mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
put ship warp audio on Environment track so it wont complain
This commit is contained in:
parent
68f2b3e402
commit
ce1ccc7601
@ -39,6 +39,7 @@ namespace NewHorizons.Components
|
||||
_isWarpingIn = false;
|
||||
|
||||
_oneShotSource = base.gameObject.AddComponent<OWAudioSource>();
|
||||
_oneShotSource._track = OWAudioMixer.TrackName.Environment;
|
||||
|
||||
GlobalMessenger.AddListener("FinishOpenEyes", new Callback(OnFinishOpenEyes));
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user