From 2223d5c71f5ee5ee050ffab3f0877a8d9e87e717 Mon Sep 17 00:00:00 2001 From: TerrificTrifid <99054745+TerrificTrifid@users.noreply.github.com> Date: Fri, 16 Dec 2022 18:11:47 -0600 Subject: [PATCH] Use node config name --- NewHorizons/Builder/Props/BrambleNodeBuilder.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/NewHorizons/Builder/Props/BrambleNodeBuilder.cs b/NewHorizons/Builder/Props/BrambleNodeBuilder.cs index 56114146..48bfc824 100644 --- a/NewHorizons/Builder/Props/BrambleNodeBuilder.cs +++ b/NewHorizons/Builder/Props/BrambleNodeBuilder.cs @@ -195,7 +195,7 @@ namespace NewHorizons.Builder.Props brambleNode.transform.parent = sector.transform; brambleNode.transform.position = go.transform.TransformPoint(config.position ?? Vector3.zero); brambleNode.transform.rotation = go.transform.TransformRotation(Quaternion.Euler(config.rotation ?? Vector3.zero)); - brambleNode.name = "Bramble Node to " + config.linksTo; + brambleNode.name = config.name ?? "Bramble Node to " + config.linksTo; // This node comes with Feldspar's signal, we don't want that though GameObject.Destroy(brambleNode.FindChild("Signal_Harmonica"));