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Fix preview fog lights not being in the correct positions
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@ -235,7 +235,11 @@ namespace NewHorizons.Builder.Props
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// account for scale (this will fix the issue with screen fog caused by scaled down nodes)
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// account for scale (this will fix the issue with screen fog caused by scaled down nodes)
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// Set the main scale
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// Set the main scale
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brambleNode.transform.localScale = Vector3.one * config.scale;
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// Can't just use localScale of root, that makes the preview fog lights get pulled in too much
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foreach(Transform child in brambleNode.transform)
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{
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child.localScale = Vector3.one * config.scale;
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}
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innerFogWarpVolume._warpRadius *= config.scale;
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innerFogWarpVolume._warpRadius *= config.scale;
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innerFogWarpVolume._exitRadius *= config.scale;
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innerFogWarpVolume._exitRadius *= config.scale;
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