diff --git a/NewHorizons/Builder/Body/WaterBuilder.cs b/NewHorizons/Builder/Body/WaterBuilder.cs index 5b2409ca..e51af64a 100644 --- a/NewHorizons/Builder/Body/WaterBuilder.cs +++ b/NewHorizons/Builder/Body/WaterBuilder.cs @@ -75,30 +75,6 @@ namespace NewHorizons.Builder.Body fogGO.transform.localPosition = Vector3.zero; fogGO.transform.localScale = Vector3.one; - /* - // Because assetbundles were a bitch... - GameObject fog1 = new GameObject(); - fog1.transform.parent = waterGO.transform; - fog1.transform.localScale = new Vector3(1, 1, 1); - fog1.AddComponent().mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent().mesh; - fog1.AddComponent().material = new Material(Shader.Find("Sprites/Default")); - fog1.GetComponent().material.color = new Color32(0, 75, 50, 5); - - GameObject fog2 = new GameObject(); - fog2.transform.parent = waterGO.transform; - fog2.transform.localScale = new Vector3(1.001f, 1.001f, 1.001f); - fog2.AddComponent().mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent().mesh; - fog2.AddComponent().material = new Material(Shader.Find("Sprites/Default")); - fog2.GetComponent().material.color = new Color32(0, 75, 50, 5); - - GameObject fog3 = new GameObject(); - fog3.transform.parent = fog2.transform; - fog3.transform.localScale = new Vector3(1.001f, 1.001f, 1.001f); - fog3.AddComponent().mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent().mesh; - fog3.AddComponent().material = new Material(Shader.Find("Sprites/Default")); - fog3.GetComponent().material.color = new Color32(0, 75, 50, 5); - */ - if (module.Curve != null) { var levelController = waterGO.AddComponent();