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Got some proc gen materials for later
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@ -12,8 +12,15 @@ namespace NewHorizons.Builder.Body
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{
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public static class ProcGenBuilder
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{
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private static Material quantumMaterial;
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private static Material iceMaterial;
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public static void Make(GameObject planetGO, Sector sector, ProcGenModule module)
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{
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if(quantumMaterial == null) quantumMaterial = SearchUtilities.FindResourceOfTypeAndName<Material>("Rock_QM_EyeRock_mat");
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if(iceMaterial == null) iceMaterial = SearchUtilities.FindResourceOfTypeAndName<Material>("Rock_BH_IceSpike_mat");
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GameObject icosphere = new GameObject("Icosphere");
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icosphere.transform.parent = sector?.transform ?? planetGO.transform;
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icosphere.transform.rotation = Quaternion.Euler(90, 0, 0);
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