Fix held item persistence breaking dream world entry via death

This commit is contained in:
Joshua Thome 2024-10-13 22:20:07 -05:00
parent 3855d26f39
commit caac0ee288

View File

@ -50,11 +50,11 @@ public static class HeldItemHandler
_isInitialized = true;
Main.Instance.OnChangeStarSystem.AddListener(OnStarSystemChanging);
Main.Instance.OnStarSystemLoaded.AddListener(OnSystemReady);
GlobalMessenger<DeathType>.AddListener("PlayerDeath", OnPlayerDeath);
GlobalMessenger.AddListener("DeathSequenceComplete", OnDeathSequenceComplete);
}
}
private static void OnPlayerDeath(DeathType _)
private static void OnDeathSequenceComplete()
{
NHLogger.Log("Player died, resetting held items");