From cca50d9e800a835ae1778b98ac1b442743e9daf5 Mon Sep 17 00:00:00 2001 From: Noah Pilarski Date: Mon, 10 Oct 2022 23:47:58 -0400 Subject: [PATCH] Specify --- NewHorizons/Handlers/EyeSceneHandler.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/NewHorizons/Handlers/EyeSceneHandler.cs b/NewHorizons/Handlers/EyeSceneHandler.cs index 321dd3f5..e2152b37 100644 --- a/NewHorizons/Handlers/EyeSceneHandler.cs +++ b/NewHorizons/Handlers/EyeSceneHandler.cs @@ -54,7 +54,7 @@ namespace NewHorizons.Handlers vesselSectorTriggerBox.size = new Vector3(600, 600, 600); vesselSectorTriggerBox.SetLayer(Shape.Layer.Sector); - // Why were the vessel's lights inside the eye? Let's move them from the eye to vessel. + // Why were the vessel's lights inside the eye? Let's move them from the eye to vessel. Doesn't need to be moved positionally, only need to have the parent changed to vessel. var vesselPointlight = eyeSector.gameObject.FindChild("Pointlight_NOM_Vessel"); vesselPointlight.transform.SetParent(vesselSector.transform, true); var vesselSpotlight = eyeSector.gameObject.FindChild("Spotlight_NOM_Vessel");