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Remove things that we've already made obsolete
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@ -6,6 +6,8 @@ namespace NewHorizons.Components.Quantum;
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/// <summary>
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/// <summary>
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/// A quantum object that does nothing but track if its been photographed
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/// A quantum object that does nothing but track if its been photographed
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///
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/// Adapted from Escape Room (mod I (xen) worked on for Jam 4)
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/// </summary>
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/// </summary>
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internal class SnapshotLockableVisibilityObject : SocketedQuantumObject
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internal class SnapshotLockableVisibilityObject : SocketedQuantumObject
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{
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{
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@ -51,12 +51,6 @@ namespace NewHorizons.External.Modules.Props
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[Obsolete("Use QuantumDetailInfo")]
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[Obsolete("Use QuantumDetailInfo")]
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public string quantumGroupID;
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public string quantumGroupID;
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[Obsolete("Use QuantumDetailInfo")]
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[DefaultValue(true)] public bool quantumRandomizeYRotation = true;
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[Obsolete("Use QuantumDetailInfo")]
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[DefaultValue(true)] public bool quantumAlignWithGravity = true;
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/// <summary>
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/// <summary>
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/// Should this detail stay loaded (visible and collideable) even if you're outside the sector (good for very large props)?
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/// Should this detail stay loaded (visible and collideable) even if you're outside the sector (good for very large props)?
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/// Also makes this detail visible on the map.
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/// Also makes this detail visible on the map.
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