localPosition = Vector3.zero;
arc.transform.LookAt(Vector3.forward);
arc.GetComponent<NomaiTextLine>().SetEntryID(textEntryID);
arc.GetComponent<MeshRenderer>().enabled = false;
arc.SetActive(true);
}
}
private static Dictionary<int, NomaiText.NomaiTextData> MakeNomaiTextDict(string xmlPath)
{
var dict = new Dictionary<int, NomaiText.NomaiTextData>();
XmlDocument xmlDocument = new XmlDocument();
xmlDocument.LoadXml(xmlPath);
XmlNode rootNode = xmlDocument.SelectSingleNode("NomaiObject");
foreach (object obj in rootNode.SelectNodes("TextBlock"))
{
XmlNode xmlNode = (XmlNode)obj;
@ -154,23 +254,15 @@ namespace NewHorizons.Builder.Props
}
NomaiText.NomaiTextData value = new NomaiText.NomaiTextData(textEntryID, parentID, textNode, false, NomaiText.Location.UNSPECIFIED);
nomai._dictNomaiTextData.Add(textEntryID, value);
var arc = _arcPrefab.InstantiateInactive();
arc.name = $"Arc {i++}";
arc.transform.parent = conversationZone.transform;
arc.transform.localPosition = Vector3.zero;
arc.transform.LookAt(Vector3.forward);
arc.GetComponent<NomaiTextLine>().SetEntryID(textEntryID);
arc.GetComponent<MeshRenderer>().enabled = false;
arc.SetActive(true);
dict.Add(textEntryID, value);
}
return dict;
}
private static void AddTranslation(string xml)
private static void AddTranslation(string xmlPath)
{
XmlDocument xmlDocument = new XmlDocument();
xmlDocument.LoadXml(xml);
xmlDocument.LoadXml(xmlPath);
XmlNode xmlNode = xmlDocument.SelectSingleNode("NomaiObject");
XmlNodeList xmlNodeList = xmlNode.SelectNodes("TextBlock");

View File

@ -107,6 +107,7 @@ namespace NewHorizons.External
{
public MVector3 position;
public MVector3 normal;
public MVector3 rotation;
public string type = "wall";
public string xmlFile;
}