diff --git a/NewHorizons/Handlers/EyeSceneHandler.cs b/NewHorizons/Handlers/EyeSceneHandler.cs index 233086e6..ee4f4cdd 100644 --- a/NewHorizons/Handlers/EyeSceneHandler.cs +++ b/NewHorizons/Handlers/EyeSceneHandler.cs @@ -185,6 +185,12 @@ namespace NewHorizons.Handlers starLightController.Awake(); SunLightEffectsController.AddStar(starController); SunLightEffectsController.AddStarLight(sunLight); + + // The player starts out already added to the eye sector, so we need to inform the sectored components that the sector isn't empty + Delay.FireOnNextUpdate(() => + { + eyeSector.OnSectorOccupantsUpdated.Invoke(); + }); } public static void SetUpEyeCampfireSequence()