Manually position text arcs

This commit is contained in:
Nick 2022-05-04 04:44:57 -04:00
parent 697b4c27c3
commit f410d13806
3 changed files with 161 additions and 43 deletions

View File

@ -10,42 +10,61 @@ using System.Threading.Tasks;
using System.Xml;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using Random = UnityEngine.Random;
namespace NewHorizons.Builder.Props
{
public static class NomaiTextBuilder
{
private static GameObject _arcPrefab;
private static List<GameObject> _arcPrefabs;
private static List<GameObject> _childArcPrefabs;
private static GameObject _scrollPrefab;
private static GameObject _computerPrefab;
private static GameObject _cairnPrefab;
private static GameObject _recorderPrefab;
//TODO Scrolls
public static void Make(GameObject go, Sector sector, PropModule.NomaiTextInfo info, IModBehaviour mod)
private static void InitPrefabs()
{
if (_arcPrefab == null)
// Just take every scroll and get the first arc
var existingArcs = GameObject.FindObjectsOfType<ScrollItem>().Select(x => x?._nomaiWallText?.gameObject?.transform?.Find("Arc 1")?.gameObject).Where(x => x != null).ToArray();
_arcPrefabs = new List<GameObject>();
_childArcPrefabs = new List<GameObject>();
for (int i = 0; i < existingArcs.Count(); i++)
{
_arcPrefab = GameObject.Find("TimberHearth_Body/Sector_TH/Sector_Village/Sector_Observatory/Interactables_Observatory/NomaiEyeExhibit/NomaiEyePivot/Arc_TH_Museum_EyeSymbol/Arc 1").InstantiateInactive();
_arcPrefab.name = "Arc";
if (existingArcs[i].GetComponent<MeshRenderer>().material.name.Contains("Child"))
{
var arc = existingArcs[i].InstantiateInactive();
arc.name = "Arc (Child)";
_childArcPrefabs.Add(arc);
}
if (_scrollPrefab == null)
else
{
var arc = existingArcs[i].InstantiateInactive();
arc.name = "Arc";
_arcPrefabs.Add(arc);
}
}
_scrollPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District2/Interactables_HangingCity_District2/Prefab_NOM_Scroll").InstantiateInactive();
_scrollPrefab.name = "Prefab_NOM_Scroll";
}
if (_computerPrefab == null)
{
_computerPrefab = GameObject.Find("VolcanicMoon_Body/Sector_VM/Interactables_VM/Prefab_NOM_Computer").InstantiateInactive();
_computerPrefab.name = "Prefab_NOM_Computer";
_computerPrefab.transform.rotation = Quaternion.identity;
}
if(_cairnPrefab == null)
{
_cairnPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_Crossroads/Interactables_Crossroads/Trailmarkers/Prefab_NOM_BH_Cairn_Arc (1)").InstantiateInactive();
_cairnPrefab.name = "Prefab_NOM_Cairn";
_cairnPrefab.transform.rotation = Quaternion.identity;
_recorderPrefab = GameObject.Find("Comet_Body/Prefab_NOM_Shuttle/Sector_NomaiShuttleInterior/Interactibles_NomaiShuttleInterior/Prefab_NOM_Recorder").InstantiateInactive();
_recorderPrefab.name = "Prefab_NOM_Recorder";
_recorderPrefab.transform.rotation = Quaternion.identity;
}
public static void Make(GameObject go, Sector sector, PropModule.NomaiTextInfo info, IModBehaviour mod)
{
if (_scrollPrefab == null) InitPrefabs();
var xmlPath = System.IO.File.ReadAllText(mod.ModHelper.Manifest.ModFolderPath + info.xmlFile);
if (info.type == "wall")
@ -54,7 +73,7 @@ namespace NewHorizons.Builder.Props
nomaiWallTextObj.transform.parent = sector?.transform ?? go.transform;
nomaiWallTextObj.transform.localPosition = info.position;
nomaiWallTextObj.transform.localRotation = Quaternion.FromToRotation(Vector3.up, info.normal ?? Vector3.forward);
nomaiWallTextObj.transform.rotation = Quaternion.FromToRotation(Vector3.up, info.normal) * nomaiWallTextObj.transform.rotation;
nomaiWallTextObj.SetActive(true);
}
@ -67,6 +86,8 @@ namespace NewHorizons.Builder.Props
nomaiWallText.transform.localPosition = Vector3.zero;
nomaiWallText.transform.localRotation = Quaternion.identity;
nomaiWallText._showTextOnStart = false;
// Don't want to be able to translate until its in a socket
nomaiWallText.GetComponent<Collider>().enabled = false;
@ -133,7 +154,7 @@ namespace NewHorizons.Builder.Props
computerObject.SetActive(true);
}
else if(info.type == "cairn")
else if (info.type == "cairn")
{
var cairnObject = _cairnPrefab.InstantiateInactive();
@ -155,7 +176,7 @@ namespace NewHorizons.Builder.Props
cairnObject.SetActive(true);
// Make it do the thing when it finishes being knocked over
foreach(var rock in cairnObject.GetComponent<NomaiCairn>()._rocks)
foreach (var rock in cairnObject.GetComponent<NomaiCairn>()._rocks)
{
rock._returning = false;
rock._owCollider.SetActivation(true);
@ -176,6 +197,38 @@ namespace NewHorizons.Builder.Props
OWAssetHandler.LoadObject(cairnObject);
sector.OnOccupantEnterSector.AddListener((x) => OWAssetHandler.LoadObject(cairnObject));
}
else if (info.type == "recorder")
{
var recorderObject = _recorderPrefab.InstantiateInactive();
recorderObject.transform.parent = sector?.transform ?? go.transform;
recorderObject.transform.localPosition = info?.position ?? Vector3.zero;
if (info.rotation != null)
{
recorderObject.transform.localRotation = Quaternion.Euler(info.rotation);
}
else
{
var up = recorderObject.transform.position - go.transform.position;
recorderObject.transform.rotation = Quaternion.FromToRotation(Vector3.up, up) * recorderObject.transform.rotation;
}
var nomaiText = recorderObject.GetComponentInChildren<NomaiText>();
nomaiText.SetSector(sector);
nomaiText._dictNomaiTextData = MakeNomaiTextDict(xmlPath);
nomaiText._nomaiTextAsset = new TextAsset(xmlPath);
AddTranslation(xmlPath);
// Make sure the recorder model is loaded
OWAssetHandler.LoadObject(recorderObject);
sector.OnOccupantEnterSector.AddListener((x) => OWAssetHandler.LoadObject(recorderObject));
recorderObject.SetActive(true);
recorderObject.transform.Find("InteractSphere").gameObject.GetComponent<SphereShape>().enabled = true;
}
else
{
Logger.LogError($"Unsupported NomaiText type {info.type}");
@ -187,7 +240,6 @@ namespace NewHorizons.Builder.Props
GameObject nomaiWallTextObj = new GameObject("NomaiWallText");
nomaiWallTextObj.SetActive(false);
// TODO better bounds
var box = nomaiWallTextObj.AddComponent<BoxCollider>();
box.center = new Vector3(-0.0643f, 1.1254f, 0f);
box.size = new Vector3(6.1424f, 5.2508f, 0.5f);
@ -199,7 +251,7 @@ namespace NewHorizons.Builder.Props
var text = new TextAsset(xmlPath);
BuildArcs(xmlPath, nomaiWallText, nomaiWallTextObj);
BuildArcs(xmlPath, nomaiWallText, nomaiWallTextObj, info);
AddTranslation(xmlPath);
nomaiWallText._nomaiTextAsset = text;
@ -208,23 +260,74 @@ namespace NewHorizons.Builder.Props
return nomaiWallText;
}
private static void BuildArcs(string xml, NomaiWallText nomai, GameObject conversationZone)
private static void BuildArcs(string xml, NomaiWallText nomai, GameObject conversationZone, PropModule.NomaiTextInfo info)
{
var dict = MakeNomaiTextDict(xml);
nomai._dictNomaiTextData = dict;
var i = 1;
foreach(var textEntryID in dict.Keys)
Random.InitState(info.seed);
var arcsByID = new Dictionary<int, GameObject>();
if (info.arcInfo != null && info.arcInfo.Count() != dict.Values.Count())
{
var arc = _arcPrefab.InstantiateInactive();
arc.name = $"Arc {i++}";
Logger.LogError($"Can't make NomaiWallText, arcInfo length [{info.arcInfo.Count()}] doesn't equal text entries [{dict.Values.Count()}]");
return;
}
var i = 0;
foreach (var textData in dict.Values)
{
var textEntryID = textData.ID;
var parentID = textData.ParentID;
var parent = parentID == -1 ? null : arcsByID[parentID];
GameObject arc;
if (info.arcInfo != null && info.arcInfo[i].type == "child")
{
arc = _childArcPrefabs[Random.Range(0, _childArcPrefabs.Count())].InstantiateInactive();
}
else
{
arc = _arcPrefabs[Random.Range(0, _arcPrefabs.Count())].InstantiateInactive();
}
arc.transform.parent = conversationZone.transform;
arc.GetComponent<NomaiTextLine>()._prebuilt = false;
if (info.arcInfo != null)
{
var a = info.arcInfo[i];
if (a.position == null) arc.transform.localPosition = Vector3.zero;
else arc.transform.localPosition = new Vector3(a.position.X, a.position.Y, 0);
arc.transform.localRotation = Quaternion.Euler(0, 0, a.zRotation);
}
// Try auto I guess
else
{
if (parent == null)
{
arc.transform.localPosition = Vector3.zero;
arc.transform.LookAt(Vector3.forward);
}
else
{
var points = parent.GetComponent<NomaiTextLine>().GetPoints();
var point = points[points.Count() / 2];
arc.transform.localPosition = point;
arc.transform.localRotation = Quaternion.identity;
}
}
arc.GetComponent<NomaiTextLine>().SetEntryID(textEntryID);
arc.GetComponent<MeshRenderer>().enabled = false;
arc.name = $"Arc {++i}";
arc.SetActive(true);
arcsByID.Add(textEntryID, arc);
}
}
@ -239,17 +342,23 @@ namespace NewHorizons.Builder.Props
foreach (object obj in rootNode.SelectNodes("TextBlock"))
{
XmlNode xmlNode = (XmlNode)obj;
int textEntryID = -1;
XmlNode xmlNode2 = xmlNode.SelectSingleNode("ID");
XmlNode textNode = xmlNode.SelectSingleNode("Text");
XmlNode xmlNode3 = xmlNode.SelectSingleNode("ParentID");
int parentID = -1;
if (xmlNode2 != null && !int.TryParse(xmlNode2.InnerText, out textEntryID))
XmlNode textNode = xmlNode.SelectSingleNode("Text");
XmlNode entryIDNode = xmlNode.SelectSingleNode("ID");
XmlNode parentIDNode = xmlNode.SelectSingleNode("ParentID");
if (entryIDNode != null && !int.TryParse(entryIDNode.InnerText, out textEntryID))
{
Logger.LogError($"Couldn't parse int ID in [{entryIDNode?.InnerText}] for [{xmlPath}]");
textEntryID = -1;
}
if (xmlNode3 != null && !int.TryParse(xmlNode3.InnerText, out parentID))
if (parentIDNode != null && !int.TryParse(parentIDNode.InnerText, out parentID))
{
Logger.LogError($"Couldn't parse int ParentID in [{parentIDNode?.InnerText}] for [{xmlPath}]");
parentID = -1;
}

View File

@ -110,6 +110,15 @@ namespace NewHorizons.External
public MVector3 rotation;
public string type = "wall";
public string xmlFile;
public int seed; // For randomizing arcs
public NomaiTextArcInfo[] arcInfo;
}
public class NomaiTextArcInfo
{
public MVector2 position;
public float zRotation;
public string type = "adult";
}
public class ProjectionInfo

View File

@ -32,7 +32,7 @@ namespace NewHorizons.Utility
if (Physics.Raycast(origin, direction, out RaycastHit hitInfo, 100f, layerMask))
{
var pos = hitInfo.transform.InverseTransformPoint(hitInfo.point);
var norm = hitInfo.transform.InverseTransformPoint(hitInfo.normal);
var norm = hitInfo.normal;
var o = hitInfo.transform.gameObject;
var posText = $"{{\"x\": {pos.x}, \"y\": {pos.y}, \"z\": {pos.z}}}";