Remove things that we've already made obsolete

This commit is contained in:
xen-42 2025-01-06 23:05:54 -05:00
parent ed58fab4ef
commit ceb0ad970b
2 changed files with 2 additions and 6 deletions

View File

@ -6,6 +6,8 @@ namespace NewHorizons.Components.Quantum;
/// <summary> /// <summary>
/// A quantum object that does nothing but track if its been photographed /// A quantum object that does nothing but track if its been photographed
///
/// Adapted from Escape Room (mod I (xen) worked on for Jam 4)
/// </summary> /// </summary>
internal class SnapshotLockableVisibilityObject : SocketedQuantumObject internal class SnapshotLockableVisibilityObject : SocketedQuantumObject
{ {

View File

@ -51,12 +51,6 @@ namespace NewHorizons.External.Modules.Props
[Obsolete("Use QuantumDetailInfo")] [Obsolete("Use QuantumDetailInfo")]
public string quantumGroupID; public string quantumGroupID;
[Obsolete("Use QuantumDetailInfo")]
[DefaultValue(true)] public bool quantumRandomizeYRotation = true;
[Obsolete("Use QuantumDetailInfo")]
[DefaultValue(true)] public bool quantumAlignWithGravity = true;
/// <summary> /// <summary>
/// Should this detail stay loaded (visible and collideable) even if you're outside the sector (good for very large props)? /// Should this detail stay loaded (visible and collideable) even if you're outside the sector (good for very large props)?
/// Also makes this detail visible on the map. /// Also makes this detail visible on the map.