mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Merge branch 'planetary-features' into bwc9876/custom-ship-log
This commit is contained in:
commit
e80ecf2b30
@ -6,33 +6,7 @@
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<EntryCondition>DEFAULT</EntryCondition>
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<EntryCondition>DEFAULT</EntryCondition>
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<Dialogue>
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<Dialogue>
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<Page>Your ship is now equiped with a warp drive! </Page>
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<Page>Your ship is now equiped with a warp drive! </Page>
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</Dialogue>
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<DialogueOptionsList>
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<DialogueOption>
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<Text>...</Text>
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<DialogueTarget>1</DialogueTarget>
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</DialogueOption>
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</DialogueOptionsList>
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</DialogueNode>
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<DialogueNode>
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<Name>1</Name>
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<Dialogue>
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<Page>You can use the new "Interstellar Mode" page in the ship log to lock-on your autopilot to another star system.</Page>
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<Page>You can use the new "Interstellar Mode" page in the ship log to lock-on your autopilot to another star system.</Page>
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</Dialogue>
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<DialogueOptionsList>
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<DialogueOption>
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<Text>...</Text>
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<DialogueTarget>2</DialogueTarget>
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</DialogueOption>
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</DialogueOptionsList>
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</DialogueNode>
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<DialogueNode>
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<Name>2</Name>
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<Dialogue>
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<Page>Then just buckle up and engage the autopilot to warp there!</Page>
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<Page>Then just buckle up and engage the autopilot to warp there!</Page>
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</Dialogue>
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</Dialogue>
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<SetPersistentCondition>KnowsAboutWarpDrive</SetPersistentCondition>
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<SetPersistentCondition>KnowsAboutWarpDrive</SetPersistentCondition>
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@ -39,7 +39,8 @@ namespace NewHorizons.Builder.Body
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tempArray[i] = new Material(GDSharedMaterials[i]);
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tempArray[i] = new Material(GDSharedMaterials[i]);
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if (module.Tint != null)
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if (module.Tint != null)
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{
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{
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tempArray[i].color = module.Tint.ToColor32();
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tempArray[i].color = module.Tint.ToColor();
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tempArray[i].SetColor("_FogColor", module.Tint.ToColor());
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}
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}
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}
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}
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@ -80,6 +81,13 @@ namespace NewHorizons.Builder.Body
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fogGO.name = "OceanFog";
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fogGO.name = "OceanFog";
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fogGO.transform.localPosition = Vector3.zero;
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fogGO.transform.localPosition = Vector3.zero;
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fogGO.transform.localScale = Vector3.one;
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fogGO.transform.localScale = Vector3.one;
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if(module.Tint != null)
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{
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var adjustedColour = module.Tint.ToColor() / 4f;
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adjustedColour.a = 1f;
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fogGO.GetComponent<MeshRenderer>().material.color = adjustedColour;
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}
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if (module.Curve != null)
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if (module.Curve != null)
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{
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{
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@ -680,9 +680,6 @@
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"items": {
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"items": {
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"type": "object",
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"type": "object",
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"properties": {
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"properties": {
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"count": {
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"type": "integer"
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},
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"path": {
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"path": {
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"type": "string",
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"type": "string",
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"description": "Either the path in the scene hierarchy of the item to copy or the path to the object in the supplied asset bundle"
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"description": "Either the path in the scene hierarchy of the item to copy or the path to the object in the supplied asset bundle"
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