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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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angler fixer yay
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@ -284,7 +284,7 @@ namespace NewHorizons.Builder.Props
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if (component is Shape shape) shape.enabled = true;
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// fixes sector cull group deactivating renderers on map view enter and fast foward
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// TODO: does this actually worK? what? how?
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// TODO: does this actually work? what? how?
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if (component is SectorCullGroup sectorCullGroup)
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{
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sectorCullGroup._inMapView = false;
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@ -293,19 +293,35 @@ namespace NewHorizons.Builder.Props
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}
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// If it's not a moving anglerfish make sure the anim controller is regular
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if (component is AnglerfishAnimController angler2 && angler2.GetComponentInParent<AnglerfishController>() == null)
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if (component is AnglerfishAnimController && component.GetComponentInParent<AnglerfishController>() == null)
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component.gameObject.AddComponent<AnglerAnimFixer>();
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}
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/// <summary>
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/// needs to happen later to remove the funny angler anim events yippee.
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///
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/// cant do delay cuz it needs to work with scatter (which does copy detail thing).
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/// </summary>
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[RequireComponent(typeof(AnglerfishAnimController))]
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private class AnglerAnimFixer : MonoBehaviour
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{
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private void Start()
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{
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Logger.LogVerbose("Enabling anglerfish animation");
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var angler = GetComponent<AnglerfishAnimController>();
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Logger.LogVerbose("Fixing anglerfish animation");
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// Remove any reference to its angler
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if (angler2._anglerfishController)
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if (angler._anglerfishController)
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{
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angler2._anglerfishController.OnChangeAnglerState -= angler2.OnChangeAnglerState;
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angler2._anglerfishController.OnAnglerTurn -= angler2.OnAnglerTurn;
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angler2._anglerfishController.OnAnglerSuspended -= angler2.OnAnglerSuspended;
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angler2._anglerfishController.OnAnglerUnsuspended -= angler2.OnAnglerUnsuspended;
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angler._anglerfishController.OnChangeAnglerState -= angler.OnChangeAnglerState;
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angler._anglerfishController.OnAnglerTurn -= angler.OnAnglerTurn;
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angler._anglerfishController.OnAnglerSuspended -= angler.OnAnglerSuspended;
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angler._anglerfishController.OnAnglerUnsuspended -= angler.OnAnglerUnsuspended;
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}
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angler2.enabled = true;
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angler2.OnChangeAnglerState(AnglerfishController.AnglerState.Lurking);
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angler.enabled = true;
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angler.OnChangeAnglerState(AnglerfishController.AnglerState.Lurking);
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Destroy(this);
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}
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}
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}
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