Instantiate inactive why not

This commit is contained in:
Nick 2023-07-13 20:30:41 -04:00
parent fbbaeb4fb6
commit d395a002cd

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@ -36,7 +36,8 @@ namespace NewHorizons.Builder.Body
var radius = module.radius;
var newCloak = Object.Instantiate(_prefab, sector?.transform ?? planetGO.transform);
var newCloak = _prefab.InstantiateInactive();
newCloak.transform.parent = sector?.transform ?? planetGO.transform;
newCloak.transform.position = planetGO.transform.position;
newCloak.transform.name = "CloakingField";
newCloak.transform.localScale = Vector3.one * radius;