From 026fb1f45c8023e67e36dde8689ee7ee7ae07eef Mon Sep 17 00:00:00 2001 From: iwVerve Date: Tue, 31 Dec 2024 20:20:56 +0100 Subject: [PATCH] Update obsolete hasMapMarker in wetrock.json --- docs/src/content/docs/start-here/getting-started.md | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/docs/src/content/docs/start-here/getting-started.md b/docs/src/content/docs/start-here/getting-started.md index 09cb2006..da4b7776 100644 --- a/docs/src/content/docs/start-here/getting-started.md +++ b/docs/src/content/docs/start-here/getting-started.md @@ -35,8 +35,7 @@ Once in VSCode, paste this code into the file: "Base": { "groundSize": 100, "surfaceSize": 101, - "surfaceGravity": 12, - "hasMapMarker": true + "surfaceGravity": 12 }, "Orbit": { "semiMajorAxis": 1300, @@ -55,6 +54,9 @@ Once in VSCode, paste this code into the file: "fogSize": 150, "fogDensity": 0.2, "hasRain": true + }, + "MapMarker": { + "enabled": true } } ``` @@ -71,18 +73,19 @@ Alright so now that we understand how the file is structures, let's look into wh - Base has a `groundSize` of 100, this generates a perfect sphere that is 100 units in radius as the ground of our planet - It also has a `surfaceSize` of 101, surface size is used in many calculations, it's generally good to set it to a bit bigger than ground size. - `surfaceGravity` describes the strength of gravity on this planet, in this case it's 12 which is the same as Timber Hearth - - `hasMapMarker` tells new horizons that we want this planet to have a marker on the map screen - Next it has another object called `Orbit` - `semiMajorAxis` specifies the radius of the orbit (how far away the body is from its parent) - `primaryBody` is set to `TIMBER_HEARTH``, this makes our planet orbit timber hearth - `isMoon` simply tells the game how close you have to be to the planet in map mode before its name appears - `isTidallyLocked` makes sure that one side of our planet is always facing timber hearth (the primary body) -- Finally, we have `Atmosphere` +- Next, we have `Atmosphere` - Its `size` is 150, this simply sets how far away from the planet our atmosphere stretches - Its `fogTint` is set to a color which is an object with r, g, b, and a properties (properties is another word for keys) - `fogSize` determines how far away the fog stretches from the planet - `fogDensity` is simply how dense the fog is - `hasRain` makes rainfall on the planet +- Finally, we have `MapMarker` + - `enabled` tells New Horizons that we want this planet to have a marker on the map screen #### What's a Schema?