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@ -11,6 +11,7 @@ namespace NewHorizons.Builder.General
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{
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var sectorGO = new GameObject("Sector");
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sectorGO.SetActive(false);
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// Have to use set parent method without keeping world position to Fix sectors being rotated on tidally locked bodies #870
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sectorGO.transform.SetParent(planetBody.transform, false);
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var SS = sectorGO.AddComponent<SphereShape>();
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