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put ship warp audio on Environment track so it wont complain
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@ -39,6 +39,7 @@ namespace NewHorizons.Components
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_isWarpingIn = false;
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_isWarpingIn = false;
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_oneShotSource = base.gameObject.AddComponent<OWAudioSource>();
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_oneShotSource = base.gameObject.AddComponent<OWAudioSource>();
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_oneShotSource._track = OWAudioMixer.TrackName.Environment;
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GlobalMessenger.AddListener("FinishOpenEyes", new Callback(OnFinishOpenEyes));
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GlobalMessenger.AddListener("FinishOpenEyes", new Callback(OnFinishOpenEyes));
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}
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}
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