diff --git a/NewHorizons/AssetBundle/WarpDriveDialogue.xml b/NewHorizons/AssetBundle/WarpDriveDialogue.xml
index 37c2c43a..1f9ea63f 100644
--- a/NewHorizons/AssetBundle/WarpDriveDialogue.xml
+++ b/NewHorizons/AssetBundle/WarpDriveDialogue.xml
@@ -6,33 +6,7 @@
DEFAULT
Your ship is now equiped with a warp drive!
-
-
-
-
- ...
- 1
-
-
-
-
-
- 1
-
You can use the new "Interstellar Mode" page in the ship log to lock-on your autopilot to another star system.
-
-
-
-
- ...
- 2
-
-
-
-
-
- 2
-
Then just buckle up and engage the autopilot to warp there!
KnowsAboutWarpDrive
diff --git a/NewHorizons/Builder/Body/WaterBuilder.cs b/NewHorizons/Builder/Body/WaterBuilder.cs
index c6cc0711..f7cccd41 100644
--- a/NewHorizons/Builder/Body/WaterBuilder.cs
+++ b/NewHorizons/Builder/Body/WaterBuilder.cs
@@ -39,7 +39,8 @@ namespace NewHorizons.Builder.Body
tempArray[i] = new Material(GDSharedMaterials[i]);
if (module.Tint != null)
{
- tempArray[i].color = module.Tint.ToColor32();
+ tempArray[i].color = module.Tint.ToColor();
+ tempArray[i].SetColor("_FogColor", module.Tint.ToColor());
}
}
@@ -80,6 +81,13 @@ namespace NewHorizons.Builder.Body
fogGO.name = "OceanFog";
fogGO.transform.localPosition = Vector3.zero;
fogGO.transform.localScale = Vector3.one;
+ if(module.Tint != null)
+ {
+ var adjustedColour = module.Tint.ToColor() / 4f;
+ adjustedColour.a = 1f;
+
+ fogGO.GetComponent().material.color = adjustedColour;
+ }
if (module.Curve != null)
{
diff --git a/NewHorizons/schema.json b/NewHorizons/schema.json
index 32e42d7b..4f43a4a8 100644
--- a/NewHorizons/schema.json
+++ b/NewHorizons/schema.json
@@ -680,9 +680,6 @@
"items": {
"type": "object",
"properties": {
- "count": {
- "type": "integer"
- },
"path": {
"type": "string",
"description": "Either the path in the scene hierarchy of the item to copy or the path to the object in the supplied asset bundle"