diff --git a/NewHorizons/Builder/General/SectorBuilder.cs b/NewHorizons/Builder/General/SectorBuilder.cs index eeaa08a8..6ad8e462 100644 --- a/NewHorizons/Builder/General/SectorBuilder.cs +++ b/NewHorizons/Builder/General/SectorBuilder.cs @@ -11,6 +11,7 @@ namespace NewHorizons.Builder.General { var sectorGO = new GameObject("Sector"); sectorGO.SetActive(false); + // Have to use set parent method without keeping world position to Fix sectors being rotated on tidally locked bodies #870 sectorGO.transform.SetParent(planetBody.transform, false); var SS = sectorGO.AddComponent();