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@ -118,7 +118,7 @@ namespace NewHorizons.Builder.Props
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multiState._states = states.ToArray();
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multiState._states = states.ToArray();
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multiState._prerequisiteObjects = new MultiStateQuantumObject[0]; // TODO: support this
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multiState._prerequisiteObjects = new MultiStateQuantumObject[0]; // TODO: support this
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multiState._initialState = 0;
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multiState._initialState = 0;
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// bound to the sector, as snapshot events are listened to then
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// snapshot events arent listened to outside of the sector, so this isnt really infintie fortunately
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multiState._maxSnapshotLockRange = Mathf.Infinity; // TODO: maybe expose this at some point if it breaks a puzzle or something
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multiState._maxSnapshotLockRange = Mathf.Infinity; // TODO: maybe expose this at some point if it breaks a puzzle or something
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groupRoot.SetActive(true);
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groupRoot.SetActive(true);
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}
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}
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