Merge pull request #100 from xen-42/dev

Tornado + rafts done
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Nick 2022-05-06 01:16:10 -04:00 committed by GitHub
commit ab7b3c1020
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GPG Key ID: 4AEE18F83AFDEB23
45 changed files with 1621 additions and 1002 deletions

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@ -6,7 +6,8 @@
"dialogue": [
{
"position":{"x": -0.3071011, "y": 2.741472, "z": -4.005298},
"radius":1,
"radius": 0,
"remoteTriggerRadius": 1,
"xmlFile":"AssetBundle/WarpDriveDialogue.xml",
"remoteTriggerPosition": {"x": -0.05656214, "y": 0.5362684, "z": 0.5467669},
"blockAfterPersistentCondition" : "KnowsAboutWarpDrive"

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@ -138,7 +138,21 @@ namespace NewHorizons.Builder.Atmosphere
fluidCLFV._layer = 5;
fluidCLFV._priority = 1;
fluidCLFV._density = 1.2f;
fluidCLFV._fluidType = FluidVolume.Type.CLOUD;
var fluidType = FluidVolume.Type.CLOUD;
if (!string.IsNullOrEmpty(atmo.CloudFluidType))
{
try
{
fluidType = (FluidVolume.Type)Enum.Parse(typeof(FluidVolume.Type), atmo.CloudFluidType.ToUpper());
}
catch (Exception ex)
{
Logger.LogError($"Couldn't parse fluid volume type [{atmo.CloudFluidType}]: {ex.Message}, {ex.StackTrace}");
}
}
fluidCLFV._fluidType = fluidType;
fluidCLFV._allowShipAutoroll = true;
fluidCLFV._disableOnStart = false;

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@ -77,29 +77,47 @@ namespace NewHorizons.Builder.Body
rot._localAxis = Vector3.down;
}
// Collider can't be concave so nvm
/*
var collider = new GameObject("Collider");
collider.SetActive(false);
collider.transform.parent = ringGO.transform;
collider.transform.localPosition = Vector3.zero;
collider.transform.localScale = Vector3.one;
collider.layer = 17;
// Funny collider thing
var ringVolume = new GameObject("RingVolume");
ringVolume.SetActive(false);
ringVolume.transform.parent = ringGO.transform;
ringVolume.transform.localPosition = Vector3.zero;
ringVolume.transform.localScale = Vector3.one;
ringVolume.transform.localRotation = Quaternion.identity;
ringVolume.layer = LayerMask.NameToLayer("BasicEffectVolume");
var mf = collider.AddComponent<MeshFilter>();
mf.mesh = ringMesh;
var ringShape = ringVolume.AddComponent<RingShape>();
ringShape.innerRadius = ring.InnerRadius;
ringShape.outerRadius = ring.OuterRadius;
ringShape.height = 2f;
ringShape.center = Vector3.zero;
ringShape.SetCollisionMode(Shape.CollisionMode.Volume);
ringShape.SetLayer(Shape.Layer.Default);
ringShape.layerMask = -1;
ringShape.pointChecksOnly = true;
var trigger = ringVolume.AddComponent<OWTriggerVolume>();
trigger._shape = ringShape;
var mc = collider.AddComponent<MeshCollider>();
mc.isTrigger = true;
var sfv = ringVolume.AddComponent<SimpleFluidVolume>();
var fluidType = FluidVolume.Type.NONE;
var owCollider = collider.AddComponent<OWCollider>();
var trigger = collider.AddComponent<OWTriggerVolume>();
var sfv = collider.AddComponent<SimpleFluidVolume>();
sfv._fluidType = FluidVolume.Type.SAND;
sfv._density = 2f;
if(!string.IsNullOrEmpty(ring.FluidType))
{
try
{
fluidType = (FluidVolume.Type)Enum.Parse(typeof(FluidVolume.Type), ring.FluidType.ToUpper());
}
catch (Exception ex)
{
Logger.LogError($"Couldn't parse fluid volume type [{ring.FluidType}]: {ex.Message}, {ex.StackTrace}");
}
}
collider.SetActive(true);
*/
sfv._fluidType = fluidType;
sfv._density = 1f;
ringVolume.SetActive(true);
if (ring.Curve != null)
{

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@ -70,7 +70,7 @@ namespace NewHorizons.Builder.Body
var buoyancyTriggerVolume = buoyancyObject.AddComponent<OWTriggerVolume>();
buoyancyTriggerVolume._owCollider = owCollider;
var fluidVolume = buoyancyObject.AddComponent<RadialFluidVolume>();
var fluidVolume = buoyancyObject.AddComponent<NHFluidVolume>();
fluidVolume._fluidType = FluidVolume.Type.WATER;
fluidVolume._attachedBody = rb;
fluidVolume._triggerVolume = buoyancyTriggerVolume;

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@ -21,7 +21,7 @@ namespace NewHorizons.Builder.Props
if (info.blockAfterPersistentCondition != null && PlayerData._currentGameSave.GetPersistentCondition(info.blockAfterPersistentCondition)) return;
var dialogue = MakeConversationZone(go, sector, info, mod.ModHelper);
if (info.remoteTriggerPosition != null) MakeRemoteDialogueTrigger(go, sector, info, dialogue);
if (info.remoteTriggerPosition != null || info.remoteTriggerRadius != 0) MakeRemoteDialogueTrigger(go, sector, info, dialogue);
// Make the character look at the player
// Useful for dialogue replacement
@ -51,10 +51,10 @@ namespace NewHorizons.Builder.Props
remoteDialogueTrigger._activatedDialogues = new bool[1];
remoteDialogueTrigger._deactivateTriggerPostConversation = true;
sphereCollider.radius = info.radius;
sphereCollider.radius = info.remoteTriggerRadius == 0 ? info.radius : info.remoteTriggerRadius;
conversationTrigger.transform.parent = sector?.transform ?? go.transform;
conversationTrigger.transform.localPosition = info.remoteTriggerPosition;
conversationTrigger.transform.localPosition = info.remoteTriggerPosition ?? info.position;
conversationTrigger.SetActive(true);
}
@ -69,8 +69,15 @@ namespace NewHorizons.Builder.Props
sphere.radius = info.radius;
sphere.isTrigger = true;
conversationZone.AddComponent<OWCollider>();
conversationZone.AddComponent<InteractReceiver>();
var owCollider = conversationZone.AddComponent<OWCollider>();
var interact = conversationZone.AddComponent<InteractReceiver>();
if(info.radius <= 0)
{
sphere.enabled = false;
owCollider.enabled = false;
interact.enabled = false;
}
var dialogueTree = conversationZone.AddComponent<CharacterDialogueTree>();

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@ -1,124 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Props
{
public class PlanetaryRaftController : MonoBehaviour
{
private LightSensor[] _lightSensors;
private float _acceleration = 5f;
private Vector3 _localAcceleration = Vector3.zero;
private OWRigidbody _raftBody;
private Sector _sector;
private GameObject parentBody;
//private GravityVolume gravityVolume;
public float BuoyancyModifier = 5f;
private Vector3 initialPosition;
private float targetRadius;
private void Awake()
{
this._raftBody = base.GetComponent<OWRigidbody>();
_lightSensors = GetComponentsInChildren<LightSensor>();
//gravity = (GetComponentInChildren<ConstantForceDetector>()._activeVolumes[0] as GravityVolume);
//gravityVolume = _sector.transform.parent.GetComponentInChildren<GravityVolume>();
initialPosition = transform.position - _sector.transform.position;
targetRadius = initialPosition.magnitude;
parentBody = _sector.transform.parent.gameObject;
Logger.Log($"{targetRadius}");
}
public void OnDestroy()
{
if(_sector != null)
{
_sector.OnOccupantEnterSector += OnOccupantEnterSector;
_sector.OnOccupantExitSector += OnOccupantExitSector;
}
}
private void FixedUpdate()
{
if (this._lightSensors[0].IsIlluminated())
{
this._localAcceleration += Vector3.forward * this._acceleration;
}
if (this._lightSensors[1].IsIlluminated())
{
this._localAcceleration += Vector3.right * this._acceleration;
}
if (this._lightSensors[2].IsIlluminated())
{
this._localAcceleration -= Vector3.forward * this._acceleration;
}
if (this._lightSensors[3].IsIlluminated())
{
this._localAcceleration -= Vector3.right * this._acceleration;
}
/*
var currentRadius = GetRelativePosition().magnitude;
if(currentRadius != targetRadius)
{
float g = 1f;
var r = (currentRadius / targetRadius);
//if (gravityVolume != null) g = gravityVolume.CalculateGravityMagnitude(currentRadius);
_raftBody.AddAcceleration((1f - Mathf.Sqrt(r)) * GetRelativePosition().normalized * g * BuoyancyModifier);
}
*/
/*
Vector3 vector2 = _raftBody.GetVelocity();
var normalVector = GetRelativePosition().normalized;
float normalComponent2 = Vector3.Dot(vector2, normalVector);
vector2 -= normalComponent2 * normalVector;
_raftBody.SetVelocity(vector2);
_raftBody.SetPosition(_sector.transform.position + normalVector * targetRadius);
*/
if (this._localAcceleration.sqrMagnitude > 0.001f)
{
this._raftBody.AddLocalAcceleration(this._localAcceleration);
}
this._localAcceleration = Vector3.zero;
}
private Vector3 GetRelativePosition()
{
return transform.position - parentBody.transform.position;
}
public void SetSector(Sector sector)
{
_sector = sector;
_sector.OnOccupantEnterSector += OnOccupantEnterSector;
_sector.OnOccupantExitSector += OnOccupantExitSector;
}
private void OnOccupantEnterSector(SectorDetector sectorDetector)
{
if (sectorDetector.GetOccupantType() == DynamicOccupant.Player)
{
_raftBody.Unsuspend();
}
}
private void OnOccupantExitSector(SectorDetector sectorDetector)
{
if (sectorDetector.GetOccupantType() == DynamicOccupant.Player)
{
_raftBody.Suspend();
}
}
}
}

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@ -18,7 +18,7 @@ namespace NewHorizons.Builder.Props
{
public static class PropBuildManager
{
public static void Make(GameObject go, Sector sector, IPlanetConfig config, IModBehaviour mod, string uniqueModName)
public static void Make(GameObject go, Sector sector, OWRigidbody planetBody, IPlanetConfig config, IModBehaviour mod, string uniqueModName)
{
if (config.Props.Scatter != null)
{
@ -40,13 +40,16 @@ namespace NewHorizons.Builder.Props
}
if(config.Props.Rafts != null)
{
// TODO
foreach(var raftInfo in config.Props.Rafts)
{
RaftBuilder.Make(go, sector, raftInfo, planetBody);
}
}
if(config.Props.Tornados != null)
{
foreach(var tornadoInfo in config.Props.Tornados)
{
//TornadoBuilder.Make(go, sector, tornadoInfo, config.Atmosphere?.Cloud != null);
TornadoBuilder.Make(go, sector, tornadoInfo, config.Atmosphere?.Cloud != null);
}
}
if (config.Props.Volcanoes != null)

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@ -1,4 +1,8 @@
using NewHorizons.Builder.General;
using NewHorizons.Components;
using NewHorizons.External;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using OWML.Utils;
using System;
using System.Collections.Generic;
@ -12,86 +16,56 @@ namespace NewHorizons.Builder.Props
{
public static class RaftBuilder
{
public static void Make(GameObject body, Vector3 position, Sector sector, OWRigidbody OWRB, AstroObject ao)
private static GameObject _prefab;
public static void Make(GameObject planetGO, Sector sector, PropModule.RaftInfo info, OWRigidbody planetBody)
{
var originalRaft = GameObject.Find("RingWorld_Body/Sector_RingInterior/Interactibles_RingInterior/Rafts/Raft_Body");
GameObject raftObject = new GameObject($"{body.name}Raft");
raftObject.SetActive(false);
GameObject lightSensors = GameObject.Instantiate(GameObject.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone2/Structures_Zone2/RaftHouse_Eye_Zone2/Interactables_RaftHouse_Eye_Zone2/Prefab_IP_RaftDock/RaftSocket/Raft_Body (7)/LightSensorRoot"), raftObject.transform);
GameObject geometry = GameObject.Instantiate(GameObject.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone2/Structures_Zone2/RaftHouse_Eye_Zone2/Interactables_RaftHouse_Eye_Zone2/Prefab_IP_RaftDock/RaftSocket/Raft_Body (7)/Structure_IP_Raft"), raftObject.transform);
GameObject collidersObject = GameObject.Instantiate(GameObject.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone2/Structures_Zone2/RaftHouse_Eye_Zone2/Interactables_RaftHouse_Eye_Zone2/Prefab_IP_RaftDock/RaftSocket/Raft_Body (7)/Colliders/"), raftObject.transform);
if(_prefab == null)
{
_prefab = GameObject.FindObjectOfType<RaftController>().gameObject.InstantiateInactive();
_prefab.name = "Raft_Body_Prefab";
}
GameObject raftObject = _prefab.InstantiateInactive();
raftObject.name = "Raft_Body";
raftObject.transform.parent = sector.transform;
raftObject.transform.localPosition = position;
raftObject.transform.rotation = Quaternion.FromToRotation(raftObject.transform.TransformDirection(Vector3.up), position.normalized);
raftObject.transform.localPosition = info.position;
raftObject.transform.localRotation = Quaternion.identity;
foreach (var l in lightSensors.GetComponentsInChildren<SingleLightSensor>())
sector.OnOccupantEnterSector += (sd) => OWAssetHandler.OnOccupantEnterSector(raftObject, sd, sector);
OWAssetHandler.LoadObject(raftObject);
var raftController = raftObject.GetComponent<RaftController>();
// Since awake already ran we have to unhook these events
raftController._sector.OnOccupantEnterSector -= raftController.OnOccupantEnterSector;
raftController._sector.OnOccupantExitSector -= raftController.OnOccupantExitSector;
raftController._riverFluid = null;
raftController._sector = sector;
sector.OnOccupantEnterSector += raftController.OnOccupantEnterSector;
sector.OnOccupantExitSector += raftController.OnOccupantExitSector;
// Detectors
var fluidDetector = raftObject.transform.Find("Detector_Raft").GetComponent<RaftFluidDetector>();
var waterVolume = planetGO.GetComponentInChildren<NHFluidVolume>();
fluidDetector._alignmentFluid = waterVolume;
// Light sensors
foreach (var lightSensor in raftObject.GetComponentsInChildren<SingleLightSensor>())
{
if (l._sector != null) l._sector.OnSectorOccupantsUpdated -= l.OnSectorOccupantsUpdated;
l._sector = sector;
l._sector.OnSectorOccupantsUpdated += l.OnSectorOccupantsUpdated;
l._lightSourceMask = LightSourceType.FLASHLIGHT;
l.SetDetectorActive(true);
l.gameObject.SetActive(true);
lightSensor._sector.OnSectorOccupantsUpdated -= lightSensor.OnSectorOccupantsUpdated;
lightSensor._sector = sector;
sector.OnSectorOccupantsUpdated += lightSensor.OnSectorOccupantsUpdated;
}
var rigidBody = raftObject.AddComponent<Rigidbody>();
rigidBody.isKinematic = true;
rigidBody.interpolation = originalRaft.GetComponent<Rigidbody>().interpolation;
rigidBody.collisionDetectionMode = originalRaft.GetComponent<Rigidbody>().collisionDetectionMode;
rigidBody.mass = originalRaft.GetComponent<Rigidbody>().mass;
rigidBody.drag = originalRaft.GetComponent<Rigidbody>().drag;
rigidBody.angularDrag = originalRaft.GetComponent<Rigidbody>().angularDrag;
var kinematicRigidBody = raftObject.AddComponent<KinematicRigidbody>();
kinematicRigidBody.centerOfMass = Vector3.zero;
var owRigidBody = raftObject.AddComponent<OWRigidbody>();
owRigidBody._kinematicSimulation = true;
owRigidBody._rigidbody = rigidBody;
owRigidBody._kinematicRigidbody = kinematicRigidBody;
kinematicRigidBody._rigidbody = rigidBody;
kinematicRigidBody._owRigidbody = owRigidBody;
//var motion = raftObject.AddComponent<MatchInitialMotion>();
//motion.SetBodyToMatch(OWRB);
foreach (var c in collidersObject.GetComponentsInChildren<OWCollider>())
/*
// Debug
foreach (var point in fluidDetector._localAlignmentCheckPoints)
{
c.ClearParentBody();
c._parentBody = owRigidBody;
c.ListenForParentBodySuspension();
var sphere = AddDebugShape.AddSphere(fluidDetector.gameObject, 0.5f, Color.green);
sphere.transform.localPosition = point;
}
var meshColliders = collidersObject.GetComponentsInChildren<MeshCollider>();
foreach (var c in meshColliders)
{
var child = c.gameObject;
var newCollider = child.AddComponent<MeshCollider>();
newCollider.sharedMesh = c.sharedMesh;
newCollider.material = c.material;
newCollider.sharedMaterial = c.sharedMaterial;
GameObject.Destroy(c);
}
foreach (var child in raftObject.GetComponentsInChildren<StreamingRenderMeshHandle>())
{
StreamingManager.LoadStreamingAssets(child.assetBundle);
}
//var detectorGO = DetectorBuilder.Make(raftObject, owRigidBody, ao, null, false, false);
//var fluidDetector = detectorGO.AddComponent<DynamicFluidDetector>();
//Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => fluidDetector._activeVolumes = new EffectVolume[] { body.GetComponentInChildren<RadialFluidVolume>() }.ToList());
var targetBodyAlignment = raftObject.AddComponent<AlignWithTargetBody>();
targetBodyAlignment._owRigidbody = owRigidBody;
targetBodyAlignment.SetTargetBody(OWRB);
targetBodyAlignment.SetUsePhysicsToRotate(true);
var controller = raftObject.AddComponent<PlanetaryRaftController>();
controller.SetSector(sector);
*/
raftObject.SetActive(true);
}

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@ -1,5 +1,7 @@
using NewHorizons.Components;
using NewHorizons.External;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
@ -7,119 +9,127 @@ using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using Random = UnityEngine.Random;
namespace NewHorizons.Builder.Props
{
public static class TornadoBuilder
{
public static string tornadoParentName = "Tornados";
private static GameObject upPrefab;
private static GameObject downPrefab;
private static GameObject soundPrefab;
public static void Make(GameObject go, Sector sector, PropModule.TornadoInfo info, bool hasClouds)
{
// If we are given elevation choose a random position
Vector3 position;
float elevation = 0f;
if (info.position != null)
if (upPrefab == null)
{
position = info.position;
upPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_SouthHemisphere/Sector_SouthPole/Sector_Observatory/Interactables_Observatory/MockUpTornado").InstantiateInactive();
upPrefab.name = "Tornado_Up_Prefab";
}
if(downPrefab == null)
{
downPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_SouthHemisphere/Sector_SouthPole/Sector_Observatory/Interactables_Observatory/MockDownTornado").InstantiateInactive();
downPrefab.name = "Tornado_Down_Prefab";
}
if(soundPrefab == null)
{
soundPrefab = GameObject.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Tornadoes_GDInterior/SouthernTornadoes/DownTornado_Pivot/DownTornado/AudioRail").InstantiateInactive();
soundPrefab.name = "AudioRail_Prefab";
}
float elevation;
Vector3 position;
if(info.position != null)
{
position = info.position ?? Random.onUnitSphere * info.elevation;
elevation = position.magnitude;
}
else if (info.elevation != 0f)
else if(info.elevation != 0)
{
Logger.Log("Giving tornado random pos");
position = UnityEngine.Random.insideUnitSphere * info.elevation;
position = Random.onUnitSphere * info.elevation;
elevation = info.elevation;
}
else
{
Logger.LogError($"Couldn't make tornado for {go.name}: No elevation or position was given");
Logger.LogError($"Need either a position or an elevation for tornados");
return;
}
var prefab = GameObject.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Tornadoes_GDInterior/MovingTornadoes/Root/UpTornado_Pivot (2)");
var tornadoGO = info.downwards ? downPrefab.InstantiateInactive() : upPrefab.InstantiateInactive();
tornadoGO.transform.parent = sector.transform;
tornadoGO.transform.localPosition = position;
tornadoGO.transform.rotation = Quaternion.FromToRotation(Vector3.up, sector.transform.TransformDirection(position.normalized));
// Default radius is 40, height is 837.0669
// Add the sound thing before changing the scale
var soundGO = soundPrefab.InstantiateInactive();
soundGO.name = "AudioRail";
soundGO.transform.parent = tornadoGO.transform;
soundGO.transform.localPosition = Vector3.zero;
soundGO.transform.localRotation = Quaternion.identity;
var tornado = GameObject.Instantiate(prefab, sector.transform);
tornado.SetActive(false);
tornado.transform.localPosition = Vector3.zero;
var height = 837.0669f;
if (info.height != 0f) height = info.height;
var width = 40f;
if (info.width != 0f) width = info.width;
var scale = new Vector3(width / 40f, 1f, width / 40f);
tornado.transform.localScale = scale;
var tornadoController = tornado.GetComponent<TornadoController>();
tornadoController.SetSector(sector);
var n = position.normalized;
var up = new Vector3(0, 1, 0);
var h1 = elevation;
var h2 = (elevation + height / 2f);
var h3 = (elevation + height);
tornadoController._bottomElevation = h1;
tornadoController._bottomStartElevation = h1;
tornadoController._bottomStartPos = n * h1;
tornadoController._bottomBasePos = up * h1;
tornadoController._bottomBone.localPosition = n * h1;
tornadoController._bottomBone.rotation.SetFromToRotation(tornadoController._bottomBone.up, up);
tornadoController._midElevation = h2;
tornadoController._midStartElevation = h2;
tornadoController._midStartPos = n * h2;
tornadoController._midBasePos = up * h2;
tornadoController._midBone.localPosition = n * h2;
tornadoController._midBone.rotation.SetFromToRotation(tornadoController._midBone.up, up);
tornadoController._topElevation = h3;
tornadoController._topStartPos = n * h3;
tornadoController._topBasePos = up * h3;
tornadoController._topBone.localPosition = n * h3;
tornadoController._topBone.rotation.SetFromToRotation(tornadoController._topBone.up, up);
tornadoController._snapBonesToSphere = true;
tornadoController._wander = true;
tornadoController._wanderRate = 0.02f;
tornadoController._wanderDegreesX = 45f;
tornadoController._wanderDegreesZ = 45f;
if(!hasClouds)
// Height of the tornado is 10 by default
var audioRail = soundGO.GetComponent<AudioRail>();
audioRail.SetSector(sector);
audioRail._railPointsRoot.GetChild(0).transform.localPosition = Vector3.zero;
audioRail._railPointsRoot.GetChild(1).transform.localPosition = Vector3.up * 10;
audioRail._railPoints = new Vector3[]
{
var fix = tornado.AddComponent<TornadoFix>();
fix.SetSector(sector);
Vector3.zero,
Vector3.up * 10
};
var top = tornado.transform.Find("UpTornado/Effects_GD_TornadoCyclone/Tornado_Top");
var audioSpreadController = soundGO.GetComponentInChildren<AudioSpreadController>();
audioSpreadController.SetSector(sector);
Logger.Log($"{top.name}");
var audioSource = audioRail._audioTransform.GetComponent<AudioSource>();
audioSource.playOnAwake = true;
// Get rid of the bit that appears above the clouds
GameObject.Destroy(top.transform.Find("Effects_GD_TornadoCloudCap_Large")?.gameObject);
GameObject.Destroy(top.transform.Find("Effects_GD_TornadoCloudCap_Medium")?.gameObject);
GameObject.Destroy(top.transform.Find("Effects_GD_TornadoCloudCap_Small")?.gameObject);
var scale = info.height == 0 ? 1 : info.height / 10f;
var top_objects = new GameObject[3];
top_objects[0] = GameObject.Instantiate(top.transform.Find("Effects_GD_TornadoCloudBlend_Large").gameObject, top.transform);
top_objects[1] = GameObject.Instantiate(top.transform.Find("Effects_GD_TornadoCloudBlend_Medium").gameObject, top.transform);
top_objects[2] = GameObject.Instantiate(top.transform.Find("Effects_GD_TornadoCloudBlend_Small").gameObject, top.transform);
tornadoGO.transform.localScale = Vector3.one * scale;
foreach(var obj in top_objects)
// Resize the distance it can be heard from to match roughly with the size
audioSource.maxDistance = 100 * scale;
var controller = tornadoGO.GetComponent<TornadoController>();
controller.SetSector(sector);
// Found these values by messing around in unity explorer until it looked right
controller._bottomStartPos = Vector3.up * -20;
controller._midStartPos = Vector3.up * 150;
controller._topStartPos = Vector3.up * 300;
controller._bottomBone.localPosition = controller._bottomStartPos;
controller._midBone.localPosition = controller._midStartPos;
controller._topBone.localPosition = controller._topStartPos;
OWAssetHandler.LoadObject(tornadoGO);
sector.OnOccupantEnterSector += (sd) => OWAssetHandler.LoadObject(tornadoGO);
tornadoGO.GetComponentInChildren<CapsuleShape>().enabled = true;
if(info.tint != null)
{
var colour = info.tint.ToColor();
foreach(var renderer in tornadoGO.GetComponentsInChildren<Renderer>())
{
obj.transform.localPosition = new Vector3(0, -20, 0);
obj.transform.localRotation = Quaternion.Euler(180, 0, 0);
renderer.material.color = colour;
renderer.material.SetColor("_DetailColor", colour);
renderer.material.SetColor("_TintColor", colour);
}
}
tornadoController._startActive = false;
tornado.SetActive(true);
if(info.wanderRate != 0)
{
var wanderer = tornadoGO.AddComponent<NHTornadoWanderController>();
wanderer.wanderRate = info.wanderRate;
wanderer.wanderDegreesX = info.wanderDegreesX;
wanderer.wanderDegreesZ = info.wanderDegreesZ;
wanderer.sector = sector;
}
soundGO.SetActive(true);
tornadoGO.SetActive(true);
}
}
}

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@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Components
{
public class NHFluidVolume : RadialFluidVolume
{
public override float GetDepthAtPosition(Vector3 worldPosition)
{
Vector3 vector = transform.InverseTransformPoint(worldPosition);
float dist = Mathf.Sqrt(vector.x * vector.x + vector.z * vector.z + vector.y * vector.y);
return dist - _radius;
}
}
}

View File

@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Random = UnityEngine.Random;
namespace NewHorizons.Components
{
public class NHTornadoWanderController : MonoBehaviour
{
public float wanderRate;
public float wanderDegreesX;
public float wanderDegreesZ;
public Sector sector;
private float noiseOffset;
private float startDegreesX;
private float startDegreesZ;
private float elevation;
public void Awake()
{
noiseOffset = Random.value;
var x = transform.localPosition.x;
var y = transform.localPosition.y;
var z = transform.localPosition.z;
elevation = Mathf.Sqrt(x * x + y * y + z * z);
startDegreesX = Mathf.Rad2Deg * Mathf.Atan2(y, x); //theta
startDegreesZ = Mathf.Rad2Deg * Mathf.Acos(z / elevation); //phi
}
public void Update()
{
float num = Mathf.PerlinNoise(Time.time * wanderRate + noiseOffset, 0f) * 2f - 1f;
float num2 = Mathf.PerlinNoise(Time.time * wanderRate + noiseOffset, 5f) * 2f - 1f;
var newDegreesX = startDegreesX + num * wanderDegreesX;
var newDegreesZ = startDegreesZ + num2 * wanderDegreesZ;
var newX = elevation * Mathf.Sin(Mathf.Deg2Rad * newDegreesZ) * Mathf.Cos(Mathf.Deg2Rad * newDegreesX);
var newY = elevation * Mathf.Sin(Mathf.Deg2Rad * newDegreesZ) * Mathf.Sin(Mathf.Deg2Rad * newDegreesX);
var newZ = elevation * Mathf.Cos(Mathf.Deg2Rad * newDegreesZ);
var newPos = new Vector3(newX, newY, newZ);
transform.localPosition = newPos;
transform.rotation = Quaternion.FromToRotation(Vector3.up, sector.transform.TransformDirection(newPos.normalized));
}
}
}

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@ -0,0 +1,262 @@
using System.Collections.Generic;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Components
{
public class RingShape : Shape
{
private Vector3 _center;
private float _innerRadius;
private float _outerRadius;
private float _height;
private CylinderShape _innerCylinderShape;
private CylinderShape _outerCylinderShape;
public Vector3 center
{
get { return _center; }
set
{
_center = value;
RecalculateLocalBounds();
}
}
public float innerRadius
{
get { return _innerRadius; }
set
{
_innerRadius = Mathf.Max(value, 0f);
RecalculateLocalBounds();
if (_innerCylinderShape) _innerCylinderShape.radius = _innerRadius;
}
}
public float outerRadius
{
get { return _outerRadius; }
set
{
_outerRadius = Mathf.Max(value, 0f);
RecalculateLocalBounds();
if (_outerCylinderShape) _outerCylinderShape.radius = _outerRadius;
}
}
public float height
{
get { return _height; }
set
{
_height = Mathf.Max(value, 0f);
RecalculateLocalBounds();
if (_innerCylinderShape) _innerCylinderShape.height = height + 30;
if (_outerCylinderShape) _outerCylinderShape.height = height;
}
}
public override int layerMask
{
get { return base.layerMask; }
set
{
base.layerMask = value;
if (_innerCylinderShape) _innerCylinderShape.layerMask = value;
if (_outerCylinderShape) _outerCylinderShape.layerMask = value;
}
}
public override bool pointChecksOnly
{
get { return base.pointChecksOnly; }
set
{
base.pointChecksOnly = value;
if (_innerCylinderShape) _innerCylinderShape.pointChecksOnly = value;
if (_outerCylinderShape) _outerCylinderShape.pointChecksOnly = value;
}
}
public override void Awake()
{
base.Awake();
var innerCylinderGO = new GameObject("InnerCylinder");
innerCylinderGO.layer = gameObject.layer;
innerCylinderGO.transform.parent = transform;
innerCylinderGO.transform.localPosition = Vector3.zero;
innerCylinderGO.transform.localRotation = Quaternion.identity;
_innerCylinderShape = innerCylinderGO.AddComponent<CylinderShape>();
innerCylinderGO.AddComponent<OWTriggerVolume>();
_innerCylinderShape.OnCollisionEnter += OnInnerCollisionEnter;
_innerCylinderShape.OnCollisionExit += OnInnerCollisionExit;
_innerCylinderShape.center = center;
_innerCylinderShape.height = height + 30;
_innerCylinderShape.radius = innerRadius;
_innerCylinderShape.layerMask = layerMask;
_innerCylinderShape.pointChecksOnly = pointChecksOnly;
var outerCylinderGO = new GameObject("OuterCylinder");
outerCylinderGO.layer = gameObject.layer;
outerCylinderGO.transform.parent = transform;
outerCylinderGO.transform.localPosition = Vector3.zero;
outerCylinderGO.transform.localRotation = Quaternion.identity;
_outerCylinderShape = outerCylinderGO.AddComponent<CylinderShape>();
outerCylinderGO.AddComponent<OWTriggerVolume>();
_outerCylinderShape.OnCollisionEnter += OnOuterCollisionEnter;
_outerCylinderShape.OnCollisionExit += OnOuterCollisionExit;
_outerCylinderShape.center = center;
_outerCylinderShape.height = height;
_outerCylinderShape.radius = outerRadius;
_outerCylinderShape.layerMask = layerMask;
_outerCylinderShape.pointChecksOnly = pointChecksOnly;
}
public void OnDestroy()
{
if (_innerCylinderShape)
{
_innerCylinderShape.OnCollisionEnter -= OnInnerCollisionEnter;
_innerCylinderShape.OnCollisionExit -= OnInnerCollisionExit;
}
if (_outerCylinderShape)
{
_outerCylinderShape.OnCollisionEnter -= OnOuterCollisionEnter;
_outerCylinderShape.OnCollisionExit -= OnOuterCollisionExit;
}
}
public void Start()
{
RecalculateLocalBounds();
}
public override void OnEnable()
{
base.OnEnable();
_innerCylinderShape?.OnEnable();
_outerCylinderShape?.OnEnable();
}
public override void OnDisable()
{
base.OnDisable();
_innerCylinderShape?.OnDisable();
_outerCylinderShape?.OnDisable();
}
public override void SetCollisionMode(CollisionMode newCollisionMode)
{
base.SetCollisionMode(newCollisionMode);
_innerCylinderShape?.SetCollisionMode(newCollisionMode);
_outerCylinderShape?.SetCollisionMode(newCollisionMode);
}
public override void SetLayer(Layer newLayer)
{
base.SetLayer(newLayer);
_innerCylinderShape?.SetLayer(newLayer);
_outerCylinderShape?.SetLayer(newLayer);
}
public override void SetActivation(bool newActive)
{
base.SetActivation(newActive);
_innerCylinderShape?.SetActivation(newActive);
_outerCylinderShape?.SetActivation(newActive);
}
public override Vector3 GetWorldSpaceCenter()
{
return transform.TransformPoint(_center);
}
public override void RecalculateLocalBounds()
{
localBounds.Set(_center, outerRadius);
}
public override bool PointInside(Vector3 point)
{
return (!_innerCylinderShape.PointInside(point) && _outerCylinderShape.PointInside(point));
}
private List<Shape> _shapesInInner = new List<Shape>();
private List<Shape> _shapesInOuter = new List<Shape>();
private List<Shape> _shapesInside = new List<Shape>();
private void UpdateCollisionStatus(Shape shape)
{
var inside = _shapesInside.Contains(shape);
var insideInner = _shapesInInner.Contains(shape);
var insideOuter = _shapesInOuter.Contains(shape);
if (inside)
{
// If we've moved into the inner cylinder then we're not in the ring
// If we've excited the outer radius we're not in the ring either
if (insideInner || !insideOuter)
{
//Logger.Log($"Shape [{shape}] exited ring");
FireCollisionExitEvent(shape);
_shapesInside.Remove(shape);
}
}
else
{
// If we've moved into the outer cylinder but not the inner one, we're now in the ring
if (insideOuter && !insideInner)
{
//Logger.Log($"Shape [{shape}] entered ring");
FireCollisionEnterEvent(shape);
_shapesInside.Add(shape);
}
}
}
public void OnInnerCollisionEnter(Shape shape)
{
//Logger.Log($"Shape [{shape}] entered inner radius");
_shapesInInner.Add(shape);
UpdateCollisionStatus(shape);
}
public void OnInnerCollisionExit(Shape shape)
{
//Logger.Log($"Shape [{shape}] exited inner radius");
_shapesInInner.Remove(shape);
UpdateCollisionStatus(shape);
}
public void OnOuterCollisionEnter(Shape shape)
{
//Logger.Log($"Shape [{shape}] entered outer radius");
_shapesInOuter.Add(shape);
UpdateCollisionStatus(shape);
}
public void OnOuterCollisionExit(Shape shape)
{
//Logger.Log($"Shape [{shape}] exited outer radius");
_shapesInOuter.Remove(shape);
UpdateCollisionStatus(shape);
}
}
}

View File

@ -48,16 +48,21 @@ namespace NewHorizons.Components
public void OnOccupantEnterSector(SectorDetector _)
{
if(!tornadoController._tornadoRoot.activeInHierarchy) tornadoController.StartFormation();
// Only form if not active and not forming
if (tornadoController._tornadoRoot.activeInHierarchy || tornadoController._tornadoForming) return;
tornadoController.StartFormation();
}
public void OnOccupantExitSector(SectorDetector _)
{
if (!_sector.ContainsAnyOccupants(DynamicOccupant.Player | DynamicOccupant.Probe | DynamicOccupant.Ship))
{
tornadoController.StartCollapse();
}
if (_sector.ContainsAnyOccupants(DynamicOccupant.Player | DynamicOccupant.Probe | DynamicOccupant.Ship)) return;
// If the root is inactive it has collapsed. Also don't collapse if we're already doing it
if (!tornadoController._tornadoRoot.activeInHierarchy || tornadoController._tornadoCollapsing) return;
tornadoController.StartCollapse();
}
}
}

View File

@ -14,6 +14,7 @@ namespace NewHorizons.External
public string Cloud { get; set; }
public string CloudCap { get; set; }
public string CloudRamp { get; set; }
public string CloudFluidType { get; set; }
public bool UseBasicCloudShader { get; set; }
public bool ShadowsOnClouds { get; set; } = true;
public MColor FogTint { get; set; }

View File

@ -10,6 +10,7 @@ namespace NewHorizons.External.Configs
bool Destroy { get; }
string[] ChildrenToDestroy { get; }
int BuildPriority { get; }
bool CanShowOnTitle { get; }
BaseModule Base { get; }
AtmosphereModule Atmosphere { get; }
OrbitModule Orbit { get; }

View File

@ -13,6 +13,7 @@ namespace NewHorizons.External.Configs
public bool Destroy { get; set; }
public string[] ChildrenToDestroy { get; set; }
public int BuildPriority { get; set; } = -1;
public bool CanShowOnTitle { get; set; } = true;
public BaseModule Base { get; set; }
public AtmosphereModule Atmosphere { get; set; }
public OrbitModule Orbit { get; set; }

View File

@ -11,6 +11,7 @@ namespace NewHorizons.External.Configs
{
public bool canEnterViaWarpDrive = true;
public bool startHere = false;
public bool destroyStockPlanets = true;
public string factRequiredForWarp;
public NomaiCoordinates coords;

View File

@ -57,11 +57,14 @@ namespace NewHorizons.External
public class TornadoInfo
{
public MVector3 position;
public float elevation;
public MVector3 position = null;
public float height;
public float width;
public MColor tint;
public bool downwards;
public float wanderRate;
public float wanderDegreesX = 45;
public float wanderDegreesZ = 45;
}
public class VolcanoInfo
@ -79,6 +82,7 @@ namespace NewHorizons.External
{
public MVector3 position;
public float radius = 1f;
public float remoteTriggerRadius;
public string xmlFile;
public MVector3 remoteTriggerPosition;
public string blockAfterPersistentCondition;

View File

@ -15,5 +15,6 @@ namespace NewHorizons.External.VariableSize
public string Texture { get; set; }
public bool Unlit { get; set; } = false;
public float RotationSpeed { get; set; } = 0f;
public string FluidType { get; set; }
}
}

View File

@ -104,7 +104,7 @@ namespace NewHorizons.Handlers
// I don't know what these do but they look really weird from a distance
Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(PlanetDestroyer.RemoveAllProxies);
if (Main.Instance.CurrentStarSystem != "SolarSystem") PlanetDestroyer.RemoveSolarSystem();
if (Main.SystemDict[Main.Instance.CurrentStarSystem].Config.destroyStockPlanets) PlanetDestroyer.RemoveSolarSystem();
}
public static bool LoadBody(NewHorizonsBody body, bool defaultPrimaryToSun = false)
@ -340,7 +340,7 @@ namespace NewHorizons.Handlers
}
if (body.Config.Props != null)
PropBuildManager.Make(go, sector, body.Config, body.Mod, body.Mod.ModHelper.Manifest.UniqueName);
PropBuildManager.Make(go, sector, rb, body.Config, body.Mod, body.Mod.ModHelper.Manifest.UniqueName);
if (body.Config.Signal != null)
SignalBuilder.Make(go, sector, body.Config.Signal, body.Mod);

View File

@ -18,7 +18,7 @@ namespace NewHorizons.Handlers
{
//Try loading one planet why not
//var eligible = BodyDict.Values.ToList().SelectMany(x => x).ToList().Where(b => (b.Config.HeightMap != null || b.Config.Atmosphere?.Cloud != null) && b.Config.Star == null).ToArray();
var eligible = bodies.Where(b => (b.Config.HeightMap != null || b.Config.Atmosphere?.Cloud != null) && b.Config.Star == null).ToArray();
var eligible = bodies.Where(b => (b.Config.HeightMap != null || b.Config.Atmosphere?.Cloud != null) && b.Config.Star == null && b.Config.CanShowOnTitle).ToArray();
var eligibleCount = eligible.Count();
if (eligibleCount == 0) return;

View File

@ -24,10 +24,10 @@ using OWML.Common.Menus;
using UnityEngine;
using UnityEngine.SceneManagement;
using Logger = NewHorizons.Utility.Logger;
using NewHorizons.Builder.Atmosphere;
using PacificEngine.OW_CommonResources.Geometry.Orbits;
using NewHorizons.Utility.CommonResources;
using UnityEngine.Events;
using HarmonyLib;
using System.Reflection;
namespace NewHorizons
{
@ -36,7 +36,10 @@ namespace NewHorizons
public static AssetBundle ShaderBundle;
public static Main Instance { get; private set; }
// Settings
public static bool Debug;
private static bool _useCustomTitleScreen;
private static bool _wasConfigured = false;
public static Dictionary<string, NewHorizonsSystem> SystemDict = new Dictionary<string, NewHorizonsSystem>();
public static Dictionary<string, List<NewHorizonsBody>> BodyDict = new Dictionary<string, List<NewHorizonsBody>>();
@ -63,7 +66,7 @@ namespace NewHorizons
public StarSystemEvent OnChangeStarSystem;
public StarSystemEvent OnStarSystemLoaded;
// For warping to the eye system
private GameObject _ship;
public override object GetApi()
@ -73,13 +76,30 @@ namespace NewHorizons
public override void Configure(IModConfig config)
{
Logger.Log("Settings changed");
Debug = config.GetSettingsValue<bool>("Debug");
DebugReload.UpdateReloadButton();
Logger.UpdateLogLevel(Debug? Logger.LogType.Log : Logger.LogType.Error);
Logger.UpdateLogLevel(Debug ? Logger.LogType.Log : Logger.LogType.Error);
var wasUsingCustomTitleScreen = _useCustomTitleScreen;
_useCustomTitleScreen = config.GetSettingsValue<bool>("Custom title screen");
// Reload the title screen if this was updated on it
// Don't reload if we haven't configured yet (called on game start)
if (wasUsingCustomTitleScreen != _useCustomTitleScreen && SceneManager.GetActiveScene().name == "TitleScreen" && _wasConfigured)
{
Logger.Log("Reloading");
SceneManager.LoadScene("TitleScreen", LoadSceneMode.Single);
}
_wasConfigured = true;
}
public void Start()
{
// Patches
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly());
OnChangeStarSystem = new StarSystemEvent();
OnStarSystemLoaded = new StarSystemEvent();
@ -90,15 +110,12 @@ namespace NewHorizons
GlobalMessenger<DeathType>.AddListener("PlayerDeath", OnDeath);
GlobalMessenger.AddListener("WakeUp", new Callback(OnWakeUp));
ShaderBundle = Main.Instance.ModHelper.Assets.LoadBundle("AssetBundle/shader");
BodyDict["SolarSystem"] = new List<NewHorizonsBody>();
BodyDict["EyeOfTheUniverse"] = new List<NewHorizonsBody>(); // Keep this empty tho fr
SystemDict["SolarSystem"] = new NewHorizonsSystem("SolarSystem", new StarSystemConfig(null), this);
Tools.Patches.Apply();
Tools.WarpDrivePatches.Apply();
Tools.OWCameraFix.Apply();
Tools.ShipLogPatches.Apply();
Tools.TranslationPatches.Apply();
SystemDict["SolarSystem"] = new NewHorizonsSystem("SolarSystem", new StarSystemConfig(null), this);
SystemDict["SolarSystem"].Config.destroyStockPlanets = false;
Logger.Log("Begin load of config files...", Logger.LogType.Log);
@ -144,7 +161,7 @@ namespace NewHorizons
_isChangingStarSystem = false;
if (scene.name == "TitleScreen")
if (scene.name == "TitleScreen" && _useCustomTitleScreen)
{
TitleSceneHandler.DisplayBodyOnTitleScreen(BodyDict.Values.ToList().SelectMany(x => x).ToList());
}

View File

@ -16,6 +16,7 @@
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="HarmonyX" Version="2.10.0" />
<PackageReference Include="OWML" Version="2.1.0" />
<PackageReference Include="OuterWildsGameLibs" Version="1.1.11.73" />
</ItemGroup>

View File

@ -0,0 +1,134 @@
using HarmonyLib;
using NewHorizons.Builder.Props;
using NewHorizons.Components;
using NewHorizons.External;
using NewHorizons.Handlers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Patches
{
[HarmonyPatch]
public static class AudioSignalPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(AudioSignal), nameof(AudioSignal.SignalNameToString))]
public static bool AudioSignal_SignalNameToString(SignalName __0, ref string __result)
{
var customSignalName = SignalBuilder.GetCustomSignalName(__0);
if (customSignalName == null) return true;
else
{
__result = TranslationHandler.GetTranslation(customSignalName, TranslationHandler.TextType.UI).ToUpper();
return false;
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(AudioSignal), nameof(AudioSignal.FrequencyToIndex))]
public static bool AudioSignal_FrequencyToIndex(SignalFrequency __0, ref int __result)
{
switch (__0)
{
case (SignalFrequency.Default):
__result = 0;
break;
case (SignalFrequency.Traveler):
__result = 1;
break;
case (SignalFrequency.Quantum):
__result = 2;
break;
case (SignalFrequency.EscapePod):
__result = 3;
break;
case (SignalFrequency.WarpCore):
__result = 4;
break;
case (SignalFrequency.HideAndSeek):
__result = 5;
break;
case (SignalFrequency.Radio):
__result = 6;
break;
case (SignalFrequency.Statue):
__result = 7;
break;
default:
// Frequencies are in powers of 2
__result = (int)(Mathf.Log((float)__0) / Mathf.Log(2f));
break;
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(AudioSignal), nameof(AudioSignal.IndexToFrequency))]
public static bool AudioSignal_IndexToFrequency(int __0, ref SignalFrequency __result)
{
switch (__0)
{
case 0:
__result = SignalFrequency.Default;
break;
case 1:
__result = SignalFrequency.Traveler;
break;
case 2:
__result = SignalFrequency.Quantum;
break;
case 3:
__result = SignalFrequency.EscapePod;
break;
case 4:
__result = SignalFrequency.WarpCore;
break;
case 5:
__result = SignalFrequency.HideAndSeek;
break;
case 6:
__result = SignalFrequency.Radio;
break;
case 7:
__result = SignalFrequency.Statue;
break;
default:
__result = (SignalFrequency)(Math.Pow(2, __0));
break;
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(AudioSignal), nameof(AudioSignal.FrequencyToString))]
public static bool AudioSignal_FrequencyToString(SignalFrequency __0, ref string __result)
{
var customName = SignalBuilder.GetCustomFrequencyName(__0);
if (customName != null && customName != "")
{
if (NewHorizonsData.KnowsFrequency(customName)) __result = TranslationHandler.GetTranslation(customName, TranslationHandler.TextType.UI).ToUpper();
else __result = UITextLibrary.GetString(UITextType.SignalFreqUnidentified);
return false;
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(AudioSignal), nameof(AudioSignal.UpdateSignalStrength))]
public static bool AudioSignal_UpdateSignalStrength(AudioSignal __instance, Signalscope __0, float __1)
{
// I hate this, just because I can't override the base method in CloakedAudioSignal
if (__instance is CloakedAudioSignal)
{
((CloakedAudioSignal)__instance).UpdateSignalStrength(__0, __1);
return false;
}
return true;
}
}
}

View File

@ -0,0 +1,124 @@
using NewHorizons.Builder.General;
using NewHorizons.Builder.Props;
using NewHorizons.Components;
using NewHorizons.External;
using OWML.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
using HarmonyLib;
using NewHorizons.Utility;
using OWML.Utils;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using Object = UnityEngine.Object;
using NewHorizons.Handlers;
using NewHorizons.Builder.ShipLog;
namespace NewHorizons.Patches
{
[HarmonyPatch]
public static class EyeOfTheUniversePatches
{
// Funny eye of the universe stuff
[HarmonyPrefix]
[HarmonyPatch(typeof(DeathManager), nameof(DeathManager.KillPlayer))]
public static bool DeathManager_KillPlayer()
{
return (Main.Instance.CurrentStarSystem != "EyeOfTheUniverse");
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipThrusterController), nameof(ShipThrusterController.ReadTranslationalInput))]
public static bool ShipThrusterController_ReadTranslationalInput(ShipThrusterController __instance, ref Vector3 __result)
{
if (Main.Instance.CurrentStarSystem != "EyeOfTheUniverse") return true;
float value = OWInput.GetValue(InputLibrary.thrustX, InputMode.All);
float value2 = OWInput.GetValue(InputLibrary.thrustZ, InputMode.All);
float value3 = OWInput.GetValue(InputLibrary.thrustUp, InputMode.All);
float value4 = OWInput.GetValue(InputLibrary.thrustDown, InputMode.All);
if (!OWInput.IsInputMode(InputMode.ShipCockpit | InputMode.LandingCam))
{
__result = Vector3.zero;
return false;
}
if (!__instance._shipResources.AreThrustersUsable())
{
__result = Vector3.zero;
return false;
}
if (__instance._autopilot.IsFlyingToDestination())
{
__result = Vector3.zero;
return false;
}
Vector3 vector = new Vector3(value, 0f, value2);
if (vector.sqrMagnitude > 1f)
{
vector.Normalize();
}
vector.y = value3 - value4;
if (__instance._requireIgnition && __instance._landingManager.IsLanded())
{
vector.x = 0f;
vector.z = 0f;
vector.y = Mathf.Clamp01(vector.y);
if (!__instance._isIgniting && __instance._lastTranslationalInput.y <= 0f && vector.y > 0f)
{
__instance._isIgniting = true;
__instance._ignitionTime = Time.time;
GlobalMessenger.FireEvent("StartShipIgnition");
}
if (__instance._isIgniting)
{
if (vector.y <= 0f)
{
__instance._isIgniting = false;
GlobalMessenger.FireEvent("CancelShipIgnition");
}
if (Time.time < __instance._ignitionTime + __instance._ignitionDuration)
{
vector.y = 0f;
}
else
{
__instance._isIgniting = false;
__instance._requireIgnition = false;
GlobalMessenger.FireEvent("CompleteShipIgnition");
RumbleManager.PlayShipIgnition();
}
}
}
float d = __instance._thrusterModel.GetMaxTranslationalThrust() / __instance._thrusterModel.GetMaxTranslationalThrust();
Vector3 vector2 = vector * d;
if (__instance._limitOrbitSpeed && vector2.magnitude > 0f)
{
Vector3 vector3 = __instance._landingRF.GetOWRigidBody().GetWorldCenterOfMass() - __instance._shipBody.GetWorldCenterOfMass();
Vector3 vector4 = __instance._shipBody.GetVelocity() - __instance._landingRF.GetVelocity();
Vector3 vector5 = vector4 - Vector3.Project(vector4, vector3);
Vector3 vector6 = Quaternion.FromToRotation(-__instance._shipBody.transform.up, vector3) * __instance._shipBody.transform.TransformDirection(vector2 * __instance._thrusterModel.GetMaxTranslationalThrust());
Vector3 vector7 = Vector3.Project(vector6, vector3);
Vector3 vector8 = vector6 - vector7;
Vector3 a = vector5 + vector8 * Time.deltaTime;
float magnitude = a.magnitude;
float orbitSpeed = __instance._landingRF.GetOrbitSpeed(vector3.magnitude);
if (magnitude > orbitSpeed)
{
a = a.normalized * orbitSpeed;
vector8 = (a - vector5) / Time.deltaTime;
vector6 = vector7 + vector8;
vector2 = __instance._shipBody.transform.InverseTransformDirection(vector6 / __instance._thrusterModel.GetMaxTranslationalThrust());
}
}
__instance._lastTranslationalInput = vector;
__result = vector2;
return false;
}
}
}

View File

@ -0,0 +1,25 @@
using HarmonyLib;
using NewHorizons.Builder.Props;
using NewHorizons.Components;
using NewHorizons.External;
using NewHorizons.Handlers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Patches
{
[HarmonyPatch]
public static class LocatorPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(Locator), nameof(Locator.RegisterCloakFieldController))]
public static bool Locator_RegisterCloakFieldController()
{
return Locator._cloakFieldController == null;
}
}
}

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@ -0,0 +1,32 @@
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Patches
{
[HarmonyPatch]
public static class MapControllerPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(MapController), nameof(MapController.Awake))]
public static void MapController_Awake(MapController __instance, ref float ____maxPanDistance, ref float ____maxZoomDistance, ref float ____minPitchAngle, ref float ____zoomSpeed)
{
____maxPanDistance = Main.FurthestOrbit * 1.5f;
____maxZoomDistance *= 6f;
____minPitchAngle = -90f;
____zoomSpeed *= 4f;
__instance._mapCamera.farClipPlane = Main.FurthestOrbit * 10f;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(MapController), nameof(MapController.OnTargetReferenceFrame))]
public static void MapController_OnTargetReferenceFrame(MapController __instance, ReferenceFrame __0)
{
__instance._isLockedOntoMapSatellite = true;
}
}
}

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@ -1,20 +1,19 @@
using System;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Tools
namespace NewHorizons.Patches
{
public static class OWCameraFix
[HarmonyPatch]
public static class OWCameraPatch
{
public static void Apply()
{
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<OWCamera>("Awake", typeof(OWCameraFix), nameof(OWCameraFix.OnOWCameraAwake));
}
private static void OnOWCameraAwake(OWCamera __instance)
[HarmonyPostfix]
[HarmonyPatch(typeof(OWCamera), nameof(OWCamera.Awake))]
public static void OnOWCameraAwake(OWCamera __instance)
{
var oldDist = __instance.farClipPlane;
var newDist = __instance.farClipPlane * 10f;

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@ -0,0 +1,128 @@
using HarmonyLib;
using NewHorizons.Builder.Props;
using NewHorizons.External;
using NewHorizons.Handlers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NewHorizons.Patches
{
[HarmonyPatch]
public static class PlayerDataPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerData), nameof(PlayerData.KnowsFrequency))]
public static bool OnPlayerDataKnowsFrequency(SignalFrequency __0, ref bool __result)
{
var freqString = SignalBuilder.GetCustomFrequencyName(__0);
if (freqString != null && freqString != "")
{
__result = NewHorizonsData.KnowsFrequency(freqString);
return false;
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerData), nameof(PlayerData.LearnFrequency))]
public static bool OnPlayerDataLearnFrequency(SignalFrequency __0)
{
var freqString = SignalBuilder.GetCustomFrequencyName(__0);
if (freqString != null && freqString != "")
{
NewHorizonsData.LearnFrequency(freqString);
return false;
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerData), nameof(PlayerData.KnowsSignal))]
public static bool OnPlayerDataKnowsSignal(SignalName __0, ref bool __result)
{
var customSignalName = SignalBuilder.GetCustomSignalName(__0);
if (customSignalName != null)
{
__result = NewHorizonsData.KnowsSignal(customSignalName);
return false;
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerData), nameof(PlayerData.LearnSignal))]
public static bool OnPlayerDataLearnSignal(SignalName __0)
{
var customSignalName = SignalBuilder.GetCustomSignalName(__0);
if (customSignalName != null)
{
if (!NewHorizonsData.KnowsSignal(customSignalName)) NewHorizonsData.LearnSignal(customSignalName);
return false;
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerData), nameof(PlayerData.KnowsMultipleFrequencies))]
public static bool OnPlayerDataKnowsMultipleFrequencies(ref bool __result)
{
if (NewHorizonsData.KnowsMultipleFrequencies())
{
__result = true;
return false;
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerData), nameof(PlayerData.AddNewlyRevealedFactID))]
public static bool OnPlayerDataAddNewlyRevealedFactID(string __0)
{
if (ShipLogHandler.IsModdedFact(__0))
{
NewHorizonsData.AddNewlyRevealedFactID(__0);
return false;
}
else
{
return true;
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerData), nameof(PlayerData.GetNewlyRevealedFactIDs))]
public static bool OnPlayerDataGetNewlyRevealedFactIDs(ref List<string> __result)
{
__result = PlayerData._currentGameSave.newlyRevealedFactIDs.Concat(NewHorizonsData.GetNewlyRevealedFactIDs()).ToList();
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerData), nameof(PlayerData.ClearNewlyRevealedFactIDs))]
public static bool OnPlayerDataClearNewlyRevealedFactIDs()
{
PlayerData._currentGameSave.newlyRevealedFactIDs.Clear();
NewHorizonsData.ClearNewlyRevealedFactIDs();
return false;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerData), nameof(PlayerData.ResetGame))]
public static void OnPlayerDataResetGame()
{
NewHorizonsData.Reset();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerData), nameof(PlayerData.GetNewlyRevealedFactIDs))]
public static void PlayerData_GetNewlyRevealedFactIDs(ref List<string> __result)
{
ShipLogManager manager = Locator.GetShipLogManager();
__result = __result.Where(e => manager.GetFact(e) != null).ToList();
}
}
}

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@ -0,0 +1,35 @@
using NewHorizons.Builder.General;
using NewHorizons.Builder.Props;
using NewHorizons.Components;
using NewHorizons.External;
using OWML.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
using HarmonyLib;
using NewHorizons.Utility;
using OWML.Utils;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using Object = UnityEngine.Object;
using NewHorizons.Handlers;
using NewHorizons.Builder.ShipLog;
namespace NewHorizons.Patches
{
[HarmonyPatch]
public static class PlayerSpawnerPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerSpawner), nameof(PlayerSpawner.SpawnPlayer))]
public static void PlayerSpawner_SpawnPlayer(PlayerSpawner __instance)
{
Logger.Log("Player spawning");
__instance.SetInitialSpawnPoint(Main.SystemDict[Main.Instance.CurrentStarSystem].SpawnPoint);
}
}
}

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@ -0,0 +1,33 @@
using HarmonyLib;
using NewHorizons.Builder.Props;
using NewHorizons.Components;
using NewHorizons.External;
using NewHorizons.Handlers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Patches
{
[HarmonyPatch]
public static class PlayerStatePatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerState), nameof(PlayerState.CheckShipOutsideSolarSystem))]
public static bool PlayerState_CheckShipOutsideSolarSystem(PlayerState __instance, ref bool __result)
{
if (PlayerState._inBrambleDimension) return false;
// Stop the game from trying to recall your ship when you're visiting far away planets
Transform sunTransform = Locator.GetSunTransform();
OWRigidbody shipBody = Locator.GetShipBody();
var maxDist2 = Mathf.Max(900000000f, Main.FurthestOrbit * Main.FurthestOrbit * 2f);
__result = sunTransform != null && shipBody != null && (sunTransform.position - shipBody.transform.position).sqrMagnitude > maxDist2;
return false;
}
}
}

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@ -0,0 +1,25 @@
using HarmonyLib;
using NewHorizons.Builder.Props;
using NewHorizons.Components;
using NewHorizons.External;
using NewHorizons.Handlers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Patches
{
[HarmonyPatch]
public static class ProbeLauncherPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(ProbeLauncher), nameof(ProbeLauncher.UpdateOrbitalLaunchValues))]
public static bool ProbeLauncher_UpdateOrbitalLaunchValues(ProbeLauncher __instance)
{
return (Locator.GetPlayerRulesetDetector()?.GetPlanetoidRuleset()?.GetGravityVolume() != null);
}
}
}

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@ -0,0 +1,115 @@
using HarmonyLib;
using NewHorizons.Components;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Patches
{
[HarmonyPatch]
public class RaftPatches : HarmonyPatch
{
[HarmonyPrefix]
[HarmonyPatch(typeof(RaftController), nameof(RaftController.FixedUpdate))]
public static bool RaftController_FixedUpdate(RaftController __instance)
{
// If it has a river fluid its a normal one and we don't do anything
if (__instance._riverFluid != null) return true;
// Copy paste the original method
if (__instance._raftBody.IsSuspended())
{
return false;
}
bool playerInEffectsRange = __instance._playerInEffectsRange;
__instance._playerInEffectsRange = ((Locator.GetPlayerBody().GetPosition() - __instance._raftBody.GetPosition()).sqrMagnitude < 2500f);
if (playerInEffectsRange && !__instance._playerInEffectsRange)
{
__instance._effectsController.StopAllEffects();
}
if (__instance._dock != null || __instance._movingToTarget)
{
__instance._localAcceleration = Vector3.zero;
if (__instance._playerInEffectsRange)
{
__instance._effectsController.UpdateMovementAudio(false, __instance._lightSensors);
}
if (__instance._movingToTarget)
{
__instance.UpdateMoveToTarget();
}
return false;
}
if (__instance._fluidDetector.InFluidType(FluidVolume.Type.WATER))
{
if (__instance._lightSensors[0].IsIlluminated())
{
__instance._localAcceleration += Vector3.forward * __instance._acceleration;
}
if (__instance._lightSensors[1].IsIlluminated())
{
__instance._localAcceleration += Vector3.right * __instance._acceleration;
}
if (__instance._lightSensors[2].IsIlluminated())
{
__instance._localAcceleration -= Vector3.forward * __instance._acceleration;
}
if (__instance._lightSensors[3].IsIlluminated())
{
__instance._localAcceleration -= Vector3.right * __instance._acceleration;
}
}
if (__instance._localAcceleration.sqrMagnitude > 0.001f)
{
__instance._raftBody.AddLocalAcceleration(__instance._localAcceleration);
}
if (__instance._playerInEffectsRange)
{
// All this to change what fluidVolume we use on this line
float num = __instance._fluidDetector.InFluidType(FluidVolume.Type.WATER) ? __instance._fluidDetector._alignmentFluid.GetFractionSubmerged(__instance._fluidDetector) : 0f;
bool allowMovement = num > 0.25f && num < 1f;
__instance._effectsController.UpdateMovementAudio(allowMovement, __instance._lightSensors);
__instance._effectsController.UpdateGroundedAudio(__instance._fluidDetector);
}
__instance._localAcceleration = Vector3.zero;
return false;
}
[HarmonyReversePatch]
[HarmonyPatch(typeof(AsymmetricFluidDetector), "ManagedFixedUpdate")]
public static void AsymmetricFluidDetector_ManagedFixedUpdate(AsymmetricFluidDetector __instance)
{
// This is like doing base.FixedUpdate
}
[HarmonyPrefix]
[HarmonyPatch(typeof(AlignToSurfaceFluidDetector), "ManagedFixedUpdate")]
public static bool AlignToSurfaceFluidDetector_ManagedFixedUpdate(AlignToSurfaceFluidDetector __instance)
{
if (!__instance._alignmentFluid is NHFluidVolume) return true;
// Mostly copy pasting from the AlignWithDirection class
AsymmetricFluidDetector_ManagedFixedUpdate(__instance);
if (__instance._inAlignmentFluid)
{
// Both in world space
var currentDirection = __instance._owRigidbody.transform.up;
var alignmentDirection = (__instance.transform.position - __instance._alignmentFluid.transform.position).normalized;
var degreesToTarget = Vector3.Angle(currentDirection, alignmentDirection);
var adjustedSlerpRate = Mathf.Clamp01(0.01f * degreesToTarget * Time.fixedDeltaTime);
Vector3 a = OWPhysics.FromToAngularVelocity(currentDirection, alignmentDirection);
__instance._owRigidbody.AddAngularVelocityChange(a * adjustedSlerpRate);
}
return false;
}
}
}

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@ -8,32 +8,16 @@ using Logger = NewHorizons.Utility.Logger;
using Object = UnityEngine.Object;
using NewHorizons.Builder.ShipLog;
using NewHorizons.Handlers;
using HarmonyLib;
namespace NewHorizons.Tools
namespace NewHorizons.Patches
{
[HarmonyPatch]
public static class ShipLogPatches
{
public static void Apply()
{
var playerDataGetNewlyRevealedFactIDs = typeof(PlayerData).GetMethod("GetNewlyRevealedFactIDs");
Main.Instance.ModHelper.HarmonyHelper.AddPostfix(playerDataGetNewlyRevealedFactIDs, typeof(ShipLogPatches), nameof(ShipLogPatches.OnPlayerDataGetNewlyRevealedFactIDsComplete));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogManager>("Awake", typeof(ShipLogPatches), nameof(ShipLogPatches.OnShipLogManagerAwake));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogManager>("Start", typeof(ShipLogPatches), nameof(ShipLogPatches.OnShipLogManagerStart));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogManager>("IsFactRevealed", typeof(ShipLogPatches), nameof(ShipLogPatches.OnShipLogManagerIsFactRevealed));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogManager>("CheckForCompletionAchievement", typeof(ShipLogPatches), nameof(ShipLogPatches.OnShipLogManagerCheckForCompletionAchievement));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<UIStyleManager>("GetCuriosityColor", typeof(ShipLogPatches), nameof(ShipLogPatches.OnUIStyleManagerGetCuriosityColor));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogSandFunnel>("Awake", typeof(ShipLogPatches), nameof(ShipLogPatches.DisableShipLogSandFunnel));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogSandFunnel>("UpdateState", typeof(ShipLogPatches), nameof(ShipLogPatches.DisableShipLogSandFunnel));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogAstroObject>("GetName", typeof(ShipLogPatches), nameof(ShipLogPatches.OnShipLogAstroObjectGetName));
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<ShipLogMapMode>("Initialize", typeof(ShipLogPatches), nameof(ShipLogPatches.OnShipLogMapModeInitialize));
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<ShipLogManager>("Awake", typeof(ShipLogPatches), nameof(ShipLogPatches.OnShipLogManagerAwakeComplete));
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<ShipLogAstroObject>("UpdateState", typeof(ShipLogPatches), nameof(ShipLogPatches.OnShipLogAstroObjectUpdateState));
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<ShipLogManager>(nameof(ShipLogManager.RevealFact), typeof(ShipLogPatches), nameof(ShipLogPatches.OnShipLogManagerRevealFact));
}
public static void OnShipLogManagerAwake(ShipLogManager __instance)
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipLogManager), nameof(ShipLogManager.Awake))]
public static void ShipLogManager_Awake_Prefix(ShipLogManager __instance)
{
RumorModeBuilder.Init();
ShipLogHandler.Init();
@ -64,7 +48,9 @@ namespace NewHorizons.Tools
}
}
public static void OnShipLogManagerAwakeComplete(ShipLogManager __instance)
[HarmonyPostfix]
[HarmonyPatch(typeof(ShipLogManager), nameof(ShipLogManager.Awake))]
public static void ShipLogManager_Awake_Postfix(ShipLogManager __instance)
{
ShipLogHandler.CheckForModdedFacts(__instance);
RumorModeBuilder.GenerateEntryData(__instance);
@ -77,7 +63,9 @@ namespace NewHorizons.Tools
Logger.Log("Ship Log Generation Complete For: " + Main.Instance.CurrentStarSystem, Logger.LogType.Log);
}
public static bool OnShipLogManagerIsFactRevealed(ShipLogManager __instance, ref bool __result, string __0)
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipLogManager), nameof(ShipLogManager.IsFactRevealed))]
public static bool ShipLogManager_IsFactRevealed(ShipLogManager __instance, ref bool __result, string __0)
{
if (__instance._factDict != null && __instance._factDict.ContainsKey(__0))
{
@ -91,7 +79,9 @@ namespace NewHorizons.Tools
return false;
}
public static bool OnShipLogManagerCheckForCompletionAchievement(ShipLogManager __instance)
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipLogManager), nameof(ShipLogManager.CheckForCompletionAchievement))]
public static bool ShipLogManager_CheckForCompletionAchievement(ShipLogManager __instance)
{
foreach (KeyValuePair<string, ShipLogFact> keyValuePair in __instance._factDict)
{
@ -104,7 +94,9 @@ namespace NewHorizons.Tools
return false;
}
public static bool OnShipLogManagerStart(ShipLogManager __instance)
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipLogManager), nameof(ShipLogManager.Start))]
public static bool ShipLogManager_Start(ShipLogManager __instance)
{
foreach (NewHorizonsBody body in Main.BodyDict[Main.Instance.CurrentStarSystem])
{
@ -125,9 +117,11 @@ namespace NewHorizons.Tools
}
}
public static bool OnUIStyleManagerGetCuriosityColor(UIStyleManager __instance, CuriosityName __0, bool __1, ref Color __result)
[HarmonyPrefix]
[HarmonyPatch(typeof(UIStyleManager), nameof(UIStyleManager.GetCuriosityColor))]
public static bool UIStyleManager_GetCuriosityColor(UIStyleManager __instance, CuriosityName __0, bool __1, ref Color __result)
{
if ((int) __0 < 7)
if ((int)__0 < 7)
{
return true;
}
@ -138,7 +132,9 @@ namespace NewHorizons.Tools
}
}
public static void OnShipLogMapModeInitialize(ShipLogMapMode __instance)
[HarmonyPostfix]
[HarmonyPatch(typeof(ShipLogMapMode), nameof(ShipLogMapMode.Initialize))]
public static void ShipLogMapMode_Initialize(ShipLogMapMode __instance)
{
GameObject panRoot = GameObject.Find(ShipLogHandler.PAN_ROOT_PATH);
GameObject sunObject = GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/Sun");
@ -168,7 +164,9 @@ namespace NewHorizons.Tools
Logger.Log("Map Mode Construction Complete", Logger.LogType.Log);
}
public static bool OnShipLogAstroObjectGetName(ShipLogAstroObject __instance, ref string __result)
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipLogAstroObject), nameof(ShipLogAstroObject.GetName))]
public static bool ShipLogAstroObject_GetName(ShipLogAstroObject __instance, ref string __result)
{
if (ShipLogHandler.IsVanillaAstroID(__instance.GetID()))
{
@ -181,15 +179,16 @@ namespace NewHorizons.Tools
}
}
public static void OnShipLogAstroObjectUpdateState(ShipLogAstroObject __instance)
[HarmonyPostfix]
[HarmonyPatch(typeof(ShipLogAstroObject), nameof(ShipLogAstroObject.UpdateState))]
public static void ShipLogAstroObject_UpdateState(ShipLogAstroObject __instance)
{
Transform detailsParent = __instance.transform.Find("Details");
if (detailsParent != null)
{
foreach (GameObject child in SearchUtilities.GetAllChildren(detailsParent.gameObject))
{
Component detail;
if (child.TryGetComponent(typeof(ShipLogDetail), out detail))
if (child.TryGetComponent(typeof(ShipLogDetail), out Component detail))
{
(detail as ShipLogDetail)?.UpdateState(__instance._state);
}
@ -204,18 +203,23 @@ namespace NewHorizons.Tools
}
}
public static bool DisableShipLogSandFunnel()
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipLogSandFunnel), nameof(ShipLogSandFunnel.UpdateState))]
public static bool ShipLogSandFunnel_UpdateState()
{
return Main.Instance.CurrentStarSystem == "SolarSystem";
}
public static void OnPlayerDataGetNewlyRevealedFactIDsComplete(ref List<string> __result)
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipLogSandFunnel), nameof(ShipLogSandFunnel.Awake))]
public static bool ShipLogSandFunnel_Awake()
{
ShipLogManager manager = Locator.GetShipLogManager();
__result = __result.Where(e => manager.GetFact(e) != null).ToList();
return Main.Instance.CurrentStarSystem == "SolarSystem";
}
public static void OnShipLogManagerRevealFact(string __0)
[HarmonyPostfix]
[HarmonyPatch(typeof(ShipLogManager), nameof(ShipLogManager.RevealFact))]
public static void ShipLogManager_RevealFact(string __0)
{
StarChartHandler.OnRevealFact(__0);
}

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@ -0,0 +1,41 @@
using HarmonyLib;
using NewHorizons.Builder.Props;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Patches
{
[HarmonyPatch]
public static class SignalScopePatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(Signalscope), nameof(Signalscope.Awake))]
public static bool Signalscope_Awake(Signalscope __instance, ref AudioSignal[] ____strongestSignals)
{
____strongestSignals = new AudioSignal[8];
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(Signalscope), nameof(Signalscope.SwitchFrequencyFilter))]
public static bool Signalscope_SwitchFrequencyFilter(Signalscope __instance, int __0)
{
var increment = __0;
var count = SignalBuilder.NumberOfFrequencies;
__instance._frequencyFilterIndex += increment;
__instance._frequencyFilterIndex = ((__instance._frequencyFilterIndex >= count) ? 0 : __instance._frequencyFilterIndex);
__instance._frequencyFilterIndex = ((__instance._frequencyFilterIndex < 0) ? count - 1 : __instance._frequencyFilterIndex);
SignalFrequency signalFrequency = AudioSignal.IndexToFrequency(__instance._frequencyFilterIndex);
if (!PlayerData.KnowsFrequency(signalFrequency) && (!__instance._isUnknownFreqNearby || __instance._unknownFrequency != signalFrequency))
{
__instance.SwitchFrequencyFilter(increment);
}
return false;
}
}
}

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@ -0,0 +1,60 @@
using HarmonyLib;
using NewHorizons.Builder.Props;
using NewHorizons.Components;
using NewHorizons.External;
using NewHorizons.Handlers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Patches
{
[HarmonyPatch]
public static class SingularityPatches
{
// For our custom black holes that don't link to anything
[HarmonyPrefix]
[HarmonyPatch(typeof(BlackHoleVolume), nameof(BlackHoleVolume.Start))]
public static bool BlackHoleVolume_Start(BlackHoleVolume __instance)
{
return __instance._whiteHole == null;
}
// To fix custom white holes
[HarmonyPrefix]
[HarmonyPatch(typeof(WhiteHoleVolume), nameof(WhiteHoleVolume.Awake))]
public static bool WhiteHoleVolume_Awake(WhiteHoleVolume __instance)
{
__instance._growQueue = new List<OWRigidbody>(8);
__instance._growQueueLocationData = new List<RelativeLocationData>(8);
__instance._ejectedBodyList = new List<OWRigidbody>(64);
try
{
__instance._whiteHoleBody = __instance.gameObject.GetAttachedOWRigidbody(false);
__instance._whiteHoleProxyShadowSuperGroup = __instance._whiteHoleBody.GetComponentInChildren<ProxyShadowCasterSuperGroup>();
__instance._fluidVolume = __instance.gameObject.GetRequiredComponent<WhiteHoleFluidVolume>();
}
catch (Exception) { }
return false;
}
// This is to stop the game throwing too many errors if the probe is destroyed by a blackhole
[HarmonyPrefix]
[HarmonyPatch(typeof(SurveyorProbe), nameof(SurveyorProbe.IsLaunched))]
public static bool SurveyorProbe_IsLaunched(SurveyorProbe __instance, ref bool __result)
{
try
{
__result = __instance.gameObject.activeSelf;
}
catch (Exception)
{
__result = true;
}
return false;
}
}
}

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@ -0,0 +1,54 @@
using HarmonyLib;
using NewHorizons.Builder.Props;
using NewHorizons.Components;
using NewHorizons.External;
using NewHorizons.Handlers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Patches
{
[HarmonyPatch]
public static class SunPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(SunLightParamUpdater), nameof(SunLightParamUpdater.LateUpdate))]
public static bool SunLightParamUpdater_LateUpdate(SunLightParamUpdater __instance)
{
if (__instance.sunLight)
{
Vector3 position = __instance.transform.position;
float w = 2000f;
if (__instance._sunController != null)
{
w = (__instance._sunController.HasSupernovaStarted() ? __instance._sunController.GetSupernovaRadius() : __instance._sunController.GetSurfaceRadius());
}
float range = __instance.sunLight.range;
Color color = (__instance._sunLightController != null) ? __instance._sunLightController.sunColor : __instance.sunLight.color;
float w2 = (__instance._sunLightController != null) ? __instance._sunLightController.sunIntensity : __instance.sunLight.intensity;
Shader.SetGlobalVector(__instance._propID_SunPosition, new Vector4(position.x, position.y, position.z, w));
Shader.SetGlobalVector(__instance._propID_OWSunPositionRange, new Vector4(position.x, position.y, position.z, 1f / (range * range)));
Shader.SetGlobalVector(__instance._propID_OWSunColorIntensity, new Vector4(color.r, color.g, color.b, w2));
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(SunSurfaceAudioController), nameof(SunSurfaceAudioController.Update))]
public static bool SunSurfaceAudioController_Update(SunSurfaceAudioController __instance)
{
if (__instance._sunController != null) return true;
var surfaceRadius = __instance.transform.parent.parent.localScale.magnitude;
float value = Mathf.Max(0f, Vector3.Distance(Locator.GetPlayerCamera().transform.position, __instance.transform.position) - surfaceRadius);
float num = Mathf.InverseLerp(1600f, 100f, value);
__instance._audioSource.SetLocalVolume(num * num * __instance._fade);
return false;
}
}
}

View File

@ -0,0 +1,49 @@
using HarmonyLib;
using NewHorizons.Components.Orbital;
using NewHorizons.Handlers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Patches
{
[HarmonyPatch]
public static class TranslationPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(ReferenceFrame), nameof(ReferenceFrame.GetHUDDisplayName))]
public static bool ReferenceFrame_GetHUDDisplayName(ReferenceFrame __instance, ref string __result)
{
var ao = __instance.GetAstroObject();
if (ao == null) return true;
if (ao is NHAstroObject)
{
if ((ao as NHAstroObject).HideDisplayName) __result = "";
else __result = TranslationHandler.GetTranslation(ao.GetCustomName(), TranslationHandler.TextType.UI);
return false;
}
return true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(CanvasMapMarker), nameof(CanvasMapMarker.Init), new Type[] { typeof(Canvas), typeof(Transform), typeof(string) })]
public static void CanvasMapMarker_Init(CanvasMapMarker __instance)
{
__instance._label = TranslationHandler.GetTranslation(__instance._label, TranslationHandler.TextType.UI);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(CanvasMapMarker), nameof(CanvasMapMarker.SetLabel))]
public static void CanvasMapMarker_SetLabel(CanvasMapMarker __instance)
{
__instance._label = TranslationHandler.GetTranslation(__instance._label, TranslationHandler.TextType.UI);
}
}
}

View File

@ -1,4 +1,5 @@
using NewHorizons.Builder.General;
using HarmonyLib;
using NewHorizons.Builder.General;
using NewHorizons.Handlers;
using System;
using System.Collections.Generic;
@ -7,18 +8,14 @@ using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Tools
namespace NewHorizons.Patches
{
[HarmonyPatch]
public static class WarpDrivePatches
{
public static void Apply()
{
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipCockpitController>("Update", typeof(WarpDrivePatches), nameof(WarpDrivePatches.OnShipCockpitControllerUpdate));
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<ShipLogMapMode>("EnterMode", typeof(WarpDrivePatches), nameof(WarpDrivePatches.OnShipLogMapModeEnterMode));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogController>("Update", typeof(WarpDrivePatches), nameof(WarpDrivePatches.OnShipLogControllerUpdate));
}
public static void OnShipLogMapModeEnterMode(ShipLogMapMode __instance)
[HarmonyPostfix]
[HarmonyPatch(typeof(ShipLogMapMode), nameof(ShipLogMapMode.EnterMode))]
public static void ShipLogMapMode_EnterMode(ShipLogMapMode __instance)
{
if (!Main.HasWarpDrive) return;
@ -28,7 +25,9 @@ namespace NewHorizons.Tools
text.text = newPrompt;
}
public static bool OnShipCockpitControllerUpdate(ShipCockpitController __instance)
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipCockpitController), nameof(ShipCockpitController.Update))]
public static bool ShipCockpitController_Update(ShipCockpitController __instance)
{
if (!Main.HasWarpDrive) return true;
@ -44,7 +43,9 @@ namespace NewHorizons.Tools
return true;
}
public static bool OnShipLogControllerUpdate(ShipLogController __instance)
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipLogController), nameof(ShipLogController.Update))]
public static bool ShipLogController_Update(ShipLogController __instance)
{
if (!Main.HasWarpDrive) return true;
@ -54,6 +55,7 @@ namespace NewHorizons.Tools
|| StarChartHandler.ShipLogStarChartMode == null)
return true;
// Mostly copied from the base method but we're trying to fit in our new mode
__instance._exitPrompt.SetVisibility(__instance._currentMode.AllowCancelInput());
__instance._currentMode.UpdateMode();
if (__instance._currentMode.AllowModeSwap() && OWInput.IsNewlyPressed(InputLibrary.swapShipLogMode, InputMode.All))

View File

@ -1,559 +0,0 @@
using NewHorizons.Builder.General;
using NewHorizons.Builder.Props;
using NewHorizons.Components;
using NewHorizons.External;
using OWML.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
using Harmony;
using NewHorizons.Utility;
using OWML.Utils;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using Object = UnityEngine.Object;
using NewHorizons.Handlers;
using NewHorizons.Builder.ShipLog;
namespace NewHorizons.Tools
{
public class Patches
{
public static void Apply()
{
// Prefixes
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<PlayerState>("CheckShipOutsideSolarSystem", typeof(Patches), nameof(Patches.CheckShipOutersideSolarSystem));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<SunLightParamUpdater>("LateUpdate", typeof(Patches), nameof(Patches.OnSunLightParamUpdaterLateUpdate));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<SunSurfaceAudioController>("Update", typeof(Patches), nameof(Patches.OnSunSurfaceAudioControllerUpdate));
var locatorRegisterCloakFieldController = typeof(Locator).GetMethod(nameof(Locator.RegisterCloakFieldController));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(locatorRegisterCloakFieldController, typeof(Patches), nameof(Patches.OnLocatorRegisterCloakFieldController));
// Lot of audio signal stuff
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<AudioSignal>("SignalNameToString", typeof(Patches), nameof(Patches.OnAudioSignalSignalNameToString));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<AudioSignal>("IndexToFrequency", typeof(Patches), nameof(Patches.OnAudioSignalIndexToFrequency));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<AudioSignal>("FrequencyToIndex", typeof(Patches), nameof(Patches.OnAudioSignalFrequencyToIndex));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<AudioSignal>("FrequencyToString", typeof(Patches), nameof(Patches.OnAudioSignalFrequencyToString));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<Signalscope>("Awake", typeof(Patches), nameof(Patches.OnSignalscopeAwake));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<Signalscope>("SwitchFrequencyFilter", typeof(Patches), nameof(Patches.OnSignalscopeSwitchFrequencyFilter));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<AudioSignal>("UpdateSignalStrength", typeof(Patches), nameof(Patches.OnAudioSignalUpdateSignalStrength));
var playerDataKnowsSignal = typeof(PlayerData).GetMethod("KnowsSignal");
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataKnowsSignal, typeof(Patches), nameof(Patches.OnPlayerDataKnowsSignal));
var playerDataLearnSignal = typeof(PlayerData).GetMethod("LearnSignal");
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataLearnSignal, typeof(Patches), nameof(Patches.OnPlayerDataLearnSignal));
var playerDataKnowsFrequency = typeof(PlayerData).GetMethod("KnowsFrequency");
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataKnowsFrequency, typeof(Patches), nameof(Patches.OnPlayerDataKnowsFrequency));
var playerDataLearnFrequency = typeof(PlayerData).GetMethod("LearnFrequency");
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataLearnFrequency, typeof(Patches), nameof(Patches.OnPlayerDataLearnFrequency));
var playerDataKnowsMultipleFrequencies = typeof(PlayerData).GetMethod("KnowsMultipleFrequencies");
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataKnowsMultipleFrequencies, typeof(Patches), nameof(Patches.OnPlayerDataKnowsMultipleFrequencies));
var playerDataResetGame = typeof(PlayerData).GetMethod("ResetGame");
Main.Instance.ModHelper.HarmonyHelper.AddPostfix(playerDataResetGame, typeof(Patches), nameof(Patches.OnPlayerDataResetGame));
var playerDataAddNewlyRevealedFactID = typeof(PlayerData).GetMethod("AddNewlyRevealedFactID");
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataAddNewlyRevealedFactID, typeof(Patches), nameof(Patches.OnPlayerDataAddNewlyRevealedFactID));
var playerDataGetNewlyRevealedFactIDs = typeof(PlayerData).GetMethod("GetNewlyRevealedFactIDs");
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataGetNewlyRevealedFactIDs, typeof(Patches), nameof(Patches.OnPlayerDataGetNewlyRevealedFactIDs));
var playerDataClearNewlyRevealedFactIDs = typeof(PlayerData).GetMethod("ClearNewlyRevealedFactIDs");
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataClearNewlyRevealedFactIDs, typeof(Patches), nameof(Patches.OnPlayerDataClearNewlyRevealedFactIDs));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<BlackHoleVolume>("Start", typeof(Patches), nameof(Patches.OnBlackHoleVolumeStart));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<WhiteHoleVolume>("Awake", typeof(Patches), nameof(Patches.OnWhiteHoleVolumeAwake));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ProbeLauncher>("UpdateOrbitalLaunchValues", typeof(Patches), nameof(Patches.OnProbeLauncherUpdateOrbitalLaunchValues));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<SurveyorProbe>("IsLaunched", typeof(Patches), nameof(Patches.OnSurveyorProbeIsLaunched));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<PlayerSpawner>("SpawnPlayer", typeof(Patches), nameof(Patches.OnPlayerSpawnerSpawnPlayerPreFix));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<DeathManager>("KillPlayer", typeof(Patches), nameof(Patches.OnDeathManagerKillPlayer));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipThrusterController>("ReadTranslationalInput", typeof(Patches), nameof(Patches.OnShipThrusterControllerReadTranslationalInput));
// Postfixes
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<MapController>("Awake", typeof(Patches), nameof(Patches.OnMapControllerAwake));
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<MapController>("OnTargetReferenceFrame", typeof(Patches), nameof(Patches.OnMapControllerOnTargetReferenceFrame));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ScrollItem>("Awake", typeof(Patches), nameof(Patches.OnScrollItemAwake));
}
public static bool CheckShipOutersideSolarSystem(PlayerState __instance, ref bool __result)
{
if (PlayerState._inBrambleDimension) return false;
Transform sunTransform = Locator.GetSunTransform();
OWRigidbody shipBody = Locator.GetShipBody();
var maxDist2 = Mathf.Max(900000000f, Main.FurthestOrbit * Main.FurthestOrbit * 2f);
__result = sunTransform != null && shipBody != null && (sunTransform.position - shipBody.transform.position).sqrMagnitude > maxDist2;
return false;
}
public static void OnMapControllerAwake(MapController __instance, ref float ____maxPanDistance, ref float ____maxZoomDistance, ref float ____minPitchAngle, ref float ____zoomSpeed)
{
____maxPanDistance = Main.FurthestOrbit * 1.5f;
____maxZoomDistance *= 6f;
____minPitchAngle = -90f;
____zoomSpeed *= 4f;
__instance._mapCamera.farClipPlane = Main.FurthestOrbit * 10f;
}
public static bool OnSunLightParamUpdaterLateUpdate(SunLightParamUpdater __instance)
{
if (__instance.sunLight)
{
Vector3 position = __instance.transform.position;
float w = 2000f;
if (__instance._sunController != null)
{
w = (__instance._sunController.HasSupernovaStarted() ? __instance._sunController.GetSupernovaRadius() : __instance._sunController.GetSurfaceRadius());
}
float range = __instance.sunLight.range;
Color color = (__instance._sunLightController != null) ? __instance._sunLightController.sunColor : __instance.sunLight.color;
float w2 = (__instance._sunLightController != null) ? __instance._sunLightController.sunIntensity : __instance.sunLight.intensity;
Shader.SetGlobalVector(__instance._propID_SunPosition, new Vector4(position.x, position.y, position.z, w));
Shader.SetGlobalVector(__instance._propID_OWSunPositionRange, new Vector4(position.x, position.y, position.z, 1f / (range * range)));
Shader.SetGlobalVector(__instance._propID_OWSunColorIntensity, new Vector4(color.r, color.g, color.b, w2));
}
return false;
}
public static bool OnSunSurfaceAudioControllerUpdate(SunSurfaceAudioController __instance)
{
if (__instance._sunController != null) return true;
var surfaceRadius = __instance.transform.parent.parent.localScale.magnitude;
float value = Mathf.Max(0f, Vector3.Distance(Locator.GetPlayerCamera().transform.position, __instance.transform.position) - surfaceRadius);
float num = Mathf.InverseLerp(1600f, 100f, value);
__instance._audioSource.SetLocalVolume(num * num * __instance._fade);
return false;
}
#region AudioSignal
public static bool OnAudioSignalSignalNameToString(SignalName __0, ref string __result)
{
var customSignalName = SignalBuilder.GetCustomSignalName(__0);
if (customSignalName == null) return true;
else
{
__result = TranslationHandler.GetTranslation(customSignalName, TranslationHandler.TextType.UI).ToUpper();
return false;
}
}
public static bool OnAudioSignalFrequencyToIndex(SignalFrequency __0, ref int __result)
{
switch(__0)
{
case (SignalFrequency.Default):
__result = 0;
break;
case (SignalFrequency.Traveler):
__result = 1;
break;
case (SignalFrequency.Quantum):
__result = 2;
break;
case (SignalFrequency.EscapePod):
__result = 3;
break;
case (SignalFrequency.WarpCore):
__result = 4;
break;
case (SignalFrequency.HideAndSeek):
__result = 5;
break;
case (SignalFrequency.Radio):
__result = 6;
break;
case (SignalFrequency.Statue):
__result = 7;
break;
default:
// Frequencies are in powers of 2
__result = (int)(Mathf.Log((float)__0) / Mathf.Log(2f));
break;
}
return false;
}
public static bool OnAudioSignalIndexToFrequency(int __0, ref SignalFrequency __result) {
switch (__0)
{
case 0:
__result = SignalFrequency.Default;
break;
case 1:
__result = SignalFrequency.Traveler;
break;
case 2:
__result = SignalFrequency.Quantum;
break;
case 3:
__result = SignalFrequency.EscapePod;
break;
case 4:
__result = SignalFrequency.WarpCore;
break;
case 5:
__result = SignalFrequency.HideAndSeek;
break;
case 6:
__result = SignalFrequency.Radio;
break;
case 7:
__result = SignalFrequency.Statue;
break;
default:
__result = (SignalFrequency)(Math.Pow(2, __0));
break;
}
return false;
}
public static bool OnAudioSignalFrequencyToString(SignalFrequency __0, ref string __result)
{
var customName = SignalBuilder.GetCustomFrequencyName(__0);
if (customName != null && customName != "")
{
if (NewHorizonsData.KnowsFrequency(customName)) __result = TranslationHandler.GetTranslation(customName, TranslationHandler.TextType.UI).ToUpper();
else __result = UITextLibrary.GetString(UITextType.SignalFreqUnidentified);
return false;
}
return true;
}
public static bool OnAudioSignalUpdateSignalStrength(AudioSignal __instance, Signalscope __0, float __1)
{
// I hate this
if(__instance is CloakedAudioSignal)
{
((CloakedAudioSignal)__instance).UpdateSignalStrength(__0, __1);
return false;
}
return true;
}
#endregion
#region Signalscope
public static bool OnSignalscopeAwake(Signalscope __instance, ref AudioSignal[] ____strongestSignals)
{
____strongestSignals = new AudioSignal[8];
return true;
}
public static bool OnSignalscopeSwitchFrequencyFilter(Signalscope __instance, int __0)
{
var increment = __0;
var count = SignalBuilder.NumberOfFrequencies;
__instance._frequencyFilterIndex += increment;
__instance._frequencyFilterIndex = ((__instance._frequencyFilterIndex >= count) ? 0 : __instance._frequencyFilterIndex);
__instance._frequencyFilterIndex = ((__instance._frequencyFilterIndex < 0) ? count - 1 : __instance._frequencyFilterIndex);
SignalFrequency signalFrequency = AudioSignal.IndexToFrequency(__instance._frequencyFilterIndex);
if (!PlayerData.KnowsFrequency(signalFrequency) && (!__instance._isUnknownFreqNearby || __instance._unknownFrequency != signalFrequency))
{
__instance.SwitchFrequencyFilter(increment);
}
return false;
}
#endregion f
#region PlayerData
public static bool OnPlayerDataKnowsFrequency(SignalFrequency __0, ref bool __result)
{
var freqString = SignalBuilder.GetCustomFrequencyName(__0);
if (freqString != null && freqString != "")
{
__result = NewHorizonsData.KnowsFrequency(freqString);
return false;
}
return true;
}
public static bool OnPlayerDataLearnFrequency(SignalFrequency __0)
{
var freqString = SignalBuilder.GetCustomFrequencyName(__0);
if (freqString != null && freqString != "")
{
NewHorizonsData.LearnFrequency(freqString);
return false;
}
return true;
}
public static bool OnPlayerDataKnowsSignal(SignalName __0, ref bool __result)
{
var customSignalName = SignalBuilder.GetCustomSignalName(__0);
if (customSignalName != null)
{
__result = NewHorizonsData.KnowsSignal(customSignalName);
return false;
}
return true;
}
public static bool OnPlayerDataLearnSignal(SignalName __0)
{
var customSignalName = SignalBuilder.GetCustomSignalName(__0);
if (customSignalName != null)
{
if (!NewHorizonsData.KnowsSignal(customSignalName)) NewHorizonsData.LearnSignal(customSignalName);
return false;
}
return true;
}
public static bool OnPlayerDataKnowsMultipleFrequencies(ref bool __result)
{
if (NewHorizonsData.KnowsMultipleFrequencies())
{
__result = true;
return false;
}
return true;
}
public static bool OnPlayerDataAddNewlyRevealedFactID(string __0)
{
if (ShipLogHandler.IsModdedFact(__0))
{
NewHorizonsData.AddNewlyRevealedFactID(__0);
return false;
}
else
{
return true;
}
}
public static bool OnPlayerDataGetNewlyRevealedFactIDs(ref List<string> __result)
{
__result = PlayerData._currentGameSave.newlyRevealedFactIDs.Concat(NewHorizonsData.GetNewlyRevealedFactIDs()).ToList();
return false;
}
public static bool OnPlayerDataClearNewlyRevealedFactIDs()
{
PlayerData._currentGameSave.newlyRevealedFactIDs.Clear();
NewHorizonsData.ClearNewlyRevealedFactIDs();
return false;
}
public static void OnPlayerDataResetGame()
{
NewHorizonsData.Reset();
}
#endregion
public static bool OnBlackHoleVolumeStart(BlackHoleVolume __instance)
{
return __instance._whiteHole == null;
}
public static bool OnWhiteHoleVolumeAwake(WhiteHoleVolume __instance)
{
__instance._growQueue = new List<OWRigidbody>(8);
__instance._growQueueLocationData = new List<RelativeLocationData>(8);
__instance._ejectedBodyList = new List<OWRigidbody>(64);
try
{
__instance._whiteHoleBody = __instance.gameObject.GetAttachedOWRigidbody(false);
__instance._whiteHoleProxyShadowSuperGroup = __instance._whiteHoleBody.GetComponentInChildren<ProxyShadowCasterSuperGroup>();
__instance._fluidVolume = __instance.gameObject.GetRequiredComponent<WhiteHoleFluidVolume>();
}
catch (Exception) { }
return false;
}
public static bool OnProbeLauncherUpdateOrbitalLaunchValues(ProbeLauncher __instance)
{
return (Locator.GetPlayerRulesetDetector()?.GetPlanetoidRuleset()?.GetGravityVolume() != null);
}
public static bool OnSurveyorProbeIsLaunched(SurveyorProbe __instance, ref bool __result)
{
try
{
__result = __instance.gameObject.activeSelf;
}
catch(Exception)
{
__result = true;
}
return false;
}
public static void OnMapControllerOnTargetReferenceFrame(MapController __instance, ReferenceFrame __0)
{
__instance._isLockedOntoMapSatellite = true;
}
public static void OnPlayerSpawnerSpawnPlayerPreFix(PlayerSpawner __instance)
{
Logger.Log("Player spawning");
__instance.SetInitialSpawnPoint(Main.SystemDict[Main.Instance.CurrentStarSystem].SpawnPoint);
}
public static bool OnDeathManagerKillPlayer()
{
return (Main.Instance.CurrentStarSystem != "EyeOfTheUniverse");
}
public static bool OnShipThrusterControllerReadTranslationalInput(ShipThrusterController __instance, ref Vector3 __result)
{
if (Main.Instance.CurrentStarSystem != "EyeOfTheUniverse") return true;
float value = OWInput.GetValue(InputLibrary.thrustX, InputMode.All);
float value2 = OWInput.GetValue(InputLibrary.thrustZ, InputMode.All);
float value3 = OWInput.GetValue(InputLibrary.thrustUp, InputMode.All);
float value4 = OWInput.GetValue(InputLibrary.thrustDown, InputMode.All);
if (!OWInput.IsInputMode(InputMode.ShipCockpit | InputMode.LandingCam))
{
__result = Vector3.zero;
return false;
}
if (!__instance._shipResources.AreThrustersUsable())
{
__result = Vector3.zero;
return false;
}
if (__instance._autopilot.IsFlyingToDestination())
{
__result = Vector3.zero;
return false;
}
Vector3 vector = new Vector3(value, 0f, value2);
if (vector.sqrMagnitude > 1f)
{
vector.Normalize();
}
vector.y = value3 - value4;
if (__instance._requireIgnition && __instance._landingManager.IsLanded())
{
vector.x = 0f;
vector.z = 0f;
vector.y = Mathf.Clamp01(vector.y);
if (!__instance._isIgniting && __instance._lastTranslationalInput.y <= 0f && vector.y > 0f)
{
__instance._isIgniting = true;
__instance._ignitionTime = Time.time;
GlobalMessenger.FireEvent("StartShipIgnition");
}
if (__instance._isIgniting)
{
if (vector.y <= 0f)
{
__instance._isIgniting = false;
GlobalMessenger.FireEvent("CancelShipIgnition");
}
if (Time.time < __instance._ignitionTime + __instance._ignitionDuration)
{
vector.y = 0f;
}
else
{
__instance._isIgniting = false;
__instance._requireIgnition = false;
GlobalMessenger.FireEvent("CompleteShipIgnition");
RumbleManager.PlayShipIgnition();
}
}
}
float d = __instance._thrusterModel.GetMaxTranslationalThrust() / __instance._thrusterModel.GetMaxTranslationalThrust();
Vector3 vector2 = vector * d;
if (__instance._limitOrbitSpeed && vector2.magnitude > 0f)
{
Vector3 vector3 = __instance._landingRF.GetOWRigidBody().GetWorldCenterOfMass() - __instance._shipBody.GetWorldCenterOfMass();
Vector3 vector4 = __instance._shipBody.GetVelocity() - __instance._landingRF.GetVelocity();
Vector3 vector5 = vector4 - Vector3.Project(vector4, vector3);
Vector3 vector6 = Quaternion.FromToRotation(-__instance._shipBody.transform.up, vector3) * __instance._shipBody.transform.TransformDirection(vector2 * __instance._thrusterModel.GetMaxTranslationalThrust());
Vector3 vector7 = Vector3.Project(vector6, vector3);
Vector3 vector8 = vector6 - vector7;
Vector3 a = vector5 + vector8 * Time.deltaTime;
float magnitude = a.magnitude;
float orbitSpeed = __instance._landingRF.GetOrbitSpeed(vector3.magnitude);
if (magnitude > orbitSpeed)
{
a = a.normalized * orbitSpeed;
vector8 = (a - vector5) / Time.deltaTime;
vector6 = vector7 + vector8;
vector2 = __instance._shipBody.transform.InverseTransformDirection(vector6 / __instance._thrusterModel.GetMaxTranslationalThrust());
}
}
__instance._lastTranslationalInput = vector;
__result = vector2;
return false;
}
public static bool OnLocatorRegisterCloakFieldController()
{
return Locator._cloakFieldController == null;
}
public static bool OnScrollItemAwake(ScrollItem __instance)
{
try
{
__instance._type = ItemType.Scroll;
__instance._nomaiWallText = __instance.GetComponentInChildren<NomaiWallText>();
if (__instance._nomaiWallText == null)
{
Logger.LogError("No NomaiWallText found!");
return false;
}
__instance._nomaiWallText.InitializeAsWhiteboardText();
// base.awake
//base.awake
if (__instance._sector == null)
{
__instance._sector = __instance.GetComponentInParent<Sector>();
}
if (__instance._sector != null)
{
__instance._sector.OnOccupantEnterSector += __instance.OnSectorOccupantAdded;
__instance._sector.OnOccupantExitSector += __instance.OnSectorOccupantRemoved;
__instance._sector.OnSectorOccupantsUpdated += __instance.OnSectorOccupantsUpdated;
}
// back
if (!__instance._prebuilt)
{
__instance.FindComponentsInHierarchy();
}
__instance._parentFragment = __instance.GetComponentInParent<DetachableFragment>();
if (__instance._parentFragment != null)
{
__instance._parentFragment.OnChangeSector += __instance.OnParentFragmentChangeSector;
}
GlobalMessenger.AddListener("EnterMapView", new Callback(__instance.OnEnterMapView));
GlobalMessenger.AddListener("ExitMapView", new Callback(__instance.OnExitMapView));
// Back to normal stuff
for (int i = 0; i < __instance._colliders.Length; i++)
{
if (__instance._colliders[i].GetComponent<NomaiWallText>() != null)
{
__instance._colliders[i] = null;
}
}
return false;
}
catch(Exception e)
{
Logger.LogError($"{e.Message}, {e.StackTrace}");
}
return false;
}
}
}

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@ -1,52 +0,0 @@
using NewHorizons.Components.Orbital;
using NewHorizons.Handlers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Tools
{
public static class TranslationPatches
{
public static void Apply()
{
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ReferenceFrame>(nameof(ReferenceFrame.GetHUDDisplayName), typeof(TranslationPatches), nameof(TranslationPatches.GetHUDDisplayName));
var canvasMapMarkerInit = typeof(CanvasMapMarker).GetMethod(nameof(CanvasMapMarker.Init), new Type[] { typeof(Canvas), typeof(Transform), typeof(string) });
Main.Instance.ModHelper.HarmonyHelper.AddPostfix(canvasMapMarkerInit, typeof(TranslationPatches), nameof(TranslationPatches.OnCanvasMapMarkerInit));
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<CanvasMapMarker>(nameof(CanvasMapMarker.SetLabel), typeof(TranslationPatches), nameof(TranslationPatches.OnCanvasMapMarkerSetLabel));
}
public static bool GetHUDDisplayName(ReferenceFrame __instance, ref string __result)
{
var ao = __instance.GetAstroObject();
if (ao == null) return true;
if(ao is NHAstroObject)
{
if((ao as NHAstroObject).HideDisplayName) __result = "";
else __result = TranslationHandler.GetTranslation(ao.GetCustomName(), TranslationHandler.TextType.UI);
return false;
}
return true;
}
public static void OnCanvasMapMarkerInit(CanvasMapMarker __instance)
{
__instance._label = TranslationHandler.GetTranslation(__instance._label, TranslationHandler.TextType.UI);
}
public static void OnCanvasMapMarkerSetLabel(CanvasMapMarker __instance)
{
__instance._label = TranslationHandler.GetTranslation(__instance._label, TranslationHandler.TextType.UI);
}
}
}

View File

@ -1,6 +1,7 @@
{
"enabled": true,
"settings": {
"Debug": false
"Debug": false,
"Custom title screen": true
}
}

View File

@ -3,7 +3,7 @@
"author": "xen, Bwc9876, & Book",
"name": "New Horizons",
"uniqueName": "xen.NewHorizons",
"version": "0.12.0",
"version": "0.13.0",
"owmlVersion": "2.1.0",
"dependencies": [ "PacificEngine.OW_CommonResources" ],
"conflicts": [ "Raicuparta.QuantumSpaceBuddies", "Vesper.AutoResume" ],

View File

@ -148,6 +148,11 @@
},
"default": []
},
"canShowOnTitle": {
"type": "boolean",
"description": "Should this planet ever be shown on the title screen",
"default": "true"
},
"Base": {
"type": "object",
"additionalProperties": false,
@ -252,6 +257,18 @@
"type": "string",
"description": "Relative filepath to the cloud ramp texture, if the planet has clouds. If you don't put anything here it will be auto-generated."
},
"cloudFluidType": {
"type": "string",
"default": "CLOUD",
"description": "Fluid type for sounds/effects when colliding with this cloud.",
"enum": [
"NONE",
"WATER",
"CLOUD",
"SAND",
"PLASMA"
]
},
"useBasicCloudShader": {
"type": "boolean",
"default": false,
@ -419,6 +436,18 @@
"default": 0,
"description": "Allows the rings to rotate."
},
"fluidType": {
"type": "string",
"default": "NONE",
"description": "Fluid type for sounds/effects when colliding with this ring.",
"enum": [
"NONE",
"WATER",
"CLOUD",
"SAND",
"PLASMA"
]
},
"curve": {
"$ref": "#/$defs/curve",
"description": "Allows the rings to grow/shrink with time."
@ -649,7 +678,7 @@
"radius": {
"type": "number",
"default": 0,
"description": "Radius of the spherical collision volume where you get the \"talk to\" prompt when looking at. If you use a remoteTriggerPosition, this will instead be the size of the volume that will trigger the dialogue when you enter it."
"description": "Radius of the spherical collision volume where you get the \"talk to\" prompt when looking at. If you use a remoteTriggerPosition, you can set this to 0 to make the dialogue only trigger remotely."
},
"xmlFile": {
"type": "string",
@ -659,6 +688,10 @@
"$ref": "#/$defs/vector3",
"description": "Allows you to trigger dialogue from a distance when you walk into an area."
},
"remoteTriggerRadius": {
"type": "number",
"description": "The radius of the remote trigger volume."
},
"blockAfterPersistentCondition": {
"type": "string",
"description": "Prevents the dialogue from being created after a specific persistent condition is set. Useful for remote dialogue triggers that you want to have happen only once."
@ -962,6 +995,66 @@
}
}
}
},
"tornados": {
"type": "array",
"description": "Like those on Giant's Deep",
"items": {
"type": "object",
"additionalProperties": "false",
"properties": {
"position": {
"$ref": "#/$defs/vector3",
"description": "The position of this tornado."
},
"elevation": {
"type": "number",
"description": "Alternative to setting the position. Will choose a random place at this elevation."
},
"height": {
"type": "number",
"description": "The height of this tornado.",
"default": 30
},
"tint": {
"$ref": "#/$defs/color",
"description": "The colour of the tornado."
},
"downwards": {
"type": "boolean",
"description": "Should it pull things downwards? Will push them upwards by default."
},
"wanderRate": {
"type": "number",
"description": "The rate at which the tornado will wander around the planet. Set to 0 for it to be stationary. Should be around 0.1.",
"default": 0
},
"wanderDegreesX": {
"type": "number",
"description": "Angular distance from the starting position that it will wander, in terms of the angle around the x-axis.",
"default": 45
},
"wanderDegreesZ": {
"type": "number",
"description": "Angular distance from the starting position that it will wander, in terms of the angle around the z-axis.",
"default": 45
}
}
}
},
"rafts": {
"type": "array",
"description": "Like those in the DLC",
"items": {
"type": "object",
"additionalProperties": "false",
"properties": {
"position": {
"$ref": "#/$defs/vector3",
"description": "The position of this raft."
}
}
}
}
}
},

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@ -15,6 +15,10 @@
"factRequiredForWarp": {
"type": "string",
"description": "Set to the FactID that must be revealed before it can be warped to. Don't set `CanEnterViaWarpDrive` to false if you're using this, that would make no sense."
},
"destroyStockPlanets": {
"type": "bool",
"description": "Do you want a clean slate for this star system? Or will it be a modified version of the original."
}
}
}