Got rid of some old code from nebula bc i have no idea what it does or why

This commit is contained in:
Nick J. Connors 2022-01-15 02:01:39 -05:00
parent 606e56f1a0
commit d2087cfe6d

View File

@ -75,30 +75,6 @@ namespace NewHorizons.Builder.Body
fogGO.transform.localPosition = Vector3.zero;
fogGO.transform.localScale = Vector3.one;
/*
// Because assetbundles were a bitch...
GameObject fog1 = new GameObject();
fog1.transform.parent = waterGO.transform;
fog1.transform.localScale = new Vector3(1, 1, 1);
fog1.AddComponent<MeshFilter>().mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh;
fog1.AddComponent<MeshRenderer>().material = new Material(Shader.Find("Sprites/Default"));
fog1.GetComponent<MeshRenderer>().material.color = new Color32(0, 75, 50, 5);
GameObject fog2 = new GameObject();
fog2.transform.parent = waterGO.transform;
fog2.transform.localScale = new Vector3(1.001f, 1.001f, 1.001f);
fog2.AddComponent<MeshFilter>().mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh;
fog2.AddComponent<MeshRenderer>().material = new Material(Shader.Find("Sprites/Default"));
fog2.GetComponent<MeshRenderer>().material.color = new Color32(0, 75, 50, 5);
GameObject fog3 = new GameObject();
fog3.transform.parent = fog2.transform;
fog3.transform.localScale = new Vector3(1.001f, 1.001f, 1.001f);
fog3.AddComponent<MeshFilter>().mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh;
fog3.AddComponent<MeshRenderer>().material = new Material(Shader.Find("Sprites/Default"));
fog3.GetComponent<MeshRenderer>().material.color = new Color32(0, 75, 50, 5);
*/
if (module.Curve != null)
{
var levelController = waterGO.AddComponent<SandLevelController>();