From 0f6bb5459406691c139690ebf03624b5f058d30b Mon Sep 17 00:00:00 2001 From: Nick Date: Mon, 31 Jan 2022 20:57:35 -0500 Subject: [PATCH 1/3] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 0381ff5d..3cb50696 100644 --- a/README.md +++ b/README.md @@ -525,6 +525,7 @@ Authors: New Horizons was made with help from: - salomj (Implemented [OW_CommonResources](https://github.com/PacificEngine/OW_CommonResources) support introduced in v0.5.0) - Raicuparta (Integrated the [New Horizons Template](https://github.com/xen-42/ow-new-horizons-config-template) into the Outer Wilds Mods website) +- Nageld (Set up xml reading for custom dialogue in v0.8.0) Marshmallow was made with help from: - TAImatem From 4bf0ab38d37b62dd02bd1f1bea2abff003a2a290 Mon Sep 17 00:00:00 2001 From: Nick Date: Tue, 1 Feb 2022 22:36:24 -0500 Subject: [PATCH 2/3] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 3cb50696..c3d86e04 100644 --- a/README.md +++ b/README.md @@ -76,6 +76,7 @@ Check the ship's log for how to use your warp drive to travel between star syste - Implement custom Nomai scrolls - Implement custom dialogue - Implement constant gravity volumes +- Make a template Unity project to use with NH, including all game scripts recovered using UtinyRipper to make AssetBundle creation easier ## How to create your own planets using configs From 8b58d9fbfbcc078a1853ba47d142a48ffb89e719 Mon Sep 17 00:00:00 2001 From: Nick Date: Wed, 2 Feb 2022 19:33:59 -0500 Subject: [PATCH 3/3] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index c3d86e04..7c20dede 100644 --- a/README.md +++ b/README.md @@ -353,7 +353,7 @@ A detail info object can have the following parameters: - "objFilePath" : (string) the file path to a .obj 3d model - "mtlFilePath" : (string) the file path to the material for the .obj model - "position" : (x, y, z) -- "rotation" : (x, y, z) the euler angle rotation from a 3d vector +- "rotation" : (x, y, z) the euler angle rotation from a 3d vector (in degrees) - "scale" : (decimal number) - "alignToNormal" : (true/false) If it should align with the normal vector of the surface its own (overwrites rotation)