From df7b6ab1aa7d66b2a85c3d171595d8732727a3e3 Mon Sep 17 00:00:00 2001 From: Nick Date: Sun, 6 Feb 2022 15:39:00 -0500 Subject: [PATCH] Update README.md --- README.md | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index c4fe599c..8d0f6e64 100644 --- a/README.md +++ b/README.md @@ -62,26 +62,25 @@ Check the ship's log for how to use your warp drive to travel between star syste - Separate solar system scenes accessible via wormhole (done) - Warp drive with target set in ship's log (done) - Implement custom dialogue (done) +- Make a template Unity project to use with NH, including all game scripts recovered using UtinyRipper to make AssetBundle creation easier ([done](https://github.com/xen-42/outer-wilds-unity-template)) - Procedural terrain generation (started) - "Quantum" planet parameters - Better terrain and water LOD - Edit existing planet orbits - Implement all planet features: - - Tornados + floating islands - - Funnels (sand/water/lava/star) (done) + - Funnels (sand/water/lava/star) (done) - Variable surface height (sand/water/lava/star) (done) + - Zero-g volumes (done, with Unity template) + - Ghost matter (done, by copying props via game hierarchy) + - Tornados + floating islands - Let any star go supernova - Geysers - Meteors - - Ghost matter - Pocket dimensions - Timed position/velocity changes - - Zero-g volumes - Implement custom Nomai scrolls - Implement custom translatable writing -- Implement constant gravity volumes (technically done) - Destroy planets that fall into a star -- Make a template Unity project to use with NH, including all game scripts recovered using UtinyRipper to make AssetBundle creation easier (done) ## How to create your own planets using configs