From d395a002cda4dfc0eb9cb229359c9fbf0d490f1e Mon Sep 17 00:00:00 2001 From: Nick Date: Thu, 13 Jul 2023 20:30:41 -0400 Subject: [PATCH] Instantiate inactive why not --- NewHorizons/Builder/Body/CloakBuilder.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/NewHorizons/Builder/Body/CloakBuilder.cs b/NewHorizons/Builder/Body/CloakBuilder.cs index 30ad35e6..513daa51 100644 --- a/NewHorizons/Builder/Body/CloakBuilder.cs +++ b/NewHorizons/Builder/Body/CloakBuilder.cs @@ -36,7 +36,8 @@ namespace NewHorizons.Builder.Body var radius = module.radius; - var newCloak = Object.Instantiate(_prefab, sector?.transform ?? planetGO.transform); + var newCloak = _prefab.InstantiateInactive(); + newCloak.transform.parent = sector?.transform ?? planetGO.transform; newCloak.transform.position = planetGO.transform.position; newCloak.transform.name = "CloakingField"; newCloak.transform.localScale = Vector3.one * radius;