Update obsolete hasMapMarker in wetrock.json (#1004)

Nitpick, but just seems a little silly to advertise a schema's
`Automatic error detection for incorrect data types or values` right
after an example which upsets the LSP.
This commit is contained in:
xen-42 2025-01-05 20:13:00 -05:00 committed by GitHub
commit c0a6b8ee92
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -35,8 +35,7 @@ Once in VSCode, paste this code into the file:
"Base": {
"groundSize": 100,
"surfaceSize": 101,
"surfaceGravity": 12,
"hasMapMarker": true
"surfaceGravity": 12
},
"Orbit": {
"semiMajorAxis": 1300,
@ -55,6 +54,9 @@ Once in VSCode, paste this code into the file:
"fogSize": 150,
"fogDensity": 0.2,
"hasRain": true
},
"MapMarker": {
"enabled": true
}
}
```
@ -71,18 +73,19 @@ Alright so now that we understand how the file is structures, let's look into wh
- Base has a `groundSize` of 100, this generates a perfect sphere that is 100 units in radius as the ground of our planet
- It also has a `surfaceSize` of 101, surface size is used in many calculations, it's generally good to set it to a bit bigger than ground size.
- `surfaceGravity` describes the strength of gravity on this planet, in this case it's 12 which is the same as Timber Hearth
- `hasMapMarker` tells new horizons that we want this planet to have a marker on the map screen
- Next it has another object called `Orbit`
- `semiMajorAxis` specifies the radius of the orbit (how far away the body is from its parent)
- `primaryBody` is set to `TIMBER_HEARTH``, this makes our planet orbit timber hearth
- `isMoon` simply tells the game how close you have to be to the planet in map mode before its name appears
- `isTidallyLocked` makes sure that one side of our planet is always facing timber hearth (the primary body)
- Finally, we have `Atmosphere`
- Next, we have `Atmosphere`
- Its `size` is 150, this simply sets how far away from the planet our atmosphere stretches
- Its `fogTint` is set to a color which is an object with r, g, b, and a properties (properties is another word for keys)
- `fogSize` determines how far away the fog stretches from the planet
- `fogDensity` is simply how dense the fog is
- `hasRain` makes rainfall on the planet
- Finally, we have `MapMarker`
- `enabled` tells New Horizons that we want this planet to have a marker on the map screen
#### What's a Schema?