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Fix seeing bramble fog when vessel warping #957
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@ -23,7 +23,10 @@ namespace NewHorizons.Patches.WarpPatches
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if (!Main.Instance.IsWarpingFromVessel)
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if (!Main.Instance.IsWarpingFromVessel)
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PlayerData.SaveWarpedToTheEye(TimeLoopUtilities.GetVanillaSecondsRemaining());
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PlayerData.SaveWarpedToTheEye(TimeLoopUtilities.GetVanillaSecondsRemaining());
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// This is totally letting us see the interior of bramble when warping
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Locator.GetPlayerSectorDetector().RemoveFromAllSectors();
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Locator.GetPlayerSectorDetector().RemoveFromAllSectors();
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// This is a very jank workaround to stop us seeing all that #957
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Locator.GetPlayerCamera().farClipPlane = 0;
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LoadManager.EnableAsyncLoadTransition();
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LoadManager.EnableAsyncLoadTransition();
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return false;
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return false;
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