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Use config name for bramble nodes (#466)
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@ -195,7 +195,7 @@ namespace NewHorizons.Builder.Props
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brambleNode.transform.parent = sector.transform;
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brambleNode.transform.parent = sector.transform;
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brambleNode.transform.position = go.transform.TransformPoint(config.position ?? Vector3.zero);
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brambleNode.transform.position = go.transform.TransformPoint(config.position ?? Vector3.zero);
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brambleNode.transform.rotation = go.transform.TransformRotation(Quaternion.Euler(config.rotation ?? Vector3.zero));
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brambleNode.transform.rotation = go.transform.TransformRotation(Quaternion.Euler(config.rotation ?? Vector3.zero));
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brambleNode.name = "Bramble Node to " + config.linksTo;
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brambleNode.name = config.name ?? "Bramble Node to " + config.linksTo;
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// This node comes with Feldspar's signal, we don't want that though
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// This node comes with Feldspar's signal, we don't want that though
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GameObject.Destroy(brambleNode.FindChild("Signal_Harmonica"));
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GameObject.Destroy(brambleNode.FindChild("Signal_Harmonica"));
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