Renamed to new horizons, updated to current versions of OWML and Outer Wilds, added BlackHoleBuilder, LavaBuilder, RingBuilder. Added support to modify existing planets with configs.
This commit is contained in:
Nick J. Connors 2021-12-08 00:09:11 -05:00
parent 246bea3329
commit d721201b0e
67 changed files with 1335 additions and 1088 deletions

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21
LICENSE Normal file
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MIT License
Copyright (c) 2020 Ricardo Lopes
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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using OWML.ModHelper.Events;
using UnityEngine;
using Logger = Marshmallow.Utility.Logger;
namespace Marshmallow.Atmosphere
{
static class EffectsBuilder
{
public static void Make(GameObject body, Sector sector)
{
GameObject effectsGO = new GameObject();
effectsGO.SetActive(false);
effectsGO.transform.parent = body.transform;
SectorCullGroup SCG = effectsGO.AddComponent<SectorCullGroup>();
SCG.SetValue("_sector", sector);
SCG.SetValue("_particleSystemSuspendMode", CullGroup.ParticleSystemSuspendMode.Stop);
SCG.SetValue("_occlusionCulling", false);
SCG.SetValue("_dynamicCullingBounds", false);
SCG.SetValue("_waitForStreaming", false);
var rainGO = GameObject.Instantiate(GameObject.Find("Effects_GD_Rain"));
rainGO.transform.parent = effectsGO.transform;
rainGO.transform.localPosition = Vector3.zero;
effectsGO.SetActive(true);
rainGO.SetActive(true);
Logger.Log("Finished building effects", Logger.LogType.Log);
}
}
}

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using Marshmallow.Utility;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Marshmallow.External
{
public class PlanetConfig : IPlanetConfig
{
public string Name { get; set; }
public MVector3 Position { get; set; }
public int OrbitAngle { get; set; }
public string PrimaryBody { get; set; }
public bool IsMoon { get; set; }
public float AtmoEndSize { get; set; }
public bool HasClouds { get; set; }
public float TopCloudSize { get; set; }
public float BottomCloudSize { get; set; }
public MColor32 TopCloudTint { get; set; }
public MColor32 BottomCloudTint { get; set; }
public bool HasWater { get; set; }
public float WaterSize { get; set; }
public bool HasRain { get; set; }
public bool HasGravity { get; set; }
public float SurfaceAcceleration { get; set; }
public bool HasMapMarker { get; set; }
public bool HasFog { get; set; }
public MColor32 FogTint { get; set; }
public float FogDensity { get; set; }
public bool HasGround { get; set; }
public float GroundSize { get; set; }
public bool IsTidallyLocked { get; set; }
public MColor32 LightTint { get; set; }
}
}

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using Marshmallow.Atmosphere;
using Marshmallow.Body;
using Marshmallow.External;
using Marshmallow.General;
using Marshmallow.Utility;
using OWML.Common;
using OWML.ModHelper;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
using Logger = Marshmallow.Utility.Logger;
namespace Marshmallow
{
public class Main : ModBehaviour
{
public static IModHelper helper;
public static List<MarshmallowBody> BodyList = new List<MarshmallowBody>();
private bool finishNextUpdate = false;
public override object GetApi()
{
return new MarshmallowApi();
}
void Start()
{
SceneManager.sceneLoaded += OnSceneLoaded;
helper = base.ModHelper;
Logger.Log("Begin load of config files...", Logger.LogType.Log);
try
{
foreach (var file in Directory.GetFiles(ModHelper.Manifest.ModFolderPath + @"planets\"))
{
var config = ModHelper.Storage.Load<PlanetConfig>(file.Replace(ModHelper.Manifest.ModFolderPath, ""));
BodyList.Add(new MarshmallowBody(config));
Logger.Log("* " + config.Name + " at position " + config.Position.ToVector3() + " relative to " + config.PrimaryBody + ". Moon? : " + config.IsMoon, Logger.LogType.Log);
}
}
catch (Exception ex)
{
Logger.Log("Error! - " + ex.Message, Logger.LogType.Error);
}
if (BodyList.Count != 0)
{
Logger.Log("Loaded [" + BodyList.Count + "] config files.", Logger.LogType.Log);
}
else
{
Logger.Log("No config files found!", Logger.LogType.Warning);
}
}
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (scene.name != "SolarSystem")
{
return;
}
foreach (var body in BodyList)
{
var planetObject = GenerateBody(body.Config);
var primayBody = Locator.GetAstroObject(AstroObject.StringIDToAstroObjectName(body.Config.PrimaryBody));
planetObject.transform.parent = Locator.GetRootTransform();
planetObject.transform.position = primayBody.gameObject.transform.position + body.Config.Position.ToVector3();
planetObject.SetActive(true);
body.Object = planetObject;
}
finishNextUpdate = true;
}
void Update()
{
if (finishNextUpdate)
{
foreach (var body in BodyList)
{
OrbitlineBuilder.Make(body.Object, body.Object.GetComponent<AstroObject>());
}
finishNextUpdate = false;
}
}
public static GameObject GenerateBody(IPlanetConfig config)
{
Logger.Log("Begin generation sequence of [" + config.Name + "] ...", Logger.LogType.Log);
var body = new GameObject(config.Name);
body.SetActive(false);
GeometryBuilder.Make(body, config.GroundSize);
var outputTuple = BaseBuilder.Make(body, Locator.GetAstroObject(AstroObject.StringIDToAstroObjectName(config.PrimaryBody)), config);
var owRigidbody = (OWRigidbody)outputTuple.Items[1];
RFVolumeBuilder.Make(body, owRigidbody, config);
if (config.HasMapMarker)
{
MarkerBuilder.Make(body, config);
}
var sector = MakeSector.Make(body, owRigidbody, config);
if (config.HasClouds)
{
CloudsBuilder.Make(body, sector, config);
SunOverrideBuilder.Make(body, sector, config);
}
AirBuilder.Make(body, config.TopCloudSize / 2, config.HasRain);
if (config.HasWater)
{
WaterBuilder.Make(body, sector, config);
}
EffectsBuilder.Make(body, sector);
VolumesBuilder.Make(body, config);
AmbientLightBuilder.Make(body, sector, config);
AtmosphereBuilder.Make(body, config);
Logger.Log("Generation of [" + config.Name + "] completed.", Logger.LogType.Log);
return body;
}
public static void CreateBody(IPlanetConfig config)
{
var planet = Main.GenerateBody(config);
planet.transform.parent = Locator.GetRootTransform();
planet.transform.position = Locator.GetAstroObject(AstroObject.StringIDToAstroObjectName(config.PrimaryBody)).gameObject.transform.position + config.Position.ToVector3();
planet.SetActive(true);
planet.GetComponent<OWRigidbody>().SetVelocity(Locator.GetCenterOfTheUniverse().GetOffsetVelocity());
var primary = Locator.GetAstroObject(AstroObject.StringIDToAstroObjectName(config.PrimaryBody)).GetAttachedOWRigidbody();
var initialMotion = primary.GetComponent<InitialMotion>();
if (initialMotion != null)
{
planet.GetComponent<OWRigidbody>().AddVelocityChange(-initialMotion.GetInitVelocity());
planet.GetComponent<OWRigidbody>().AddVelocityChange(primary.GetVelocity());
}
}
}
public class MarshmallowApi
{
public void Create(Dictionary<string, object> config)
{
Logger.Log("Recieved API request to create planet " + (string)config["Name"] + " at position " + (Vector3)config["Position"], Logger.LogType.Log);
var planetConfig = new PlanetConfig
{
Name = (string)config["Name"],
Position = new MVector3(((Vector3)config["Position"]).x, ((Vector3)config["Position"]).y, ((Vector3)config["Position"]).z),
OrbitAngle = (int)config["OrbitAngle"],
IsMoon = (bool)config["IsMoon"],
AtmoEndSize = (float)config["AtmoEndSize"],
PrimaryBody = (string)config["PrimaryBody"],
HasClouds = (bool)config["HasClouds"],
TopCloudSize = (float)config["TopCloudSize"],
BottomCloudSize = (float)config["BottomCloudSize"],
TopCloudTint = new MColor32(((Color32)config["TopCloudTint"]).r, ((Color32)config["TopCloudTint"]).g, ((Color32)config["TopCloudTint"]).b, ((Color32)config["TopCloudTint"]).a),
BottomCloudTint = new MColor32(((Color32)config["BottomCloudTint"]).r, ((Color32)config["BottomCloudTint"]).g, ((Color32)config["BottomCloudTint"]).b, ((Color32)config["BottomCloudTint"]).a),
HasWater = (bool)config["HasWater"],
WaterSize = (float)config["WaterSize"],
HasRain = (bool)config["HasRain"],
HasGravity = (bool)config["HasGravity"],
SurfaceAcceleration = (float)config["SurfaceAcceleration"],
HasMapMarker = (bool)config["HasMapMarker"],
HasFog = (bool)config["HasFog"],
FogTint = new MColor32(((Color32)config["FogTint"]).r, ((Color32)config["FogTint"]).g, ((Color32)config["FogTint"]).b, ((Color32)config["FogTint"]).a),
FogDensity = (float)config["FogDensity"],
HasGround = (bool)config["HasGround"],
GroundSize = (float)config["GroundSize"],
IsTidallyLocked = (bool)config["IsTidallyLocked"],
LightTint = new MColor32(((Color32)config["LightTint"]).r, ((Color32)config["LightTint"]).g, ((Color32)config["LightTint"]).b, ((Color32)config["LightTint"]).a),
};
Main.BodyList.Add(new MarshmallowBody(planetConfig));
Main.helper.Events.Unity.RunWhen(() => Locator.GetCenterOfTheUniverse() != null, () => Main.CreateBody(planetConfig));
}
public GameObject GetPlanet(string name)
{
return Main.BodyList.FirstOrDefault(x => x.Config.Name == name).Object;
}
}
}

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<HintPath>E:\Epic\Epic Games\OuterWilds\OuterWilds_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="External\IPlanetConfig.cs" />
<Compile Include="External\PlanetConfig.cs" />
<Compile Include="Utility\AddDebugShape.cs" />
<Compile Include="Utility\AddToUITable.cs" />
<Compile Include="Main.cs" />
<Compile Include="Atmosphere\AirBuilder.cs" />
<Compile Include="General\AmbientLightBuilder.cs" />
<Compile Include="Atmosphere\AtmosphereBuilder.cs" />
<Compile Include="Atmosphere\EffectsBuilder.cs" />
<Compile Include="Atmosphere\CloudsBuilder.cs" />
<Compile Include="General\DetectorBuilder.cs" />
<Compile Include="Body\GeometryBuilder.cs" />
<Compile Include="General\GravityBuilder.cs" />
<Compile Include="General\MarkerBuilder.cs" />
<Compile Include="General\BaseBuilder.cs" />
<Compile Include="General\OrbitlineBuilder.cs" />
<Compile Include="General\RFVolumeBuilder.cs" />
<Compile Include="General\SectorBuilder.cs" />
<Compile Include="General\SpawnpointBuilder.cs" />
<Compile Include="Atmosphere\SunOverrideBuilder.cs" />
<Compile Include="Atmosphere\VolumesBuilder.cs" />
<Compile Include="Body\WaterBuilder.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utility\ImageUtilities.cs" />
<Compile Include="Utility\Logger.cs" />
<Compile Include="Utility\MakeMeshDoubleFaced.cs" />
<Compile Include="Utility\MarshmallowExtensions.cs" />
<Compile Include="Utility\MVector3.cs" />
<Compile Include="Utility\MColor32.cs" />
<Compile Include="Utility\MarshmallowBody.cs" />
<Compile Include="Utility\MTuple.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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@ -1,22 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Marshmallow.Utility
{
public class Logger
{
public static void Log(string text, LogType type)
{
Main.helper.Console.WriteLine(Enum.GetName(typeof(LogType), type) + " : " + text);
}
public enum LogType
{
Log,
Error,
Warning,
Todo
}
}
}

View File

@ -1,24 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Marshmallow.Utility
{
public class MVector3
{
public MVector3(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
public float X { get; }
public float Y { get; }
public float Z { get; }
public Vector3 ToVector3() => new Vector3(X, Y, Z);
}
}

View File

@ -1,21 +0,0 @@
using Marshmallow.External;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Marshmallow.Utility
{
public class MarshmallowBody
{
public MarshmallowBody(IPlanetConfig config)
{
Config = config;
}
public IPlanetConfig Config;
public GameObject Object;
}
}

View File

@ -1,27 +0,0 @@
using Newtonsoft.Json.Linq;
using System.Linq;
using UnityEngine;
namespace Marshmallow.Utility
{
public static class MarshmallowExtensions
{
public static Vector3 ToVector3(this JArray ja)
{
var array = (JArray)ja;
var items = array.Select(jv => (float)jv).ToArray();
var output = new Vector3(items[0], items[1], items[2]);
return output;
}
public static Color32 ToColor32(this JArray ja)
{
var array = (JArray)ja;
var items = array.Select(jv => (byte)jv).ToArray();
var output = new Color32(items[0], items[1], items[2], items[3]);
return output;
}
}
}

View File

@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Json.Net.Unity3D" version="9.0.1" targetFramework="net35" />
<package id="Lib.Harmony" version="2.0.0.9" targetFramework="net35" />
<package id="Newtonsoft.Json" version="12.0.3" targetFramework="net35" />
<package id="OWML" version="0.7.3" targetFramework="net35" />
</packages>

View File

@ -1,9 +1,9 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29709.97
VisualStudioVersion = 16.0.30204.135
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Marshmallow", "Marshmallow\Marshmallow.csproj", "{6BDE7833-A385-4A73-A121-8335D5E875C0}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NewHorizons", "NewHorizons\NewHorizons.csproj", "{8A39F9E7-1A89-430C-9C3E-BDFB3B7E17DF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -11,15 +11,15 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6BDE7833-A385-4A73-A121-8335D5E875C0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6BDE7833-A385-4A73-A121-8335D5E875C0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6BDE7833-A385-4A73-A121-8335D5E875C0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6BDE7833-A385-4A73-A121-8335D5E875C0}.Release|Any CPU.Build.0 = Release|Any CPU
{8A39F9E7-1A89-430C-9C3E-BDFB3B7E17DF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8A39F9E7-1A89-430C-9C3E-BDFB3B7E17DF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8A39F9E7-1A89-430C-9C3E-BDFB3B7E17DF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8A39F9E7-1A89-430C-9C3E-BDFB3B7E17DF}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {9FF9AB39-5AD2-4CCA-B9B8-BF3A352FFAB1}
SolutionGuid = {3C8C943F-F2D5-4733-9CD6-9DD77B9FA9A1}
EndGlobalSection
EndGlobal

View File

@ -1,14 +1,14 @@
using OWML.ModHelper.Events;
using OWML.Utils;
using UnityEngine;
using Logger = Marshmallow.Utility.Logger;
using Logger = NewHorizons.Utility.Logger;
namespace Marshmallow.Atmosphere
namespace NewHorizons.Atmosphere
{
static class AirBuilder
{
public static void Make(GameObject body, float airScale, bool isRaining)
{
GameObject airGO = new GameObject();
GameObject airGO = new GameObject("Air");
airGO.SetActive(false);
airGO.layer = 17;
airGO.transform.parent = body.transform;
@ -47,11 +47,11 @@ namespace Marshmallow.Atmosphere
AS.reverbZoneMix = 1f;
OWAudioSource OWAS = airGO.AddComponent<OWAudioSource>();
OWAS.SetAudioLibraryClip(AudioType.GD_RainAmbient_LP);
OWAS.SetValue("_audioLibraryClip", AudioType.GD_RainAmbient_LP);
OWAS.SetClipSelectionType(OWAudioSource.ClipSelectionOnPlay.RANDOM);
OWAS.SetTrack(OWAudioMixer.TrackName.Environment);
/*AudioVolume av = */airGO.AddComponent<AudioVolume>();
airGO.AddComponent<AudioVolume>();
}
airGO.SetActive(true);

View File

@ -1,25 +1,23 @@
using Marshmallow.External;
using NewHorizons.External;
using UnityEngine;
using Logger = Marshmallow.Utility.Logger;
using Logger = NewHorizons.Utility.Logger;
namespace Marshmallow.Atmosphere
namespace NewHorizons.Atmosphere
{
static class AtmosphereBuilder
{
public static void Make(GameObject body, IPlanetConfig config)
{
GameObject atmoGO = new GameObject();
GameObject atmoGO = new GameObject("Atmosphere");
atmoGO.SetActive(false);
atmoGO.name = "Atmosphere";
atmoGO.transform.parent = body.transform;
if (config.HasFog)
{
GameObject fogGO = new GameObject();
GameObject fogGO = new GameObject("FogSphere");
fogGO.SetActive(false);
fogGO.name = "FogSphere";
fogGO.transform.parent = atmoGO.transform;
fogGO.transform.localScale = new Vector3((config.TopCloudSize / 2) + 10, (config.TopCloudSize / 2) + 10, (config.TopCloudSize / 2) + 10);
fogGO.transform.localScale = new Vector3(config.FogSize, config.FogSize, config.FogSize);
MeshFilter MF = fogGO.AddComponent<MeshFilter>();
MF.mesh = GameObject.Find("Atmosphere_GD/FogSphere").GetComponent<MeshFilter>().mesh;
@ -30,7 +28,7 @@ namespace Marshmallow.Atmosphere
PlanetaryFogController PFC = fogGO.AddComponent<PlanetaryFogController>();
PFC.fogLookupTexture = GameObject.Find("Atmosphere_GD/FogSphere").GetComponent<PlanetaryFogController>().fogLookupTexture;
PFC.fogRadius = (config.WaterSize / 2) + 50;
PFC.fogRadius = config.FogSize;
PFC.fogDensity = config.FogDensity;
PFC.fogExponent = 1f;
PFC.fogColorRampTexture = GameObject.Find("Atmosphere_GD/FogSphere").GetComponent<PlanetaryFogController>().fogColorRampTexture;
@ -42,10 +40,12 @@ namespace Marshmallow.Atmosphere
//Logger.Log("Re-add LOD atmosphere!", Logger.LogType.Todo);
/*
GameObject atmo = GameObject.Instantiate(GameObject.Find("Atmosphere_TH/AtmoSphere"));
atmo.transform.parent = atmoGO.transform;
atmo.transform.localPosition = Vector3.zero;
atmo.transform.localScale = new Vector3(config.TopCloudSize, config.TopCloudSize, config.TopCloudSize);
*/
/*
GameObject lod1 = new GameObject();
@ -96,7 +96,7 @@ namespace Marshmallow.Atmosphere
lodg.fadeMode = LODFadeMode.None;
*/
atmo.SetActive(true);
//atmo.SetActive(true);
atmoGO.SetActive(true);
Logger.Log("Finished building atmosphere.", Logger.LogType.Log);
}

View File

@ -1,10 +1,10 @@
using Marshmallow.External;
using Marshmallow.Utility;
using OWML.ModHelper.Events;
using NewHorizons.External;
using NewHorizons.Utility;
using OWML.Utils;
using UnityEngine;
using Logger = Marshmallow.Utility.Logger;
using Logger = NewHorizons.Utility.Logger;
namespace Marshmallow.Atmosphere
namespace NewHorizons.Atmosphere
{
static class CloudsBuilder
{
@ -13,12 +13,13 @@ namespace Marshmallow.Atmosphere
GameObject cloudsMainGO = new GameObject();
cloudsMainGO.SetActive(false);
cloudsMainGO.transform.parent = body.transform;
cloudsMainGO.name = "Clouds";
GameObject cloudsTopGO = new GameObject();
cloudsTopGO.SetActive(false);
cloudsTopGO.transform.parent = cloudsMainGO.transform;
cloudsTopGO.transform.localScale = new Vector3(config.TopCloudSize / 2, config.TopCloudSize / 2, config.TopCloudSize / 2);
//AddDebugShape.AddSphere(cloudsTopGO, config.TopCloudSize/2, new Color32(255, 0, 255, 128));
cloudsTopGO.transform.localScale = new Vector3(config.TopCloudSize, config.TopCloudSize, config.TopCloudSize);
cloudsTopGO.name = "TopClouds";
MeshFilter topMF = cloudsTopGO.AddComponent<MeshFilter>();
topMF.mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh;
@ -31,21 +32,19 @@ namespace Marshmallow.Atmosphere
}
topMR.sharedMaterials = tempArray;
foreach (var material in topMR.sharedMaterials)
{
material.SetColor("_Color", config.TopCloudTint.ToColor32());
material.SetColor("_TintColor", config.TopCloudTint.ToColor32());
var image = Main.helper.Assets.GetTexture("assets\\default_clouds.png");
//var cap = Main.helper.Assets.GetTexture("assets\\ringed_jewel_cap.png");
var ramp = Main.helper.Assets.GetTexture("assets\\default_ramp.png");
var image = ImageUtilities.LoadImage(Main.helper.Manifest.ModFolderPath + "clouds_top.png");
image = ImageUtilities.TintImage(image, config.TopCloudTint.ToColor32());
material.SetTexture("_MainTex", image);
image = ImageUtilities.LoadImage(Main.helper.Manifest.ModFolderPath + "clouds_top_ramp.png");
image = ImageUtilities.TintImage(image, config.TopCloudTint.ToColor32());
material.SetTexture("_RampTex", image);
image = ImageUtilities.LoadImage(Main.helper.Manifest.ModFolderPath + "clouds_cap.png");
image = ImageUtilities.TintImage(image, config.TopCloudTint.ToColor32());
material.SetTexture("_CapTex", image);
material.SetTexture("_RampTex", ramp);
//material.SetTexture("_CapTex", cap);
}
@ -66,7 +65,8 @@ namespace Marshmallow.Atmosphere
GameObject cloudsBottomGO = new GameObject();
cloudsBottomGO.SetActive(false);
cloudsBottomGO.transform.parent = cloudsMainGO.transform;
cloudsBottomGO.transform.localScale = new Vector3(config.BottomCloudSize / 2, config.BottomCloudSize / 2, config.BottomCloudSize / 2);
cloudsBottomGO.transform.localScale = new Vector3(config.BottomCloudSize, config.BottomCloudSize, config.BottomCloudSize);
cloudsBottomGO.name = "BottomClouds";
TessellatedSphereRenderer bottomTSR = cloudsBottomGO.AddComponent<TessellatedSphereRenderer>();
bottomTSR.tessellationMeshGroup = GameObject.Find("CloudsBottomLayer_GD").GetComponent<TessellatedSphereRenderer>().tessellationMeshGroup;
@ -87,10 +87,11 @@ namespace Marshmallow.Atmosphere
cloudsFluidGO.SetActive(false);
cloudsFluidGO.layer = 17;
cloudsFluidGO.transform.parent = cloudsMainGO.transform;
cloudsFluidGO.name = "CloudsFluid";
SphereCollider fluidSC = cloudsFluidGO.AddComponent<SphereCollider>();
fluidSC.isTrigger = true;
fluidSC.radius = config.TopCloudSize / 2;
fluidSC.radius = config.TopCloudSize;
OWShellCollider fluidOWSC = cloudsFluidGO.AddComponent<OWShellCollider>();
fluidOWSC.SetValue("_innerRadius", config.BottomCloudSize);

View File

@ -0,0 +1,58 @@
using OWML.Utils;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Atmosphere
{
static class EffectsBuilder
{
public static void Make(GameObject body, Sector sector, float groundSize, float waterSize, float atmoEnd, bool hasRain, bool hasSnow)
{
GameObject effectsGO = new GameObject("Effects");
effectsGO.SetActive(false);
effectsGO.transform.parent = body.transform;
effectsGO.transform.localPosition = Vector3.zero;
SectorCullGroup SCG = effectsGO.AddComponent<SectorCullGroup>();
SCG.SetValue("_sector", sector);
SCG.SetValue("_particleSystemSuspendMode", CullGroup.ParticleSystemSuspendMode.Stop);
SCG.SetValue("_occlusionCulling", false);
SCG.SetValue("_dynamicCullingBounds", false);
SCG.SetValue("_waitForStreaming", false);
if(hasRain)
{
var rainGO = GameObject.Instantiate(GameObject.Find("/GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/Effects_GD_Rain"), effectsGO.transform);
rainGO.transform.localPosition = Vector3.zero;
var pvc = rainGO.GetComponent<PlanetaryVectionController>();
pvc.SetValue("_densityByHeight", new AnimationCurve(new Keyframe[] { new Keyframe(Mathf.Max(groundSize, waterSize), 10f), new Keyframe(atmoEnd, 0f) }));
rainGO.GetComponent<PlanetaryVectionController>().SetValue("_activeInSector", sector);
rainGO.GetComponent<PlanetaryVectionController>().SetValue("_exclusionSectors", new Sector[] { });
rainGO.SetActive(true);
}
if(hasSnow)
{
var snowGO = GameObject.Instantiate(GameObject.Find("/BrittleHollow_Body/Sector_BH/Effects_BH/Effects_BH_Snowflakes"), effectsGO.transform);
snowGO.transform.localPosition = Vector3.zero;
var pvc = snowGO.GetComponent<PlanetaryVectionController>();
pvc.SetValue("_densityByHeight", new AnimationCurve(new Keyframe[] { new Keyframe(Mathf.Max(groundSize, waterSize), 10f), new Keyframe(atmoEnd, 0f) }));
var particleSystem = snowGO.GetComponent<ParticleSystem>();
var e = particleSystem.emission;
e.rateOverTime = 50;
snowGO.GetComponent<PlanetaryVectionController>().SetValue("_activeInSector", sector);
snowGO.GetComponent<PlanetaryVectionController>().SetValue("_exclusionSectors", new Sector[] { });
snowGO.SetActive(true);
}
effectsGO.SetActive(true);
Logger.Log("Finished building effects", Logger.LogType.Log);
}
}
}

View File

@ -1,23 +1,23 @@
using Marshmallow.External;
using OWML.ModHelper.Events;
using NewHorizons.External;
using OWML.Utils;
using UnityEngine;
using Logger = Marshmallow.Utility.Logger;
using Logger = NewHorizons.Utility.Logger;
namespace Marshmallow.Atmosphere
namespace NewHorizons.Atmosphere
{
static class SunOverrideBuilder
{
public static void Make(GameObject body, Sector sector, IPlanetConfig config)
{
GameObject overrideGO = new GameObject();
GameObject overrideGO = new GameObject("SunOverride");
overrideGO.SetActive(false);
overrideGO.transform.parent = body.transform;
GiantsDeepSunOverrideVolume GDSOV = overrideGO.AddComponent<GiantsDeepSunOverrideVolume>();
GDSOV.SetValue("_sector", sector);
GDSOV.SetValue("_cloudsOuterRadius", config.TopCloudSize / 2);
GDSOV.SetValue("_cloudsInnerRadius", config.BottomCloudSize / 2);
GDSOV.SetValue("_waterOuterRadius", config.WaterSize / 2);
GDSOV.SetValue("_cloudsOuterRadius", config.TopCloudSize);
GDSOV.SetValue("_cloudsInnerRadius", config.BottomCloudSize);
GDSOV.SetValue("_waterOuterRadius", config.WaterSize);
GDSOV.SetValue("_waterInnerRadius", 402.5f);
overrideGO.SetActive(true);

View File

@ -1,15 +1,15 @@
using Marshmallow.External;
using OWML.ModHelper.Events;
using NewHorizons.External;
using OWML.Utils;
using UnityEngine;
using Logger = Marshmallow.Utility.Logger;
using Logger = NewHorizons.Utility.Logger;
namespace Marshmallow.Atmosphere
namespace NewHorizons.Atmosphere
{
static class VolumesBuilder
{
public static void Make(GameObject body, IPlanetConfig config)
{
GameObject volumesGO = new GameObject();
GameObject volumesGO = new GameObject("Volumes");
volumesGO.SetActive(false);
volumesGO.transform.parent = body.transform;
@ -24,7 +24,8 @@ namespace Marshmallow.Atmosphere
SS.pointChecksOnly = true;
SS.radius = config.TopCloudSize;
/*OWTriggerVolume trigvol = */rulesetGO.AddComponent<OWTriggerVolume>();
/*OWTriggerVolume trigvol = */
rulesetGO.AddComponent<OWTriggerVolume>();
PlanetoidRuleset PR = rulesetGO.AddComponent<PlanetoidRuleset>();
PR.SetValue("_altitudeFloor", config.GroundSize);

View File

@ -1,7 +1,7 @@
using UnityEngine;
using Logger = Marshmallow.Utility.Logger;
using Logger = NewHorizons.Utility.Logger;
namespace Marshmallow.Body
namespace NewHorizons.Body
{
static class GeometryBuilder
{
@ -9,7 +9,7 @@ namespace Marshmallow.Body
{
GameObject groundGO = GameObject.CreatePrimitive(PrimitiveType.Sphere);
groundGO.transform.parent = body.transform;
groundGO.transform.localScale = new Vector3(groundScale / 2, groundScale / 2, groundScale / 2);
groundGO.transform.localScale = new Vector3(groundScale, groundScale, groundScale);
groundGO.GetComponent<MeshFilter>().mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh;
groundGO.GetComponent<SphereCollider>().radius = 1f;
groundGO.SetActive(true);
@ -29,7 +29,7 @@ namespace Marshmallow.Body
Debug.LogError("6");
sphere.transform.parent = body.transform;
Debug.LogError("7");
sphere.transform.localScale = new Vector3(groundScale / 2, groundScale / 2, groundScale / 2);
sphere.transform.localScale = new Vector3(groundScale, groundScale, groundScale);
Debug.LogError("8");
sphere.SetActive(true);
Debug.LogError("9");

View File

@ -1,19 +1,19 @@
using Marshmallow.External;
using OWML.ModHelper.Events;
using NewHorizons.External;
using OWML.Utils;
using UnityEngine;
using Logger = Marshmallow.Utility.Logger;
using Logger = NewHorizons.Utility.Logger;
namespace Marshmallow.Body
namespace NewHorizons.Body
{
static class WaterBuilder
{
public static void Make(GameObject body, Sector sector, IPlanetConfig config)
{
GameObject waterGO = new GameObject();
GameObject waterGO = new GameObject("Water");
waterGO.SetActive(false);
waterGO.layer = 15;
waterGO.transform.parent = body.transform;
waterGO.transform.localScale = new Vector3(config.WaterSize / 2, config.WaterSize / 2, config.WaterSize / 2);
waterGO.transform.localScale = new Vector3(config.WaterSize, config.WaterSize, config.WaterSize);
waterGO.DestroyAllComponents<SphereCollider>();
TessellatedSphereRenderer TSR = waterGO.AddComponent<TessellatedSphereRenderer>();

View File

@ -1,17 +1,12 @@
using Marshmallow.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using NewHorizons.Utility;
namespace Marshmallow.External
namespace NewHorizons.External
{
public interface IPlanetConfig
{
string Name { get; }
MVector3 Position { get; }
int OrbitAngle { get; }
int SemiMajorAxis { get; }
int Inclination { get; }
string PrimaryBody { get; }
bool IsMoon { get; }
float AtmoEndSize { get; }
@ -29,9 +24,24 @@ namespace Marshmallow.External
bool HasFog { get; }
MColor32 FogTint { get; }
float FogDensity { get; }
float FogSize { get; }
bool HasGround { get; }
float GroundSize { get; }
bool IsTidallyLocked { get; }
MColor32 LightTint { get; }
bool HasSnow { get; }
float LongitudeOfAscendingNode { get; }
float Eccentricity { get; }
float ArgumentOfPeriapsis { get; }
bool HasRings { get; }
float RingInnerRadius { get; }
float RingOuterRadius { get; }
float RingInclination { get; }
float RingLongitudeOfAscendingNode { get; }
string RingTexture { get; }
bool HasBlackHole { get; }
bool HasLava { get; }
float LavaSize { get; }
bool Destroy { get; }
}
}

63
NewHorizons/External/PlanetConfig.cs vendored Normal file
View File

@ -0,0 +1,63 @@
using NewHorizons.Utility;
using System;
using System.Collections.Generic;
namespace NewHorizons.External
{
public class PlanetConfig : IPlanetConfig
{
public string Name { get; set; }
public int SemiMajorAxis { get; set; }
public int Inclination { get; set; }
public string PrimaryBody { get; set; }
public bool IsMoon { get; set; }
public float AtmoEndSize { get; set; }
public bool HasClouds { get; set; }
public float TopCloudSize { get; set; }
public float BottomCloudSize { get; set; }
public MColor32 TopCloudTint { get; set; }
public MColor32 BottomCloudTint { get; set; }
public bool HasWater { get; set; }
public float WaterSize { get; set; }
public bool HasRain { get; set; }
public bool HasGravity { get; set; }
public float SurfaceAcceleration { get; set; }
public bool HasMapMarker { get; set; }
public bool HasFog { get; set; }
public MColor32 FogTint { get; set; }
public float FogDensity { get; set; }
public float FogSize { get; set; }
public bool HasGround { get; set; }
public float GroundSize { get; set; }
public bool IsTidallyLocked { get; set; }
public MColor32 LightTint { get; set; }
public bool HasSnow { get; set; }
public float LongitudeOfAscendingNode { get; set; }
public float Eccentricity { get; set; }
public float ArgumentOfPeriapsis { get; set; }
public bool HasRings { get; set; }
public float RingInnerRadius { get; set; }
public float RingOuterRadius { get; set; }
public float RingInclination { get; set; }
public float RingLongitudeOfAscendingNode { get; set; }
public string RingTexture { get; set; }
public bool HasBlackHole { get; set; }
public bool HasLava { get; set; }
public float LavaSize { get; set; }
public bool Destroy { get; set; }
public PlanetConfig(Dictionary<string, object> dict)
{
if (dict == null)
{
return;
}
foreach (var item in dict)
{
Logger.Log($"{item.Key} : {item.Value}", Logger.LogType.Log);
var field = GetType().GetField(item.Key, System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance);
field.SetValue(this, Convert.ChangeType(item.Value, field.FieldType));
}
}
}
}

View File

@ -1,24 +1,25 @@
using Marshmallow.External;
using NewHorizons.External;
using UnityEngine;
using Logger = Marshmallow.Utility.Logger;
using Logger = NewHorizons.Utility.Logger;
namespace Marshmallow.General
namespace NewHorizons.General
{
static class AmbientLightBuilder
{
public static void Make(GameObject body, Sector sector, IPlanetConfig config)
{
GameObject lightGO = new GameObject();
GameObject lightGO = new GameObject("Lights");
lightGO.SetActive(false);
lightGO.transform.parent = body.transform;
Light L = lightGO.AddComponent<Light>();
L.type = LightType.Point;
L.range = config.AtmoEndSize + 10;
L.color = config.LightTint.ToColor32();
L.color = (config.LightTint != null) ? config.LightTint.ToColor32() : (Color32)Color.black;
L.intensity = 0.8f;
L.shadows = LightShadows.None;
L.cookie = GameObject.Find("AmbientLight_GD").GetComponent<Light>().cookie;
L.cookie = GameObject.Find("/GiantsDeep_Body/AmbientLight_GD").GetComponent<Light>().cookie;
SectorLightsCullGroup SLCG = lightGO.AddComponent<SectorLightsCullGroup>();
SLCG.SetSector(sector);

View File

@ -1,10 +1,10 @@
using Marshmallow.External;
using Marshmallow.Utility;
using OWML.ModHelper.Events;
using NewHorizons.External;
using NewHorizons.Utility;
using OWML.Utils;
using UnityEngine;
using Logger = Marshmallow.Utility.Logger;
using Logger = NewHorizons.Utility.Logger;
namespace Marshmallow.General
namespace NewHorizons.General
{
static class BaseBuilder
{
@ -28,7 +28,7 @@ namespace Marshmallow.General
InitialMotion IM = body.AddComponent<InitialMotion>();
IM.SetPrimaryBody(primaryBody.GetAttachedOWRigidbody());
IM.SetValue("_orbitAngle", config.OrbitAngle);
IM.SetValue("_orbitAngle", config.Inclination);
IM.SetValue("_isGlobalAxis", false);
IM.SetValue("_initAngularSpeed", 0.02f);
IM.SetValue("_initLinearSpeed", 0f);
@ -37,7 +37,8 @@ namespace Marshmallow.General
AstroObject AO = body.AddComponent<AstroObject>();
AO.SetValue("_type", AstroObject.Type.Planet);
AO.SetValue("_name", AstroObject.Name.None);
AO.SetValue("_name", AstroObject.Name.CustomString);
AO.SetValue("_customName", config.Name);
AO.SetValue("_primaryBody", primaryBody);
if (config.HasGravity)
{

View File

@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.General
{
static class BlackHoleBuilder
{
public static void Make(GameObject body)
{
var blackHole = GameObject.Instantiate(GameObject.Find("BrittleHollow_Body/BlackHole_BH"), body.transform);
blackHole.transform.localPosition = Vector3.zero;
}
}
}

View File

@ -1,17 +1,15 @@
using Marshmallow.External;
using OWML.ModHelper.Events;
using OWML.Utils;
using UnityEngine;
using Logger = Marshmallow.Utility.Logger;
using Logger = NewHorizons.Utility.Logger;
namespace Marshmallow.General
namespace NewHorizons.General
{
static class DetectorBuilder
{
public static void Make(GameObject body, AstroObject primaryBody)
{
GameObject detectorGO = new GameObject();
GameObject detectorGO = new GameObject("FieldDetector");
detectorGO.SetActive(false);
detectorGO.name = "FieldDetector";
detectorGO.transform.parent = body.transform;
detectorGO.layer = 20;

View File

@ -1,17 +1,16 @@
using OWML.ModHelper.Events;
using OWML.Utils;
using System.Reflection;
using UnityEngine;
using Logger = Marshmallow.Utility.Logger;
using Logger = NewHorizons.Utility.Logger;
namespace Marshmallow.General
namespace NewHorizons.General
{
static class GravityBuilder
{
public static GravityVolume Make(GameObject body, float surfaceAccel, float upperSurface, float lowerSurface)
{
GameObject gravityGO = new GameObject();
GameObject gravityGO = new GameObject("GravityWell");
gravityGO.transform.parent = body.transform;
gravityGO.name = "GravityWell";
gravityGO.layer = 17;
gravityGO.SetActive(false);

View File

@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.General
{
static class LavaBuilder
{
public static void Make(GameObject body, float lavaSize)
{
var lava = GameObject.Instantiate(GameObject.Find("VolcanicMoon_Body/MoltenCore_VM"), body.transform);
lava.transform.localPosition = Vector3.zero;
lava.transform.Find("LavaSphere").transform.localScale = Vector3.one * lavaSize;
lava.transform.Find("MoltenCore_Proxy/LavaSphere (1)").transform.localScale = Vector3.one * lavaSize;
// Destruction volume is broken
lava.transform.Find("DestructionVolume").GetComponent<SphereCollider>().radius = lavaSize;
}
}
}

View File

@ -1,17 +1,17 @@
using Marshmallow.External;
using OWML.ModHelper.Events;
using NewHorizons.External;
using OWML.Utils;
using System.Reflection;
using UnityEngine;
using Logger = Marshmallow.Utility.Logger;
using Logger = NewHorizons.Utility.Logger;
namespace Marshmallow.General
namespace NewHorizons.General
{
static class MarkerBuilder
{
public static void Make(GameObject body, IPlanetConfig config)
{
MapMarker MM = body.AddComponent<MapMarker>();
MM.SetValue("_labelID", (UITextType)Utility.AddToUITable.Add(config.Name));
MM.SetValue("_labelID", (UITextType)Utility.AddToUITable.Add(config.Name.ToUpper()));
if (config.IsMoon)
{

View File

@ -1,23 +1,21 @@
using Marshmallow.Utility;
using OWML.ModHelper.Events;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OWML.Utils;
using UnityEngine;
using Logger = Marshmallow.Utility.Logger;
using Logger = NewHorizons.Utility.Logger;
namespace Marshmallow.General
namespace NewHorizons.General
{
static class OrbitlineBuilder
{
public static void Make(GameObject body, AstroObject astroobject)
public static void Make(GameObject body, AstroObject astroobject, bool isMoon)
{
GameObject orbit = new GameObject();
GameObject orbit = new GameObject("Orbit");
orbit.transform.parent = body.transform;
var LR = orbit.AddComponent<LineRenderer>();
//LR.material = GameObject.Find("OrbitLine_TH").GetComponent<LineRenderer>().material;
var thLR = GameObject.Find("OrbitLine_TH").GetComponent<LineRenderer>();
LR.material = thLR.material;
LR.useWorldSpace = false;
LR.loop = false;
@ -25,8 +23,9 @@ namespace Marshmallow.General
var ol = orbit.AddComponent<OrbitLine>();
ol.SetValue("_astroObject", astroobject);
ol.SetValue("_fade", false);
ol.SetValue("_lineWidth", 5);
ol.SetValue("_fade", isMoon);
ol.SetValue("_lineWidth", 0.5f);
typeof(OrbitLine).GetMethod("InitializeLineRenderer", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).Invoke(ol, new object[] { });
Logger.Log("Finished building orbit line", Logger.LogType.Log);
}

View File

@ -1,13 +1,13 @@
using Marshmallow.External;
using OWML.ModHelper.Events;
using NewHorizons.External;
using OWML.Utils;
using UnityEngine;
using Logger = Marshmallow.Utility.Logger;
using Logger = NewHorizons.Utility.Logger;
namespace Marshmallow.General
namespace NewHorizons.General
{
static class RFVolumeBuilder
{
public static void Make(GameObject body, OWRigidbody rigidbody, IPlanetConfig config)
public static void Make(GameObject body, OWRigidbody rigidbody, float atmoEndSize)
{
GameObject rfGO = new GameObject("RFVolume");
rfGO.transform.parent = body.transform;
@ -16,15 +16,15 @@ namespace Marshmallow.General
SphereCollider SC = rfGO.AddComponent<SphereCollider>();
SC.isTrigger = true;
SC.radius = config.AtmoEndSize * 2;
SC.radius = atmoEndSize * 2;
ReferenceFrameVolume RFV = rfGO.AddComponent<ReferenceFrameVolume>();
ReferenceFrame RV = new ReferenceFrame(rigidbody);
RV.SetValue("_minSuitTargetDistance", 300);
RV.SetValue("_maxTargetDistance", 0);
RV.SetValue("_autopilotArrivalDistance", 1000);
RV.SetValue("_autoAlignmentDistance", 1000);
RV.SetValue("_autopilotArrivalDistance", atmoEndSize * 2f);
RV.SetValue("_autoAlignmentDistance", atmoEndSize * 1.5f);
//Utility.AddDebugShape.AddSphere(rfGO, 1000, new Color32(0, 255, 0, 128));
RV.SetValue("_hideLandingModePrompt", false);
RV.SetValue("_matchAngularVelocity", true);
@ -34,7 +34,7 @@ namespace Marshmallow.General
RFV.SetValue("_referenceFrame", RV);
RFV.SetValue("_minColliderRadius", 300);
RFV.SetValue("_maxColliderRadius", config.AtmoEndSize * 2);
RFV.SetValue("_maxColliderRadius", atmoEndSize * 2f);
RFV.SetValue("_isPrimaryVolume", true);
RFV.SetValue("_isCloseRangeVolume", false);

View File

@ -0,0 +1,79 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.General
{
static class RingBuilder
{
public static void Make(GameObject body, float innerRingSize, float outerRingSize, float ringInclination, float ringLongitudeOfAscendingNode, string ringTexture)
{
var ringGO = new GameObject("Ring");
ringGO.transform.parent = body.transform;
ringGO.transform.localPosition = Vector3.zero;
ringGO.transform.Rotate(ringGO.transform.TransformDirection(Vector3.up), ringLongitudeOfAscendingNode);
ringGO.transform.Rotate(ringGO.transform.TransformDirection(Vector3.right), ringInclination);
var ringMF = ringGO.AddComponent<MeshFilter>();
var ringMesh = ringMF.mesh;
var ringMR = ringGO.AddComponent<MeshRenderer>();
var texture = Main.helper.Assets.GetTexture(ringTexture ?? "assets/default_rings.png");
var mat = new Material(Shader.Find("Legacy Shaders/Particles/Alpha Blended Premultiply"));
mat.mainTexture = texture;
mat.renderQueue = 0;
ringMR.material = mat;
// Make mesh
var segments = (int)Math.Max(20, outerRingSize);
BuildRingMesh(ringMesh, segments, innerRingSize, outerRingSize);
Logger.Log("Finished building rings", Logger.LogType.Log);
}
// Thank you https://github.com/boardtobits/planet-ring-mesh/blob/master/PlanetRing.cs
public static void BuildRingMesh(Mesh ringMesh, int segments, float innerRadius, float outerRadius)
{
Vector3[] vertices = new Vector3[(segments + 1) * 2 * 2];
int[] triangles = new int[segments * 6 * 2];
Vector2[] uv = new Vector2[(segments + 1) * 2 * 2];
int halfway = (segments + 1) * 2;
for (int i = 0; i < segments + 1; i++)
{
float progress = (float)i / (float)segments;
float angle = progress * 2 * Mathf.PI;
float x = Mathf.Sin(angle);
float z = Mathf.Cos(angle);
vertices[i * 2] = vertices[i * 2 + halfway] = new Vector3(x, 0f, z) * outerRadius;
vertices[i * 2 + 1] = vertices[i * 2 + 1 + halfway] = new Vector3(x, 0f, z) * innerRadius;
uv[i * 2] = uv[i * 2 + halfway] = new Vector2(progress, 0f);
uv[i * 2 + 1] = uv[i * 2 + 1 + halfway] = new Vector2(progress, 1f);
if (i != segments)
{
triangles[i * 12] = i * 2;
triangles[i * 12 + 1] = triangles[i * 12 + 4] = (i + 1) * 2;
triangles[i * 12 + 2] = triangles[i * 12 + 3] = i * 2 + 1;
triangles[i * 12 + 5] = (i + 1) * 2 + 1;
triangles[i * 12 + 6] = i * 2 + halfway;
triangles[i * 12 + 7] = triangles[i * 12 + 10] = i * 2 + 1 + halfway;
triangles[i * 12 + 8] = triangles[i * 12 + 9] = (i + 1) * 2 + halfway;
triangles[i * 12 + 11] = (i + 1) * 2 + 1 + halfway;
}
}
ringMesh.vertices = vertices;
ringMesh.triangles = triangles;
ringMesh.uv = uv;
ringMesh.RecalculateNormals();
}
}
}

View File

@ -1,16 +1,16 @@
using Marshmallow.External;
using OWML.ModHelper.Events;
using NewHorizons.External;
using OWML.Utils;
using System.Collections.Generic;
using UnityEngine;
using Logger = Marshmallow.Utility.Logger;
using Logger = NewHorizons.Utility.Logger;
namespace Marshmallow.Body
namespace NewHorizons.Body
{
static class MakeSector
{
public static Sector Make(GameObject body, OWRigidbody rigidbody, IPlanetConfig config)
{
GameObject sectorGO = new GameObject();
GameObject sectorGO = new GameObject("Sector");
sectorGO.SetActive(false);
sectorGO.transform.parent = body.transform;
@ -22,7 +22,7 @@ namespace Marshmallow.Body
SS.radius = config.AtmoEndSize + 10;
SS.center = Vector3.zero;
/*OWTriggerVolume trigVol = */sectorGO.AddComponent<OWTriggerVolume>();
sectorGO.AddComponent<OWTriggerVolume>();
Sector S = sectorGO.AddComponent<Sector>();
S.SetValue("_name", Sector.Name.Unnamed);

View File

@ -1,12 +1,12 @@
using UnityEngine;
namespace Marshmallow.General
namespace NewHorizons.General
{
static class SpawnpointBuilder
{
public static SpawnPoint Make(GameObject body, Vector3 position)
{
GameObject spawnGO = new GameObject();
GameObject spawnGO = new GameObject("SpawnPoint");
spawnGO.transform.parent = body.transform;
spawnGO.layer = 8;

271
NewHorizons/Main.cs Normal file
View File

@ -0,0 +1,271 @@
using NewHorizons.Atmosphere;
using NewHorizons.Body;
using NewHorizons.External;
using NewHorizons.General;
using NewHorizons.Utility;
using OWML.Common;
using OWML.ModHelper;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons
{
public class Main : ModBehaviour
{
public static IModHelper helper;
public static List<NewHorizonsBody> BodyList = new List<NewHorizonsBody>();
public static List<AstroObject> AstroObjects = new List<AstroObject>();
public override object GetApi()
{
return new NewHorizonsApi();
}
void Start()
{
SceneManager.sceneLoaded += OnSceneLoaded;
helper = base.ModHelper;
Utility.Patches.Apply();
Logger.Log("Begin load of config files...", Logger.LogType.Log);
foreach (var file in Directory.GetFiles(ModHelper.Manifest.ModFolderPath + @"planets\"))
{
try
{
var config = ModHelper.Storage.Load<PlanetConfig>(file.Replace(ModHelper.Manifest.ModFolderPath, ""));
Logger.Log($"Loaded {config.Name}");
BodyList.Add(new NewHorizonsBody(config));
}
catch(Exception e)
{
Logger.LogError($"Couldn't load {file}: {e.Message}, {e.StackTrace}");
}
}
if (BodyList.Count != 0)
{
Logger.Log("Loaded [" + BodyList.Count + "] config files.", Logger.LogType.Log);
}
else
{
Logger.Log("No config files found!", Logger.LogType.Warning);
}
}
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (scene.name != "SolarSystem")
{
return;
}
foreach (var ao in GameObject.FindObjectsOfType<AstroObject>())
{
AstroObjects.Add(ao);
}
foreach (var body in BodyList)
{
var astroObjectName = AstroObject.StringIDToAstroObjectName(body.Config.Name.ToUpper().Replace(" ", "_"));
var existingPlanet = astroObjectName != AstroObject.Name.None;
GameObject planetObject;
if (existingPlanet)
{
var astroObject = Locator.GetAstroObject(astroObjectName);
planetObject = UpdateBody(body, astroObject);
}
else
{
try
{
planetObject = GenerateBody(body);
var primaryBody = Locator.GetAstroObject(AstroObject.StringIDToAstroObjectName(body.Config.PrimaryBody));
planetObject.transform.parent = Locator.GetRootTransform();
var a = body.Config.SemiMajorAxis;
var omega = Mathf.Deg2Rad * body.Config.LongitudeOfAscendingNode;
planetObject.transform.position = primaryBody.gameObject.transform.position + new Vector3(a * Mathf.Sin(omega), 0, a * Mathf.Cos(omega));
planetObject.SetActive(true);
}
catch(Exception e)
{
Logger.LogError($"Couldn't generate body {body.Config?.Name}: {e.Message}, {e.StackTrace}");
}
}
}
}
public static GameObject UpdateBody(NewHorizonsBody body, AstroObject ao)
{
Logger.Log($"Updating existing AstroObject {ao}");
var go = ao.gameObject;
if (body.Config.Destroy)
{
RemoveBody(ao);
return null;
}
var mainSector = go.GetComponentInChildren<Sector>();
if (body.Config.HasRings)
{
RingBuilder.Make(go, body.Config.RingInnerRadius, body.Config.RingOuterRadius, body.Config.RingInclination, body.Config.RingLongitudeOfAscendingNode, body.Config.RingTexture);
}
if (body.Config.HasLava)
{
LavaBuilder.Make(go, body.Config.LavaSize);
}
if (body.Config.HasWater)
{
WaterBuilder.Make(go, mainSector, body.Config);
}
if(body.Config.HasRain || body.Config.HasSnow)
{
EffectsBuilder.Make(go, mainSector, body.Config.WaterSize, body.Config.GroundSize, body.Config.AtmoEndSize / 2f, body.Config.HasRain, body.Config.HasSnow);
}
return go;
}
private static void RemoveBody(AstroObject ao)
{
Logger.Log($"Removing {ao.name}");
if (ao.GetAstroObjectName() == AstroObject.Name.BrittleHollow)
RemoveBody(Locator.GetAstroObject(AstroObject.Name.WhiteHole));
// Check if any other objects depend on it and remove them too
for(int i = 0; i < AstroObjects.Count; i++)
{
var obj = AstroObjects[i];
if(ao.Equals(obj.GetPrimaryBody()))
{
AstroObjects.Remove(obj);
RemoveBody(obj);
i--;
}
}
Destroy(ao.gameObject);
}
public static GameObject GenerateBody(NewHorizonsBody body)
{
Logger.Log("Begin generation sequence of [" + body.Config.Name + "] ...", Logger.LogType.Log);
var go = new GameObject(body.Config.Name);
go.SetActive(false);
if(body.Config.HasGround) GeometryBuilder.Make(go, body.Config.GroundSize);
AstroObject primaryBody = Locator.GetAstroObject(AstroObject.Name.Sun);
try
{
primaryBody = Locator.GetAstroObject(AstroObject.StringIDToAstroObjectName(body.Config.PrimaryBody));
}
catch(Exception)
{
Logger.LogError($"Could not find AstroObject {body.Config.PrimaryBody}, defaulting to SUN");
}
var outputTuple = BaseBuilder.Make(go, primaryBody, body.Config);
var owRigidbody = (OWRigidbody)outputTuple.Items[1];
RFVolumeBuilder.Make(go, owRigidbody, body.Config.AtmoEndSize);
if (body.Config.HasMapMarker)
{
MarkerBuilder.Make(go, body.Config);
}
var sector = MakeSector.Make(go, owRigidbody, body.Config);
if (body.Config.HasClouds)
{
CloudsBuilder.Make(go, sector, body.Config);
SunOverrideBuilder.Make(go, sector, body.Config);
}
AirBuilder.Make(go, body.Config.TopCloudSize, body.Config.HasRain);
if (body.Config.HasWater)
{
WaterBuilder.Make(go, sector, body.Config);
}
EffectsBuilder.Make(go, sector, body.Config.WaterSize, body.Config.GroundSize, body.Config.AtmoEndSize/2f, body.Config.HasRain, body.Config.HasSnow);
VolumesBuilder.Make(go, body.Config);
AmbientLightBuilder.Make(go, sector, body.Config);
AtmosphereBuilder.Make(go, body.Config);
if (body.Config.HasRings)
RingBuilder.Make(go, body.Config.RingInnerRadius, body.Config.RingOuterRadius, body.Config.RingInclination, body.Config.RingLongitudeOfAscendingNode, body.Config.RingTexture);
if (body.Config.HasBlackHole)
BlackHoleBuilder.Make(go);
if (body.Config.HasLava)
LavaBuilder.Make(go, body.Config.LavaSize);
Logger.Log("Generation of [" + body.Config.Name + "] completed.", Logger.LogType.Log);
body.Object = go;
helper.Events.Unity.FireOnNextUpdate(() => OrbitlineBuilder.Make(body.Object, body.Object.GetComponent<AstroObject>(), body.Config.IsMoon));
return go;
}
public static void CreateBody(NewHorizonsBody body)
{
Logger.Log($"Running CreateBody for {body.Config.Name}");
var planet = GenerateBody(body);
/*
planet.transform.parent = Locator.GetRootTransform();
planet.transform.position = Locator.GetAstroObject(AstroObject.StringIDToAstroObjectName(body.Config.PrimaryBody)).gameObject.transform.position + body.Config.Position;
planet.SetActive(true);
planet.GetComponent<OWRigidbody>().SetVelocity(Locator.GetCenterOfTheUniverse().GetOffsetVelocity());
var primary = Locator.GetAstroObject(AstroObject.StringIDToAstroObjectName(body.Config.PrimaryBody)).GetAttachedOWRigidbody();
var initialMotion = primary.GetComponent<InitialMotion>();
if (initialMotion != null)
{
planet.GetComponent<OWRigidbody>().AddVelocityChange(-initialMotion.GetInitVelocity());
planet.GetComponent<OWRigidbody>().AddVelocityChange(primary.GetVelocity());
}
*/
}
}
public class NewHorizonsApi
{
public void Create(Dictionary<string, object> config)
{
Logger.Log("Recieved API request to create planet " + (string)config["Name"] + " at position " + (Vector3)config["Position"], Logger.LogType.Log);
var planetConfig = new PlanetConfig(config);
var body = new NewHorizonsBody(planetConfig);
Main.BodyList.Add(body);
Main.helper.Events.Unity.RunWhen(() => Locator.GetCenterOfTheUniverse() != null, () => Main.CreateBody(body));
}
public GameObject GetPlanet(string name)
{
return Main.BodyList.FirstOrDefault(x => x.Config.Name == name).Object;
}
}
}

View File

@ -0,0 +1,290 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8A39F9E7-1A89-430C-9C3E-BDFB3B7E17DF}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>NewHorizons</RootNamespace>
<AssemblyName>NewHorizons</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.1.1.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Lib.Harmony.2.1.1\lib\net48\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Mono.Security">
<HintPath>$(GameDir)\OuterWilds_Data\Managed\Mono.Security.dll</HintPath>
</Reference>
<Reference Include="NAudio-Unity, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.2.1.0\lib\net40\NAudio-Unity.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Json.Net.Unity3D.9.0.1\lib\net35\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="OWML.Common, Version=2.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.2.1.0\lib\net40\OWML.Common.dll</HintPath>
</Reference>
<Reference Include="OWML.Logging, Version=2.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.2.1.0\lib\net40\OWML.Logging.dll</HintPath>
</Reference>
<Reference Include="OWML.ModHelper, Version=2.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.2.1.0\lib\net40\OWML.ModHelper.dll</HintPath>
</Reference>
<Reference Include="OWML.ModHelper.Assets, Version=2.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.2.1.0\lib\net40\OWML.ModHelper.Assets.dll</HintPath>
</Reference>
<Reference Include="OWML.ModHelper.Events, Version=2.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.2.1.0\lib\net40\OWML.ModHelper.Events.dll</HintPath>
</Reference>
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<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\Unity.InputSystem.dll</HintPath>
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</ItemGroup>
<ItemGroup>
<Compile Include="General\BaseBuilder.cs" />
<Compile Include="General\BlackHoleBuilder.cs" />
<Compile Include="General\DetectorBuilder.cs" />
<Compile Include="General\GravityBuilder.cs" />
<Compile Include="General\LavaBuilder.cs" />
<Compile Include="General\MarkerBuilder.cs" />
<Compile Include="General\OrbitlineBuilder.cs" />
<Compile Include="General\RFVolumeBuilder.cs" />
<Compile Include="General\RingBuilder.cs" />
<Compile Include="General\SectorBuilder.cs" />
<Compile Include="General\SpawnpointBuilder.cs" />
<Compile Include="Utility\AddDebugShape.cs" />
<Compile Include="General\AmbientLightBuilder.cs" />
<Compile Include="External\IPlanetConfig.cs" />
<Compile Include="External\PlanetConfig.cs" />
<Compile Include="Body\GeometryBuilder.cs" />
<Compile Include="Body\WaterBuilder.cs" />
<Compile Include="Atmosphere\AirBuilder.cs" />
<Compile Include="Atmosphere\AtmosphereBuilder.cs" />
<Compile Include="Atmosphere\CloudsBuilder.cs" />
<Compile Include="Atmosphere\EffectsBuilder.cs" />
<Compile Include="Atmosphere\SunOverrideBuilder.cs" />
<Compile Include="Atmosphere\VolumesBuilder.cs" />
<Compile Include="Main.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utility\AddToUITable.cs" />
<Compile Include="Utility\ImageUtilities.cs" />
<Compile Include="Utility\Logger.cs" />
<Compile Include="Utility\MakeMeshDoubleFaced.cs" />
<Compile Include="Utility\NewHorizonBody.cs" />
<Compile Include="Utility\NewHorizonExtensions.cs" />
<Compile Include="Utility\MColor32.cs" />
<Compile Include="Utility\MTuple.cs" />
<Compile Include="Utility\MVector3.cs" />
<Compile Include="Utility\Patches.cs" />
</ItemGroup>
<ItemGroup>
<None Include="default-config.json" />
<None Include="manifest.json" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
rmdir /s /q "$(OwmlDir)\Mods\$(ModUniqueName)"
md "$(OwmlDir)\Mods\$(ModUniqueName)"
md "$(OwmlDir)\Mods\$(ModUniqueName)\planets"
md "$(OwmlDir)\Mods\$(ModUniqueName)\planets\assets"
md "$(OwmlDir)\Mods\$(ModUniqueName)\assets"
copy /y "$(TargetPath)" "$(OwmlDir)\Mods\$(ModUniqueName)"
copy /y "$(ProjectDir)\default-config.json" "$(OwmlDir)\Mods\$(ModUniqueName)"
copy /y "$(ProjectDir)\manifest.json" "$(OwmlDir)\Mods\$(ModUniqueName)"
copy /y "$(ProjectDir)planets\" "$(OwmlDir)\Mods\$(ModUniqueName)\planets"
copy /y "$(ProjectDir)planets\assets" "$(OwmlDir)\Mods\$(ModUniqueName)\planets\assets"
copy /y "$(ProjectDir)assets\" "$(OwmlDir)\Mods\$(ModUniqueName)\assets"
</PostBuildEvent>
</PropertyGroup>
</Project>

View File

@ -4,11 +4,11 @@ using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Marshmallow")]
[assembly: AssemblyTitle("NewHorizons")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Marshmallow")]
[assembly: AssemblyProduct("NewHorizons")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

View File

@ -1,10 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine;
namespace Marshmallow.Utility
namespace NewHorizons.Utility
{
static class AddDebugShape
{

View File

@ -1,8 +1,8 @@
using OWML.ModHelper.Events;
using OWML.Utils;
using System.Linq;
using UnityEngine;
namespace Marshmallow.Utility
namespace NewHorizons.Utility
{
static class AddToUITable
{

View File

@ -1,7 +1,7 @@
using System.IO;
using UnityEngine;
namespace Marshmallow.Utility
namespace NewHorizons.Utility
{
static class ImageUtilities
{

View File

@ -0,0 +1,74 @@
using OWML.Common;
using System;
using System.ComponentModel;
using UnityEngine;
namespace NewHorizons.Utility
{
public class Logger
{
public static void LogProperties(UnityEngine.Object obj)
{
foreach (PropertyDescriptor descriptor in TypeDescriptor.GetProperties(obj))
{
string name = descriptor?.Name;
object value;
try
{
value = descriptor.GetValue(obj);
}
catch(Exception)
{
value = null;
}
Log($"{obj.name} {name}={value}");
}
}
public static void LogPath(GameObject go)
{
if (go == null) Log("Can't print path: GameObject is null");
else Log($"{GetPath(go.transform)}");
}
private static string GetPath(Transform current)
{
if (current.parent == null) return "/" + current.name;
return GetPath(current.parent) + "/" + current.name;
}
public static void Log(string text, LogType type)
{
Main.helper.Console.WriteLine(Enum.GetName(typeof(LogType), type) + " : " + text, LogTypeToMessageType(type));
}
public static void Log(string text)
{
Log(text, LogType.Log);
}
public static void LogError(string text)
{
Log(text, LogType.Error);
}
public enum LogType
{
Log,
Error,
Warning,
Todo
}
private static MessageType LogTypeToMessageType(LogType t)
{
switch(t)
{
case LogType.Error:
return MessageType.Error;
case LogType.Warning:
return MessageType.Warning;
default:
return MessageType.Info;
}
}
}
}

View File

@ -1,10 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine;
namespace Marshmallow.Utility
namespace NewHorizons.Utility
{
public class MColor32
{

View File

@ -1,9 +1,7 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Marshmallow.Utility
namespace NewHorizons.Utility
{
public class MTuple
{

View File

@ -0,0 +1,28 @@
using UnityEngine;
namespace NewHorizons.Utility
{
public class MVector3
{
public MVector3(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
public float X { get; }
public float Y { get; }
public float Z { get; }
public static implicit operator MVector3(Vector3 vec)
{
return new MVector3(vec.x, vec.y, vec.z);
}
public static implicit operator Vector3(MVector3 vec)
{
return new Vector3(vec.X, vec.Y, vec.Z);
}
}
}

View File

@ -1,10 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine;
namespace Marshmallow.Utility
namespace NewHorizons.Utility
{
class MakeMeshDoubleFaced : MonoBehaviour
{

View File

@ -0,0 +1,17 @@
using NewHorizons.External;
using UnityEngine;
namespace NewHorizons.Utility
{
public class NewHorizonsBody
{
public NewHorizonsBody(IPlanetConfig config)
{
Config = config;
}
public IPlanetConfig Config;
public GameObject Object;
}
}

View File

@ -0,0 +1,18 @@
using System.Collections.Generic;
using UnityEngine;
namespace NewHorizons.Utility
{
public static class NewHorizonsExtensions
{
public static MVector3 ToMVector3(this Vector3 vector3)
{
return new MVector3(vector3.x, vector3.y, vector3.z);
}
public static T GetSetting<T>(this Dictionary<string, object> dict, string settingName)
{
return (T)dict[settingName];
}
}
}

View File

@ -0,0 +1,28 @@
using OWML.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NewHorizons.Utility
{
public class Patches
{
public static void Apply()
{
Main.helper.HarmonyHelper.AddPrefix<ReferenceFrame>("GetHUDDisplayName", typeof(Patches), nameof(Patches.GetHUDDisplayName));
}
public static bool GetHUDDisplayName(ReferenceFrame __instance, ref string __result)
{
var ao = __instance.GetAstroObject();
if (ao.GetAstroObjectName() == AstroObject.Name.CustomString)
{
__result = ao.GetCustomName();
return false;
}
return true;
}
}
}

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@ -0,0 +1,3 @@
{
"enabled": true
}

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@ -0,0 +1,8 @@
{
"filename": "NewHorizons.dll",
"author": "xen",
"name": "NewHorizons",
"uniqueName": "xen.NewHorizons",
"version": "0.1.0",
"owmlVersion": "2.0.0"
}

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Json.Net.Unity3D" version="9.0.1" targetFramework="net48" />
<package id="Lib.Harmony" version="2.1.1" targetFramework="net48" />
<package id="OWML" version="2.1.0" targetFramework="net48" />
</packages>

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@ -0,0 +1,15 @@
{
"name" : "Attlerock",
"hasLava":true,
"lavalSize":100,
"hasFog":true,
"fogTint":
{
"r" : 160,
"g" : 0,
"b" : 0,
"a" : 255
},
"fogSize": 200,
"fogDensity":0.9,
}

View File

@ -0,0 +1,40 @@
{
"name" : "Devil's Maw",
"semiMajorAxis" : 1700,
"inclination" : 30,
"primaryBody" : "BRITTLE_HOLLOW",
"atmoEndSize" : 500,
"isMoon" : true,
"hasGravity" : true,
"surfaceAcceleration" : 20,
"hasMapMarker" : true,
"hasGround": false,
"isTidallyLocked" : false,
"lightTint" :
{
"r" : 160,
"g" : 0,
"b" : 0,
"a" : 255
},
"hasFog":true,
"fogTint":
{
"r" : 160,
"g" : 0,
"b" : 0,
"a" : 255
},
"fogSize": 200,
"fogDensity":0.9,
"longitudeOfAscendingNode" : 50,
"eccentricity" : 0,
"argumentOfPeriapsis": 0,
"groundSize" : 100,
"hasRings" : true,
"ringInnerRadius" : 0,
"ringOuterRadius" : 200,
"ringInclination" : 30,
"hasBlackHole" : true,
"ringTexture" : "planets/assets/accretion_disk.png",
}

View File

@ -0,0 +1,8 @@
{
"name" : "Giants Deep",
"hasRings" : true,
"ringInnerRadius" : 1800,
"ringOuterRadius" : 2200,
"ringInclination" : 20,
"ringLongitudeOfAscendingNode" : 80,
}

View File

@ -0,0 +1,43 @@
{
"name" : "Wetrock",
"semiMajorAxis" : 1500,
"inclination" : 10,
"primaryBody" : "TIMBER_HEARTH",
"isMoon" : true,
"atmoEndSize" : 300,
"hasWater" : true,
"waterSize" : 101,
"hasRain" : true,
"hasGravity" : true,
"surfaceAcceleration" : 4,
"hasMapMarker" : true,
"hasFog" : true,
"fogTint" :
{
"r" : 255,
"g" : 255,
"b" : 255,
"a" : 255
},
"fogSize": 200,
"fogDensity":0.9,
"hasGround": true,
"groundSize" : 100,
"isTidallyLocked" : true,
"lightTint" :
{
"r" : 255,
"g" : 255,
"b" : 255,
"a" : 255
},
"hasSnow" : true,
"longitudeOfAscendingNode" : 0,
"eccentricity" : 0,
"argumentOfPeriapsis": 0,
"hasRings" : true,
"ringInnerRadius" : 200,
"ringOuterRadius" : 210,
"ringInclination" : 20,
"ringLongitudeOfAscendingNode" : 50,
}

View File

@ -0,0 +1,63 @@
{
"name" : "Ringed Jewel",
"semiMajorAxis" : 25000,
"inclination" : 14,
"primaryBody" : "SUN",
"isMoon" : false,
"atmoEndSize" : 500,
"hasClouds" : true,
"topCloudSize" : 500,
"bottomCloudSize" : 470,
"bottomCloudTint" :
{
"r" : 181,
"g" : 181,
"b" : 230,
"a" : 255
},
"topCloudTint" :
{
"r" : 181,
"g" : 255,
"b" : 230,
"a" : 255
},
"hasWater" : false,
"waterSize" : 101,
"hasRain" : false,
"hasGravity" : true,
"surfaceAcceleration" : 4,
"hasMapMarker" : true,
"hasFog" : true,
"fogTint" :
{
"r" : 255,
"g" : 128,
"b" : 128,
"a" : 255
},
"fogDensity": 0.4,
"fogSize": 450,
"hasGround": false,
"groundSize" : 100,
"isTidallyLocked" : false,
"lightTint" :
{
"r" : 200,
"g" : 240,
"b" : 255,
"a" : 255
},
"hasSnow" : true,
"longitudeOfAscendingNode" : 0,
"eccentricity" : 0,
"argumentOfPeriapsis": 0,
"hasRings" : true,
"ringInnerRadius" : 800,
"ringOuterRadius" : 950,
"ringInclination" : 80,
"ringLongitudeOfAscendingNode" : 30,
"ringTexture" : "planets/assets/ringed_jewel.png",
"hasLava" : true,
"lavaSize" : 300,
}

View File

@ -1,8 +0,0 @@
{
"filename": "Marshmallow.dll",
"author": "misternebula",
"name": "Marshmallow",
"uniqueName": "misternebula.Marshmallow",
"version": "1.0.0",
"owmlVersion": "0.3.53"
}