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bad grammar
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@ -103,7 +103,7 @@ namespace NewHorizons.Utility.Files
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/// <summary>
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/// used to fix projection slides
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/// add a border (to prevent weird visual bug) and does some magic with gamma correction and inverting
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/// adds a border (to prevent weird visual bug) and does some magic with gamma correction and inverting
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/// </summary>
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public static Texture2D InvertSlideReel(IModBehaviour mod, Texture2D texture, string originalPath)
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{
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@ -144,10 +144,10 @@ namespace NewHorizons.Utility.Files
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}
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}
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// making this linear makes vanilla reel atlas match vanilla reels
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// however, it also makes it darker than the source image
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// especially for custom slides this is unintuitive
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// people will be like "wtf why is it darker than my image"
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// making this linear makes vanilla reel atlas match vanilla reels.
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// however, it also makes it darker than the source image.
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// for custom slides this is unintuitive.
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// people will be like "wtf why is it darker than my image?"
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// see https://github.com/Outer-Wilds-New-Horizons/new-horizons/pull/986#issuecomment-2449223761 for comparisons
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var newTexture = new Texture2D(texture.width, texture.height, texture.format, texture.mipmapCount != 1);
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newTexture.name = key;
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