diff --git a/NewHorizons/Patches/WarpPatches/VesselWarpControllerPatches.cs b/NewHorizons/Patches/WarpPatches/VesselWarpControllerPatches.cs index e4f993a3..e62d1d75 100644 --- a/NewHorizons/Patches/WarpPatches/VesselWarpControllerPatches.cs +++ b/NewHorizons/Patches/WarpPatches/VesselWarpControllerPatches.cs @@ -23,7 +23,10 @@ namespace NewHorizons.Patches.WarpPatches if (!Main.Instance.IsWarpingFromVessel) PlayerData.SaveWarpedToTheEye(TimeLoopUtilities.GetVanillaSecondsRemaining()); + // This is totally letting us see the interior of bramble when warping Locator.GetPlayerSectorDetector().RemoveFromAllSectors(); + // This is a very jank workaround to stop us seeing all that #957 + Locator.GetPlayerCamera().farClipPlane = 0; LoadManager.EnableAsyncLoadTransition(); return false;