This commit is contained in:
Noah Pilarski 2022-10-10 23:47:58 -04:00
parent 58ee06fb7b
commit cca50d9e80

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@ -54,7 +54,7 @@ namespace NewHorizons.Handlers
vesselSectorTriggerBox.size = new Vector3(600, 600, 600); vesselSectorTriggerBox.size = new Vector3(600, 600, 600);
vesselSectorTriggerBox.SetLayer(Shape.Layer.Sector); vesselSectorTriggerBox.SetLayer(Shape.Layer.Sector);
// Why were the vessel's lights inside the eye? Let's move them from the eye to vessel. // Why were the vessel's lights inside the eye? Let's move them from the eye to vessel. Doesn't need to be moved positionally, only need to have the parent changed to vessel.
var vesselPointlight = eyeSector.gameObject.FindChild("Pointlight_NOM_Vessel"); var vesselPointlight = eyeSector.gameObject.FindChild("Pointlight_NOM_Vessel");
vesselPointlight.transform.SetParent(vesselSector.transform, true); vesselPointlight.transform.SetParent(vesselSector.transform, true);
var vesselSpotlight = eyeSector.gameObject.FindChild("Spotlight_NOM_Vessel"); var vesselSpotlight = eyeSector.gameObject.FindChild("Spotlight_NOM_Vessel");