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Update Eye sector occupancy on load
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@ -185,6 +185,12 @@ namespace NewHorizons.Handlers
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starLightController.Awake();
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starLightController.Awake();
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SunLightEffectsController.AddStar(starController);
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SunLightEffectsController.AddStar(starController);
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SunLightEffectsController.AddStarLight(sunLight);
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SunLightEffectsController.AddStarLight(sunLight);
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// The player starts out already added to the eye sector, so we need to inform the sectored components that the sector isn't empty
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Delay.FireOnNextUpdate(() =>
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{
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eyeSector.OnSectorOccupantsUpdated.Invoke();
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});
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}
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}
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public static void SetUpEyeCampfireSequence()
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public static void SetUpEyeCampfireSequence()
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