From ce1ccc7601c5c148045fdc3743dd1c06b39bd0fd Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Wed, 8 Jun 2022 12:44:46 -0700 Subject: [PATCH] put ship warp audio on Environment track so it wont complain --- NewHorizons/Components/ShipWarpController.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/NewHorizons/Components/ShipWarpController.cs b/NewHorizons/Components/ShipWarpController.cs index 9f4a8cc3..5e7b6d8a 100644 --- a/NewHorizons/Components/ShipWarpController.cs +++ b/NewHorizons/Components/ShipWarpController.cs @@ -39,6 +39,7 @@ namespace NewHorizons.Components _isWarpingIn = false; _oneShotSource = base.gameObject.AddComponent(); + _oneShotSource._track = OWAudioMixer.TrackName.Environment; GlobalMessenger.AddListener("FinishOpenEyes", new Callback(OnFinishOpenEyes)); }