diff --git a/NewHorizons/Builder/Props/BrambleNodeBuilder.cs b/NewHorizons/Builder/Props/BrambleNodeBuilder.cs index c02837c8..775047a9 100644 --- a/NewHorizons/Builder/Props/BrambleNodeBuilder.cs +++ b/NewHorizons/Builder/Props/BrambleNodeBuilder.cs @@ -235,7 +235,11 @@ namespace NewHorizons.Builder.Props // account for scale (this will fix the issue with screen fog caused by scaled down nodes) // Set the main scale - brambleNode.transform.localScale = Vector3.one * config.scale; + // Can't just use localScale of root, that makes the preview fog lights get pulled in too much + foreach(Transform child in brambleNode.transform) + { + child.localScale = Vector3.one * config.scale; + } innerFogWarpVolume._warpRadius *= config.scale; innerFogWarpVolume._exitRadius *= config.scale;