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@ -62,26 +62,25 @@ Check the ship's log for how to use your warp drive to travel between star syste
- Separate solar system scenes accessible via wormhole (done)
- Warp drive with target set in ship's log (done)
- Implement custom dialogue (done)
- Make a template Unity project to use with NH, including all game scripts recovered using UtinyRipper to make AssetBundle creation easier ([done](https://github.com/xen-42/outer-wilds-unity-template))
- Procedural terrain generation (started)
- "Quantum" planet parameters
- Better terrain and water LOD
- Edit existing planet orbits
- Implement all planet features:
- Tornados + floating islands
- Funnels (sand/water/lava/star) (done)
- Funnels (sand/water/lava/star) (done)
- Variable surface height (sand/water/lava/star) (done)
- Zero-g volumes (done, with Unity template)
- Ghost matter (done, by copying props via game hierarchy)
- Tornados + floating islands
- Let any star go supernova
- Geysers
- Meteors
- Ghost matter
- Pocket dimensions
- Timed position/velocity changes
- Zero-g volumes
- Implement custom Nomai scrolls
- Implement custom translatable writing
- Implement constant gravity volumes (technically done)
- Destroy planets that fall into a star
- Make a template Unity project to use with NH, including all game scripts recovered using UtinyRipper to make AssetBundle creation easier (done)
## How to create your own planets using configs