Fix held item persistence breaking dream world entry via death

This commit is contained in:
Joshua Thome 2024-10-13 22:20:07 -05:00
parent 3855d26f39
commit caac0ee288

View File

@ -50,11 +50,11 @@ public static class HeldItemHandler
_isInitialized = true; _isInitialized = true;
Main.Instance.OnChangeStarSystem.AddListener(OnStarSystemChanging); Main.Instance.OnChangeStarSystem.AddListener(OnStarSystemChanging);
Main.Instance.OnStarSystemLoaded.AddListener(OnSystemReady); Main.Instance.OnStarSystemLoaded.AddListener(OnSystemReady);
GlobalMessenger<DeathType>.AddListener("PlayerDeath", OnPlayerDeath); GlobalMessenger.AddListener("DeathSequenceComplete", OnDeathSequenceComplete);
} }
} }
private static void OnPlayerDeath(DeathType _) private static void OnDeathSequenceComplete()
{ {
NHLogger.Log("Player died, resetting held items"); NHLogger.Log("Player died, resetting held items");