Merge branch 'master' into planetary-features

This commit is contained in:
Nick J. Connors 2022-02-02 21:16:53 -05:00
commit c20edd58c6

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@ -76,6 +76,7 @@ Check the ship's log for how to use your warp drive to travel between star syste
- Implement custom Nomai scrolls
- Implement custom dialogue
- Implement constant gravity volumes
- Make a template Unity project to use with NH, including all game scripts recovered using UtinyRipper to make AssetBundle creation easier
## How to create your own planets using configs
@ -352,7 +353,7 @@ A detail info object can have the following parameters:
- "objFilePath" : (string) the file path to a .obj 3d model
- "mtlFilePath" : (string) the file path to the material for the .obj model
- "position" : (x, y, z)
- "rotation" : (x, y, z) the euler angle rotation from a 3d vector
- "rotation" : (x, y, z) the euler angle rotation from a 3d vector (in degrees)
- "scale" : (decimal number)
- "alignToNormal" : (true/false) If it should align with the normal vector of the surface its own (overwrites rotation)
@ -525,6 +526,7 @@ Authors:
New Horizons was made with help from:
- salomj (Implemented [OW_CommonResources](https://github.com/PacificEngine/OW_CommonResources) support introduced in v0.5.0)
- Raicuparta (Integrated the [New Horizons Template](https://github.com/xen-42/ow-new-horizons-config-template) into the Outer Wilds Mods website)
- Nageld (Set up xml reading for custom dialogue in v0.8.0)
Marshmallow was made with help from:
- TAImatem