From ba2a9722fb36c6f78fc7c2b8de18344ab499a33f Mon Sep 17 00:00:00 2001 From: Nick Date: Fri, 13 May 2022 02:24:28 -0400 Subject: [PATCH] Got some proc gen materials for later --- NewHorizons/Builder/Body/ProcGenBuilder.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/NewHorizons/Builder/Body/ProcGenBuilder.cs b/NewHorizons/Builder/Body/ProcGenBuilder.cs index af7222c7..77f38d84 100644 --- a/NewHorizons/Builder/Body/ProcGenBuilder.cs +++ b/NewHorizons/Builder/Body/ProcGenBuilder.cs @@ -12,8 +12,15 @@ namespace NewHorizons.Builder.Body { public static class ProcGenBuilder { + private static Material quantumMaterial; + private static Material iceMaterial; + public static void Make(GameObject planetGO, Sector sector, ProcGenModule module) { + if(quantumMaterial == null) quantumMaterial = SearchUtilities.FindResourceOfTypeAndName("Rock_QM_EyeRock_mat"); + if(iceMaterial == null) iceMaterial = SearchUtilities.FindResourceOfTypeAndName("Rock_BH_IceSpike_mat"); + + GameObject icosphere = new GameObject("Icosphere"); icosphere.transform.parent = sector?.transform ?? planetGO.transform; icosphere.transform.rotation = Quaternion.Euler(90, 0, 0);