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Change default cloud rotation speed (#266)
It should be 0 like giant's deep
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commit
c66f4a470e
@ -210,11 +210,14 @@ namespace NewHorizons.Builder.Atmosphere
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cloudsTopGO.layer = LayerMask.NameToLayer("IgnoreSun");
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cloudsTopGO.layer = LayerMask.NameToLayer("IgnoreSun");
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}
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}
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RotateTransform topRT = cloudsTopGO.AddComponent<RotateTransform>();
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if (atmo.clouds.rotationSpeed != 0f)
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// Idk why but the axis is weird
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{
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topRT._localAxis = atmo.clouds.cloudsPrefab == CloudPrefabType.Basic ? Vector3.forward : Vector3.up;
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RotateTransform topRT = cloudsTopGO.AddComponent<RotateTransform>();
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topRT._degreesPerSecond = atmo.clouds.rotationSpeed;
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// Idk why but the axis is weird
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topRT._randomizeRotationRate = false;
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topRT._localAxis = atmo.clouds.cloudsPrefab == CloudPrefabType.Basic ? Vector3.forward : Vector3.up;
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topRT._degreesPerSecond = atmo.clouds.rotationSpeed;
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topRT._randomizeRotationRate = false;
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}
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cloudsTopGO.transform.localPosition = Vector3.zero;
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cloudsTopGO.transform.localPosition = Vector3.zero;
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@ -165,9 +165,9 @@ namespace NewHorizons.External.Modules
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public bool unlit;
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public bool unlit;
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/// <summary>
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/// <summary>
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/// How fast the clouds will rotate in degrees per second.
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/// How fast the clouds will rotate relative to the planet in degrees per second.
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/// </summary>
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/// </summary>
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[DefaultValue(10f)] public float rotationSpeed = 10f;
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[DefaultValue(0f)] public float rotationSpeed = 0f;
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#region Obsolete
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#region Obsolete
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@ -364,9 +364,9 @@
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},
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},
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"rotationSpeed": {
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"rotationSpeed": {
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"type": "number",
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"type": "number",
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"description": "How fast the clouds will rotate in degrees per second.",
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"description": "How fast the clouds will rotate relative to the planet in degrees per second.",
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"format": "float",
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"format": "float",
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"default": 10.0
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"default": 0.0
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}
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}
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}
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}
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},
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},
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