diff --git a/NewHorizons/Handlers/PlayerSpawnHandler.cs b/NewHorizons/Handlers/PlayerSpawnHandler.cs index 97cdb7ea..8d70907b 100644 --- a/NewHorizons/Handlers/PlayerSpawnHandler.cs +++ b/NewHorizons/Handlers/PlayerSpawnHandler.cs @@ -1,6 +1,5 @@ using NewHorizons.Utility; using NewHorizons.Utility.OWML; -using System; using System.Collections; using UnityEngine; @@ -8,10 +7,6 @@ namespace NewHorizons.Handlers { public static class PlayerSpawnHandler { - private static bool _wasInvincible; - private static bool _wasDeathManagerInvincible; - private static float _impactDeathSpeed; - public static void SetUpPlayerSpawn() { var spawnPoint = Main.SystemDict[Main.Instance.CurrentStarSystem].SpawnPoint;