diff --git a/NewHorizons/Components/Quantum/SnapshotLockableVisiblityObject.cs b/NewHorizons/Components/Quantum/SnapshotLockableVisiblityObject.cs index 86a8d039..ba139d66 100644 --- a/NewHorizons/Components/Quantum/SnapshotLockableVisiblityObject.cs +++ b/NewHorizons/Components/Quantum/SnapshotLockableVisiblityObject.cs @@ -6,6 +6,8 @@ namespace NewHorizons.Components.Quantum; /// /// A quantum object that does nothing but track if its been photographed +/// +/// Adapted from Escape Room (mod I (xen) worked on for Jam 4) /// internal class SnapshotLockableVisibilityObject : SocketedQuantumObject { diff --git a/NewHorizons/External/Modules/Props/DetailInfo.cs b/NewHorizons/External/Modules/Props/DetailInfo.cs index 54e59b5c..c16ff6b2 100644 --- a/NewHorizons/External/Modules/Props/DetailInfo.cs +++ b/NewHorizons/External/Modules/Props/DetailInfo.cs @@ -51,12 +51,6 @@ namespace NewHorizons.External.Modules.Props [Obsolete("Use QuantumDetailInfo")] public string quantumGroupID; - [Obsolete("Use QuantumDetailInfo")] - [DefaultValue(true)] public bool quantumRandomizeYRotation = true; - - [Obsolete("Use QuantumDetailInfo")] - [DefaultValue(true)] public bool quantumAlignWithGravity = true; - /// /// Should this detail stay loaded (visible and collideable) even if you're outside the sector (good for very large props)? /// Also makes this detail visible on the map.