Foglight tweaks

This commit is contained in:
TerrificTrifid 2022-12-12 21:53:35 -06:00
parent e009580cbf
commit e2f7d8a05b

View File

@ -250,12 +250,13 @@ namespace NewHorizons.Builder.Props
brambleNode.FindChild("Prefab_SeedPunctureVolume (2)").GetComponent<CompoundShape>().enabled = true;
fogLight._maxVisibleDistance = float.PositiveInfinity; // Prefab does have working foglight aside from this
fogLight._minVisibleDistance *= config.scale / 15f;
fogLight._occlusionRange = 175f;
}
else
{
brambleNode.FindChild("Effects/PointLight_DB_FogLight").GetComponent<Light>().range *= config.scale;
brambleNode.FindChild("Effects/FogOverrideVolume").GetComponent<FogOverrideVolume>().blendDistance *= config.scale;
fogLight._minVisibleDistance *= config.scale;
//fogLight._minVisibleDistance *= config.scale;
// Seed fog works differently, so it doesn't need to be fixed
// (it's also located on a different child path, so the below FindChild calls wouldn't work)