diff --git a/NewHorizons/Components/Quantum/SnapshotLockableVisiblityObject.cs b/NewHorizons/Components/Quantum/SnapshotLockableVisiblityObject.cs
index 86a8d039..ba139d66 100644
--- a/NewHorizons/Components/Quantum/SnapshotLockableVisiblityObject.cs
+++ b/NewHorizons/Components/Quantum/SnapshotLockableVisiblityObject.cs
@@ -6,6 +6,8 @@ namespace NewHorizons.Components.Quantum;
///
/// A quantum object that does nothing but track if its been photographed
+///
+/// Adapted from Escape Room (mod I (xen) worked on for Jam 4)
///
internal class SnapshotLockableVisibilityObject : SocketedQuantumObject
{
diff --git a/NewHorizons/External/Modules/Props/DetailInfo.cs b/NewHorizons/External/Modules/Props/DetailInfo.cs
index 54e59b5c..c16ff6b2 100644
--- a/NewHorizons/External/Modules/Props/DetailInfo.cs
+++ b/NewHorizons/External/Modules/Props/DetailInfo.cs
@@ -51,12 +51,6 @@ namespace NewHorizons.External.Modules.Props
[Obsolete("Use QuantumDetailInfo")]
public string quantumGroupID;
- [Obsolete("Use QuantumDetailInfo")]
- [DefaultValue(true)] public bool quantumRandomizeYRotation = true;
-
- [Obsolete("Use QuantumDetailInfo")]
- [DefaultValue(true)] public bool quantumAlignWithGravity = true;
-
///
/// Should this detail stay loaded (visible and collideable) even if you're outside the sector (good for very large props)?
/// Also makes this detail visible on the map.