diff --git a/NewHorizons/Builder/Props/BrambleNodeBuilder.cs b/NewHorizons/Builder/Props/BrambleNodeBuilder.cs index 83a657e8..e227cb02 100644 --- a/NewHorizons/Builder/Props/BrambleNodeBuilder.cs +++ b/NewHorizons/Builder/Props/BrambleNodeBuilder.cs @@ -250,12 +250,13 @@ namespace NewHorizons.Builder.Props brambleNode.FindChild("Prefab_SeedPunctureVolume (2)").GetComponent().enabled = true; fogLight._maxVisibleDistance = float.PositiveInfinity; // Prefab does have working foglight aside from this fogLight._minVisibleDistance *= config.scale / 15f; + fogLight._occlusionRange = 175f; } else { brambleNode.FindChild("Effects/PointLight_DB_FogLight").GetComponent().range *= config.scale; brambleNode.FindChild("Effects/FogOverrideVolume").GetComponent().blendDistance *= config.scale; - fogLight._minVisibleDistance *= config.scale; + //fogLight._minVisibleDistance *= config.scale; // Seed fog works differently, so it doesn't need to be fixed // (it's also located on a different child path, so the below FindChild calls wouldn't work)