mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
commit
d7c1812741
@ -1,12 +1,17 @@
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using NewHorizons.External.Configs;
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using NewHorizons.Utility;
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using OWML.Common;
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using System;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.StarSystem
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{
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public class SkyboxBuilder
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public static class SkyboxBuilder
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{
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private static readonly int _skyboxLayer = LayerMask.NameToLayer("Skybox");
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private static readonly Shader _unlitShader = Shader.Find("Unlit/Texture");
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[Obsolete]
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public static void Make(StarSystemConfig.SkyboxConfig info, IModBehaviour mod)
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{
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Logger.Log("Building Skybox");
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@ -17,5 +22,131 @@ namespace NewHorizons.Builder.StarSystem
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camera.clearFlags = CameraClearFlags.Skybox;
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}
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}
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public static void Make(StarSystemConfig.SkyboxModule module, IModBehaviour mod)
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{
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Logger.Log("Building Skybox");
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BuildSkySphere(module, mod);
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}
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public static GameObject BuildSkySphere(StarSystemConfig.SkyboxModule module, IModBehaviour mod)
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{
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var skybox = SearchUtilities.Find("Skybox");
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var rightTex = ImageUtilities.GetTexture(mod, module.rightPath);
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var leftTex = ImageUtilities.GetTexture(mod, module.leftPath);
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var topTex = ImageUtilities.GetTexture(mod, module.topPath);
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var bottomTex = ImageUtilities.GetTexture(mod, module.bottomPath);
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var frontTex = ImageUtilities.GetTexture(mod, module.frontPath);
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var backTex = ImageUtilities.GetTexture(mod, module.backPath);
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var mesh = BuildSkySphereFaceMesh(module.useCube ? 1 : 32);
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var skySphere = new GameObject("Sky Sphere");
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skySphere.transform.SetParent(skybox.transform, false);
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skySphere.layer = _skyboxLayer;
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skySphere.transform.localScale = Vector3.one * 5f;
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BuildSkySphereFace(skySphere, "Right", Quaternion.Euler(0f, 90f, 0f), mesh, rightTex);
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BuildSkySphereFace(skySphere, "Left", Quaternion.Euler(0f, 270f, 0f), mesh, leftTex);
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BuildSkySphereFace(skySphere, "Top", Quaternion.Euler(270f, 0f, 0f), mesh, topTex);
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BuildSkySphereFace(skySphere, "Bottom", Quaternion.Euler(90f, 0f, 0f), mesh, bottomTex);
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BuildSkySphereFace(skySphere, "Front", Quaternion.Euler(0f, 0f, 0f), mesh, frontTex);
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BuildSkySphereFace(skySphere, "Back", Quaternion.Euler(0f, 180f, 0f), mesh, backTex);
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return skySphere;
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}
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public static GameObject BuildSkySphereFace(GameObject skySphere, string name, Quaternion rotation, Mesh mesh, Texture2D tex)
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{
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if (!tex)
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{
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Logger.LogError($"Failed to load texture for skybox {name.ToLower()} face");
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return null;
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}
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var go = new GameObject(name)
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{
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layer = _skyboxLayer
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};
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var mf = go.AddComponent<MeshFilter>();
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mf.sharedMesh = mesh;
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var mat = new Material(_unlitShader)
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{
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name = $"Sky Sphere {name}",
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mainTexture = tex
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};
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var mr = go.AddComponent<MeshRenderer>();
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mr.sharedMaterial = mat;
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var sr = go.AddComponent<SkyboxRenderer>();
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Delay.RunWhen(() => SkyboxRenderer.s_active.Contains(sr), () =>
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{
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SkyboxRenderer.s_active.Remove(sr);
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SkyboxRenderer.s_active.Insert(0, sr);
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});
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go.transform.SetParent(skySphere.transform, false);
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go.transform.localRotation = rotation;
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go.transform.localScale = Vector3.one;
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return go;
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}
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public static Mesh BuildSkySphereFaceMesh(int quadsPerAxis)
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{
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var mesh = new Mesh
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{
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name = $"Sky Sphere Face"
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};
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var vertices = new Vector3[(quadsPerAxis + 1) * (quadsPerAxis + 1)];
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var normals = new Vector3[vertices.Length];
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var uvs = new Vector2[vertices.Length];
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var tris = new int[quadsPerAxis * quadsPerAxis * 2 * 3];
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for (var x = 0; x <= quadsPerAxis; x++)
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{
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for (var y = 0; y <= quadsPerAxis; y++)
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{
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var i = y * (quadsPerAxis + 1) + x;
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var fx = (float)x / quadsPerAxis;
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var fy = (float)y / quadsPerAxis;
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vertices[i] = new Vector3(-0.5f + fx, -0.5f + fy, 0.5f).normalized;
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normals[i] = -vertices[i].normalized;
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uvs[i] = new Vector2(fx, fy);
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}
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}
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int t = 0;
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for (var x = 0; x < quadsPerAxis; x++)
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{
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for (var y = 0; y < quadsPerAxis; y++)
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{
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var i0 = (y + 1) * (quadsPerAxis + 1) + (x + 0);
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var i1 = (y + 1) * (quadsPerAxis + 1) + (x + 1);
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var i2 = (y + 0) * (quadsPerAxis + 1) + (x + 1);
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var i3 = (y + 0) * (quadsPerAxis + 1) + (x + 0);
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tris[t++] = i0;
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tris[t++] = i1;
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tris[t++] = i2;
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tris[t++] = i2;
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tris[t++] = i3;
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tris[t++] = i0;
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}
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}
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mesh.vertices = vertices;
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mesh.normals = normals;
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mesh.uv = uvs;
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mesh.triangles = tris;
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return mesh;
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}
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}
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}
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64
NewHorizons/External/Configs/StarSystemConfig.cs
vendored
64
NewHorizons/External/Configs/StarSystemConfig.cs
vendored
@ -43,8 +43,14 @@ namespace NewHorizons.External.Configs
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/// <summary>
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/// Customize the skybox for this system
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/// </summary>
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[Obsolete("skybox is deprecated, please use Skybox instead")]
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public SkyboxConfig skybox;
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/// <summary>
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/// Customize the skybox for this system
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/// </summary>
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public SkyboxModule Skybox;
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/// <summary>
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/// Set to `true` if you want to spawn here after dying, not Timber Hearth. You can still warp back to the main star
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/// system.
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@ -117,6 +123,7 @@ namespace NewHorizons.External.Configs
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public int[] z;
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}
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[Obsolete("SkyboxConfig is deprecated, please use SkyboxModule instead")]
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[JsonObject]
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public class SkyboxConfig
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{
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@ -134,6 +141,52 @@ namespace NewHorizons.External.Configs
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/// Path to the material within the asset bundle specified by `assetBundle` to use for the skybox
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/// </summary>
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public string path;
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}
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[JsonObject]
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public class SkyboxModule
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{
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/// <summary>
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/// Whether to destroy the star field around the player
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/// </summary>
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public bool destroyStarField;
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/// <summary>
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/// Whether to use a cube for the skybox instead of a smooth sphere
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/// </summary>
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public bool useCube;
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/// <summary>
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/// Relative filepath to the texture to use for the skybox's positive X direction
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/// </summary>
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public string rightPath;
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/// <summary>
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/// Relative filepath to the texture to use for the skybox's negative X direction
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/// </summary>
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public string leftPath;
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/// <summary>
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/// Relative filepath to the texture to use for the skybox's positive Y direction
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/// </summary>
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public string topPath;
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/// <summary>
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/// Relative filepath to the texture to use for the skybox's negative Y direction
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/// </summary>
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public string bottomPath;
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/// <summary>
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/// Relative filepath to the texture to use for the skybox's positive Z direction
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/// </summary>
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public string frontPath;
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/// <summary>
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/// Relative filepath to the texture to use for the skybox's negative Z direction
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/// </summary>
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public string backPath;
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}
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/// <summary>
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@ -162,7 +215,10 @@ namespace NewHorizons.External.Configs
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// If current one is null take the other
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factRequiredForWarp = string.IsNullOrEmpty(factRequiredForWarp) ? otherConfig.factRequiredForWarp : factRequiredForWarp;
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#pragma warning disable CS0618 // Type or member is obsolete
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skybox = skybox == null ? otherConfig.skybox : skybox;
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#pragma warning restore CS0618 // Type or member is obsolete
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Skybox = Skybox == null ? otherConfig.Skybox : Skybox;
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travelAudio = string.IsNullOrEmpty(travelAudio) ? otherConfig.travelAudio : travelAudio;
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// False by default so if one is true go true
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@ -187,6 +243,14 @@ namespace NewHorizons.External.Configs
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#pragma warning disable 612, 618
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if (!string.IsNullOrEmpty(travelAudioClip)) travelAudio = travelAudioClip;
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if (!string.IsNullOrEmpty(travelAudioFilePath)) travelAudio = travelAudioFilePath;
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if (skybox != null)
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{
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if (Skybox == null)
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{
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Skybox = new SkyboxModule();
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Skybox.destroyStarField = skybox.destroyStarField;
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}
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}
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}
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}
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}
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@ -12,15 +12,27 @@ namespace NewHorizons.Handlers
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{
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var skybox = SearchUtilities.Find("Skybox/Starfield");
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if (system.Config.skybox?.destroyStarField ?? false)
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if (system.Config.Skybox?.destroyStarField ?? false)
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{
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Object.Destroy(skybox);
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}
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if (system.Config.Skybox?.rightPath != null ||
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system.Config.Skybox?.leftPath != null ||
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system.Config.Skybox?.topPath != null ||
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system.Config.Skybox?.bottomPath != null ||
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system.Config.Skybox?.frontPath != null ||
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system.Config.Skybox?.bottomPath != null)
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{
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SkyboxBuilder.Make(system.Config.Skybox, system.Mod);
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}
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#pragma warning disable CS0618, CS0612 // Type or member is obsolete
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if (system.Config.skybox?.assetBundle != null && system.Config.skybox?.path != null)
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{
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SkyboxBuilder.Make(system.Config.skybox, system.Mod);
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}
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#pragma warning restore CS0618, CS0612 // Type or member is obsolete
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if (system.Config.enableTimeLoop)
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{
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@ -28,9 +28,9 @@
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"type": "boolean",
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"description": "Should the player not be able to view the map in this system?"
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},
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"skybox": {
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"Skybox": {
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"description": "Customize the skybox for this system",
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"$ref": "#/definitions/SkyboxConfig"
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"$ref": "#/definitions/SkyboxModule"
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},
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"startHere": {
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"type": "boolean",
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@ -87,21 +87,41 @@
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}
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},
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"definitions": {
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"SkyboxConfig": {
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"SkyboxModule": {
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"assetBundle": {
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"type": "string",
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"description": "Path to the Unity asset bundle to load the skybox material from"
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},
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"destroyStarField": {
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"type": "boolean",
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"description": "Whether to destroy the star field around the player"
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},
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"path": {
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"useCube": {
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"type": "boolean",
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"description": "Whether to use a cube for the skybox instead of a smooth sphere"
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},
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"rightPath": {
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"type": "string",
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"description": "Path to the material within the asset bundle specified by `assetBundle` to use for the skybox"
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"description": "Relative filepath to the texture to use for the skybox's positive X direction"
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},
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"leftPath": {
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"type": "string",
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"description": "Relative filepath to the texture to use for the skybox's negative X direction"
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},
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"topPath": {
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"type": "string",
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"description": "Relative filepath to the texture to use for the skybox's positive Y direction"
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},
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"bottomPath": {
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"type": "string",
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"description": "Relative filepath to the texture to use for the skybox's negative Y direction"
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},
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"frontPath": {
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"type": "string",
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"description": "Relative filepath to the texture to use for the skybox's positive Z direction"
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},
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"backPath": {
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"type": "string",
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"description": "Relative filepath to the texture to use for the skybox's negative Z direction"
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}
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}
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},
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