put ship warp audio on Environment track so it wont complain

This commit is contained in:
JohnCorby 2022-06-08 12:44:46 -07:00
parent 68f2b3e402
commit ce1ccc7601

View File

@ -39,6 +39,7 @@ namespace NewHorizons.Components
_isWarpingIn = false;
_oneShotSource = base.gameObject.AddComponent<OWAudioSource>();
_oneShotSource._track = OWAudioMixer.TrackName.Environment;
GlobalMessenger.AddListener("FinishOpenEyes", new Callback(OnFinishOpenEyes));
}